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Author Topic: What's going on in your fort?  (Read 4553497 times)

Eric Blank

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Re: What's going on in your fort?
« Reply #28605 on: April 04, 2013, 01:47:40 am »

What werebeast form is that, again?
My guess is that the reverse transformation wasn't complete, and she still has a tail.  better have the tailor (heh heh) make her a new pair of pants with a tail-hole included.

Well, that crisis was solved shortly thereafter by walling her in. She's a weremongoose. Turns out she managed to pop the door off because when she transformed she was close enough to it to begin breaking it immediately, and that's important because apparently the time it takes to break down the door is just ever-so-slightly shorter than the time for which a werebeast is transformed or something. Or maybe the damage is cumulative and builds up over the course of multiple transformations. She put her pants back on, too, before tantruming about missing them. No idea what that was about. Also, I'd think it more practical for anthropomorphs like that to actually wear a belt and pants without impromptu holes, and loop their tail between the belt and seat of the pants. Or a skirt or dress something for women.

Recently I actually made a drawbridge linked to a lever outside that I can use to get other dwarves to let her out to play in her mansion before her time of the month comes around again, at which point she can be stationed in the bunker room again and the door sealed. I can only hope she doesn't get crushed by the bridge at any point.


Beyond that, not much has happened lately in my fortress. The dragonmen are becoming more and more scarce, and the kobolds are as rare as ever. Dwarven caravan and migrant waves have survived intact the last three years, although the liaisons can't talk to the mayor, mainly because the mayor is a vampire and locked away in a box for the safety of the rest of the dwarves. I've been digging out more bedrooms, workshops, stockpiles, and resetting the smithy after the beast rampage.
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Loud Whispers

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Re: What's going on in your fort?
« Reply #28606 on: April 04, 2013, 02:58:52 am »

Or maybe the damage is cumulative and builds up over the course of multiple transformations.
That it is. I've got a shrine to the first masterwork door I caught my were-creature Dorfs nearly smashing down. Asmel can turn stone to splinters!
Which to be fair, has been rather useful in disposing of all those slate armour stands.

Lielac

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Re: What's going on in your fort?
« Reply #28607 on: April 04, 2013, 09:09:44 am »

Lanceanvil
4th Galena, 1002

I'll... I'll just let the pictures speak for themselves.

Spoiler: Lots of big images! (click to show/hide)

FUCKING NECROMANCERS

UPDATE:


That was ‼fun‼. RECLAIM TIIIIIME
« Last Edit: April 04, 2013, 09:14:48 am by Lielac »
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

Catsup

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Re: What's going on in your fort?
« Reply #28608 on: April 04, 2013, 09:24:10 am »

Lanceanvil
4th Galena, 1002

I'll... I'll just let the pictures speak for themselves.

Spoiler: Lots of big images! (click to show/hide)

FUCKING NECROMANCERS

UPDATE:


That was ‼fun‼. RECLAIM TIIIIIME
probly not worth the reclaim if it was necromancer-rushed the first year. Try making a refuse quantum stockpile next time, with a minecart that dumps the refuse over a hatch linked to a pressure plate in front of the minecart that triggers from civilians. Oh, and try not to engage undead directly, ever. Make a trap tunnel and let them walk in, there cant be too many in a first year rush like this, a few cage traps can do wonders and catch the necromancer too.

Lielac

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Re: What's going on in your fort?
« Reply #28609 on: April 04, 2013, 09:28:54 am »

Lanceanvil
4th Galena, 1002

I'll... I'll just let the pictures speak for themselves.

Spoiler: Lots of big images! (click to show/hide)

FUCKING NECROMANCERS

UPDATE:


That was ‼fun‼. RECLAIM TIIIIIME
probly not worth the reclaim if it was necromancer-rushed the first year. Try making a refuse quantum stockpile next time, with a minecart that dumps the refuse over a hatch linked to a pressure plate in front of the minecart that triggers from civilians. Oh, and try not to engage undead directly, ever. Make a trap tunnel and let them walk in, there cant be too many in a first year rush like this, a few cage traps can do wonders and catch the necromancer too.
Thanks for the tips! I'm going to make a new world anyway because I want MOAR WATERFALLLLLS (and bigger. Bigger waterfalls are MOAR FUNNNNN)
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

CognitiveDissonance

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Re: What's going on in your fort?
« Reply #28610 on: April 04, 2013, 10:02:29 am »

Thanks for the tips! I'm going to make a new world anyway because I want MOAR WATERFALLLLLS (and bigger. Bigger waterfalls are MOAR FUNNNNN)

Lielac strikes the Giant Gar Corpse with +Efforts+, but it glances off.
Giant Gar Corpse bites the Fortress on the head, and latches on firmly.
Giant Gar Corpse shakes the Fortress by the head.
The severed part flies off in an arc!
The Fortress has been struck down!
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Jenniretta

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Re: What's going on in your fort?
« Reply #28611 on: April 04, 2013, 11:36:25 am »

Lanceanvil
4th Galena, 1002

I'll... I'll just let the pictures speak for themselves.

Spoiler: Lots of big images! (click to show/hide)

FUCKING NECROMANCERS

UPDATE:


That was ‼fun‼. RECLAIM TIIIIIME
probly not worth the reclaim if it was necromancer-rushed the first year. Try making a refuse quantum stockpile next time, with a minecart that dumps the refuse over a hatch linked to a pressure plate in front of the minecart that triggers from civilians. Oh, and try not to engage undead directly, ever. Make a trap tunnel and let them walk in, there cant be too many in a first year rush like this, a few cage traps can do wonders and catch the necromancer too.

My first-year necro rush was about 20-30 undead I think (I posted about it a few pages back, that may have the actual number, i don't rememberm it's been a while) so, there could have been quite a few of them.
Anyway, the goblin, human, and dwarf zombies, and the necromancers themselves, are all incapable of breaking down a stone door, and they will eventually get bored and go home, so you can lock the doors and wait out the siege. Also, move your refuse and corpse piles underground, or at least build walls around them and make sure there is no line-of-sight of the piles from nearby hills, because the necromancers seem to find those perfectly-positioned hills to bring your axedwarfs left hand back alive a dozen times very frequently (especially in ambushes.)
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #28612 on: April 04, 2013, 11:46:54 am »

My Militia Commander has taken the name The Oily Evisceration. Since he's covering the map in a slurry of puke, goblin chunks, and blood it seems fitting.

The Elven Treasury Master earned some respect by surviving the brunt of a goblin ambush. He was shot with three arrows and savagely beaten by Goblin Lashers. I now have a prospective militia captain standing over him looking menacing to discourage thieves from assassinating him like they did the last two.

Broseph Stalin

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Re: What's going on in your fort?
« Reply #28613 on: April 04, 2013, 05:50:02 pm »

Gnomish siege. They wasted all of their ammunition shooting a marksdwarf so by the time the melee squads got there they were slaughtered en masse. Another dwarf was shot in the thigh but two wounded isn't bad. Looking over his injuries there are Twelve bullets lodged in him. I have legitimate concerns that the second he gets out of the hospital he's going to walk on down to the river, rip all the bullets out of his body, and bleed to death on the spot.

Inarius

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Re: What's going on in your fort?
« Reply #28614 on: April 05, 2013, 10:36:12 am »

The second soldier of my squad has 2 artifacts :

a Steel short sword, and a steel breastplate.

Her full name in "Steelwoman, the imperial Autumn" since she killed a FB.

(The steel breastplate having the image of my artifact golden spear, which is the weapon of my militia commander)
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thegoatgod_pan

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Re: What's going on in your fort?
« Reply #28615 on: April 05, 2013, 11:01:50 am »

Went back to the necromancer fort after a few months hiatus. Immediate awesomeness ensues:

Two sieges:

First, 100+ goblins, 20+ trolls, no archers. Half the goblins go up the west side of the mountain and trigger the landmines. Only four lashers survive, huddling on an outcropping surrounded by magma. The troll seem to head for my eastern gate when I notice a combat report that should not yet be. Somehow a stockpile extension cut into an old service tunnel, which lead to a pond, which dried up. Trolls were swarming the compound and killing peasants. My secondary militia (2 dwarf squad, swordswarf called the Boot of Weirds and a hammerdwarf I forget, go to seal of the troll flood. Other militia tries to join them, but is delayed by more unpleasantness on the surface.

To make matters worse, I fiddle with my necromancer tower entrance and try to get a guild representative to leave, since his affairs with the Count were concluded. Instead, I accidentally release two of the necromancers. They go off in search of that one shoe they claimed three years ago, and along the way raise a dozen severed limbs and a single troll corpse.

My queen is somehow there too, having apparently disregarded the stringent burrow limitations restricting her to the second-cavern palace. Fortunately she is in full steel (perhaps explaining the burrow disregard) and proceeds to smash all the undead bits with her masterwork mace. The undead troll tries its hardest to dissemble a bowery in the meanwhile.

As soon as I start cleaning up this nonsense, and seal up the accidental entrance a second siege arrives. This one has two full squads of archers and a master archer leading some lashers. Fun!

It also brings trolls to the magma mine side of the mountain, and these proceed to tear up grates without triggering the mine, and while cutting off the routes which would trigger. Fortunately goblins overtake the trolls around the third mine, meaning that the trolls all simultaneously melt seconds later. Unfortunately, the elite archer and his lasher minions survive, huddling on the same outcropping that saved a few lashers in the last siege.  Even more unfortunately, the rest of the archers group by my gate and start shooting through it perforating a 13-year old new recruit in front of the whole militia.  The militia swarms them. All four new recruits bite the dust. The captain (an impossible monster with 70+ kills) shows up too late, and the secondary militia has to pick up the slack.

They do splendidly: the Boot of Weirds particularly distinguishes himself in a fight with a goblin axemaster. The whole fight consists of one attack: the Boot of Weirds punches the goblin and tears his brain. KO

Now to finish the tower before the next update.
« Last Edit: April 05, 2013, 11:08:03 am by thegoatgod_pan »
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malimbar04

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Re: What's going on in your fort?
« Reply #28616 on: April 05, 2013, 11:08:50 am »

I finally got to test my dragon defense - two tame dragons on ropes behind fortifications. Good news is that the test gave conclusive results - bad news is that my defense of war dragons sucks. They didn't breath fire, and the goblins just happily shot them to death while my military of 2 dwarves tried in vein to distract them. Good news again is that all the goblins were massacred by the dwarves.

Well, there goes two dragons. I have one more to train, and I'm sure I'll take better care of it. I definitely hvae to rethink tactics though.

In other news, I'm continuously reworking my young peasant training. I now have another gen-ed class, full of 12-13 year olds with wooden swords (easier to mass produce). I'm also thinking of giving them leather armor, as apparently my auror training (max 3, with a champion leader) is lacking supplies.
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Loud Whispers

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Re: What's going on in your fort?
« Reply #28617 on: April 05, 2013, 11:10:43 am »

I finally got to test my dragon defense - two tame dragons on ropes behind fortifications.
>on ropes<
Remove that bit and try again. Things on ropes are hopelessly incapable of defending themselves.

Jenniretta

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Re: What's going on in your fort?
« Reply #28618 on: April 05, 2013, 11:20:42 am »

I finally got to test my dragon defense - two tame dragons on ropes behind fortifications.
>on ropes<
Remove that bit and try again. Things on ropes are hopelessly incapable of defending themselves.

^ That. I would try to just cage them, link the cages, and when invaders come pull the lever. You can re-cage them later, but it keeps them nearby while not limiting their ability to fight. They won't act as a warning system though, so you may need to chain up a kitten nearby to catch ambushes.
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Loud Whispers

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Re: What's going on in your fort?
« Reply #28619 on: April 05, 2013, 11:25:05 am »

^ That. I would try to just cage them, link the cages, and when invaders come pull the lever. You can re-cage them later, but it keeps them nearby while not limiting their ability to fight. They won't act as a warning system though, so you may need to chain up a kitten nearby to catch ambushes.
Or just pasture them. The only thing chains are for is if you don't want your war creatures to go chasing after whatever they've just discovered.

Or keeping Dwarves alive in prison / invaders restrained.
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