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Author Topic: What's going on in your fort?  (Read 5860907 times)

Orange Wizard

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Re: What's going on in your fort?
« Reply #28860 on: April 21, 2013, 09:29:21 pm »

In my civilization of spider people that i created i realized that a group of children decided to go explore the troglodyte caverns. That didn't go to well for them, but fortunately a one-armed crossbow spider (who also lost her arm and child to troglodytes due to a hunting accident) happened by and killed the first troglodyte she saw by beating it with a crossbow and ripping it up with her teeth. I like her now.
Spider people sound creepy.

Also, yes, I do make everything fun.
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Steelmagic

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Re: What's going on in your fort?
« Reply #28861 on: April 21, 2013, 09:52:57 pm »

In my civilization of spider people that i created i realized that a group of children decided to go explore the troglodyte caverns. That didn't go to well for them, but fortunately a one-armed crossbow spider (who also lost her arm and child to troglodytes due to a hunting accident) happened by and killed the first troglodyte she saw by beating it with a crossbow and ripping it up with her teeth. I like her now.
Spider people sound creepy.
Creepy or not they're certainly violent, my melee spiders always cause unnecessary amounts of pain to the troglodytes
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Clover Magic

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Re: What's going on in your fort?
« Reply #28862 on: April 21, 2013, 09:53:53 pm »

After a break from my mod, I've loaded up a vanilla DF fort.  It's a Terrifying Tundra/Temperate Ocean mix, if I remember correctly.  Which means little penguin and conger eel corpses are crawling over the surface.  I've never seen a conger eel before, how nice that my first one's a zombie.  My civ is also at war with the gobbos, we'll see how that goes.

However, since I'm on a beach there's tons of sand.  So tons of glass, but we are facing a rather critical shortage of wood.  Work is being done to secure the first cavern for some wood until the tree farms are operational.  Actually I've only just now made beds from my wagon logs since they were used to erect a hasty defense wall from the herd of reindeer corpses that appeared on the map at embark.  Now I've got a proper outer wall with a drawbridge, so we've got a little 3-bed dormitory for 9 dwarves now.

Let's see how long Wintermirror lasts!
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laularukyrumo

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Re: What's going on in your fort?
« Reply #28863 on: April 22, 2013, 02:12:41 am »

Been genning a few worlds to get some data on my own modded race. One of their features is a third caste that is a one in a million birth chance, and the only caste eligible to rise to the throne. I made them super powerful, so they shouldn't be dying, but I've been seeing some of them die off in worldgen lately.

However, that's not the best part. The best part is that I saw one of them listed with the BEST DEITY EVER.

Quote
Four was a deity that occurs in the myths of The Praised Domination. Four was most often depicted as a female Spawn of Violet and was associated with suicide and death.

It's funny because, well, in several Asian languages (notably japanese) the word for 4 is pronounced (nearly) identically to the word for death.

EDIT: I genned their language using Talvieno's DFLangCreate. A little digging shows that the word "four" in their language translates to "grave" in common. BEST FUCKING DEITY EVER.
« Last Edit: April 22, 2013, 02:14:51 am by laularukyrumo »
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EBannion

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Re: What's going on in your fort?
« Reply #28864 on: April 22, 2013, 09:32:20 am »

My very first fell mood ever!
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Solon64

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Re: What's going on in your fort?
« Reply #28865 on: April 22, 2013, 04:26:19 pm »

Orc Fortress mod.  I just watched my resident Dreamwalker bury her husband, the fort's first casualty, after he caused a cave-in on himself (silly me for taking a hasty glance at the constructions and going "yeah, that ought to be stable I think").

Feels, man, feels.  Last time that happened in one of my forts, the widowed spouse went on a rampage and strangled the warchief and the clan chief before getting punted off a cliff.  I pray that doesn't happen again here, there are a lot of cliffs around and many sensitive snaga in the lower compound who would not be pleased to see a corpse gib in the middle of their pile-of-mud-they-call-a-courtyard.
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Sindain

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Re: What's going on in your fort?
« Reply #28866 on: April 22, 2013, 08:11:49 pm »

Plague is ravaging my fortress. A FB brought a severe necrosis syndrome in after a whole clusterfuck of dwarven stupidity involving the creation of my magma pump stack. Now prolly at least 40 percent of my fortress animals are infected. Luckily only about 5 or 6 dwarves have come down with it, and they all pulled through, but it looks like without the proper medical care that my dwarves receive, animals may have a near 100 percent death rate. I've started a mass quarantine project, but I'm not sure how much it helps, since I have no idea how the plague is spreading, and as mentioned before, a large number of my animals may already be doomed (including my war dragon :'()
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Lich180

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Re: What's going on in your fort?
« Reply #28867 on: April 22, 2013, 09:35:07 pm »

I've been watching my hammerlords bash goblins to death. They seem to like to go for the extremities first, starting with fingers, toes, noses and working their way up the limbs breaking every single joint and bone before crushing the spine or skull.

5 pages of combat, 1 hammerlord vs 1 elite goblin crossbowman. 4.99 pages were of the goblin being pulped.
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fractalman

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Re: What's going on in your fort?
« Reply #28868 on: April 23, 2013, 01:48:06 am »

Undead reasearch fort has been put on hold due to awfull fps-200 dwarves, some terrible stockpiling decisions along the way, and what I now recognize as a nightmare for an A* pathing algorithm...do not mix. 

The fort, however, was in desperate need of soap to nip death-by-infection in the bud (only one dwarf died to it, but...), so I've created soapthund....urist, what do you MEAN it got called syrupthunders?...anyways. 
Embarked in a place with deep soil and lots of trees. 
I raw-boosted the value of soap from 5 to 40 each, so it compares quite nicely with mechanisms in terms of value.



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This is a masterwork ledger.  It contains 3719356 pages on the topic of the precise number and location of stones in Spindlybrooks.  In the text, the dwarves are hauling.
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doublestrafe

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Re: What's going on in your fort?
« Reply #28869 on: April 23, 2013, 04:48:32 am »

My cook just got scratched to death by a kea corpse. A kea corpse. My non-military dwarves regularly punch kea corpses into little pieces but this one somehow scratched my cook's brain. Gr.

Edit: and another one just snuck in and one-shotted my Great Weaponsmith. I call fowl.
« Last Edit: April 23, 2013, 05:01:22 am by doublestrafe »
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Drecon

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Re: What's going on in your fort?
« Reply #28870 on: April 23, 2013, 04:59:23 am »

After being out of it for a long time I decided to give it another shot. I've set a cap of 25 on population while I'm still figuring out stuff, bit of a cheat, but it prevents me from getting frustrated with the game, so that is good.
Also, due to immigration timing I'm currently at 36 dorfs, which is fine.

I landed on a flat area with trees, flux and all kinds of metal. My goals for this fort were to get smithing started (never actually got the hang of it before) and figure out a military.
Of course this location provides me with challenges of its own, as the flat surface means I'm building a fortress above ground now. Also I'm periodically ransacked by Keas, which are annoying as they can actually fly over my walls. I'm currently in the process of building a roof over my fort.

This year I've had two deaths by moods, as I neglected to supply glass (no sand on the map) and silk, respectively.

On the whole, things are going surprisingly well, mostly due to the fact that I have a good workforce, but are not currently trampled by 30 new immigrants per year (one of my biggest irritations with previous fortresses).

Luckily, there are still a million ways left to have fun.
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Jenniretta

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Re: What's going on in your fort?
« Reply #28871 on: April 23, 2013, 05:10:50 am »

Now that the basic parts of the defenses are done life at nourishedcobalt has become a lot less hazardous. I have a drawbridge protecting a courtyard containing the Depot, so merchants are fairly safe. The long, winding, back-entrance to the fortress provides a lot of advanced warning and time to prepare, and the fairly traps in the path can injure if not kill a lot of invaders.

The courtyard is protected by a low marble wall on the bottom level, with a silver drawbridge over a pond that has been expanded slightly to prevent access other than the bridge. The back entrance closed off by a marble door leads in behind the depot right in front of the inner wall of shale. On the second level marble fortifications around the corners allow a vantage point with a wide coverage for the marksdwarves, and between the  are walls of lead.
I am running out of marble blocks, however, and using them faster than my masons can make more.so it may be a while longer than I expected to finish it. The floor of the second level is shale in the center, and marble around the edges, with holes to allow sunlight and rain into the farms and the pond the fisherdwarves make use of.

In the caverns, between the frequent harassment by Plump helmet men, Troglodites, and Draltha, I managed to catch a Giant cave spider! it's currently locked in it's cage to be trained. I may chain it up in the back entrance passage once it's trained to provide an even better defense against would-be invaders.
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PDF urist master

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Re: What's going on in your fort?
« Reply #28872 on: April 23, 2013, 06:34:46 am »

just had a goblin siege immediately after this siege. much weaker than the previous because

a) it has no mounts
b) it has no ranged

still lost a few dwarves to the siege, but manged to lock the gates before bad things could happen.

when i did that, something incredible happened. a professional marksdwarf got locked out on his way back. a spearmen squad was approaching him. what does he do? shoot them. several of them died, but he got knock in the water. what he do? continue shooting them.
either way he repelled a whole squad of spearmen just on his own. it was incredible. the dwarf is now accomplished
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Jenniretta

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Re: What's going on in your fort?
« Reply #28873 on: April 23, 2013, 10:57:46 am »

Huge trader visit this autumn. I offered a couple thousand U$ to the Queen, and traded away about 250,000 U$, mostly consisting of tattered goblin clothes, cheap crafts, and stuff scavanged from caravans that fell victims to the sieges and ambushes. overall, it was 13 pages worth of full bins - by the time it was all in the Depot I had just gotten the "will be leaving soon" message. I just caught them before they left. My fingers hurt.

But, this is long overdue - with all the excitement early on preventing trade I compiled a LOT of junk, it's nice to be rid of it. Now to escort them off the map in one piece, so I never have to see this crap again.

The only things I kept were items made of steel. basically everything else is now leaving with the traders.

Now to sort through all the stuff I traded for. A lot of it is destined to be melted and turned into more useful metal objects.
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lazygun

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Re: What's going on in your fort?
« Reply #28874 on: April 23, 2013, 12:54:51 pm »

Trying to defeat a siege in a hurry so the dwarven caravan will arrive this year.

Ho-hum, I hear you say. But: I embarked on an island so I could get the hang of Masterwork in a nice safe environment. There are no goblin (or kobold or human or treehugger) visitors to this fortress. The siege is from "unknown ant-man civilization" in the first cave layer, which I broke into through the roof and then sealed up. So, first, I have to dig out a gateway to the caves.
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