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Author Topic: What's going on in your fort?  (Read 3529866 times)

Gentlefish

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Re: What's going on in your fort?
« Reply #28890 on: April 23, 2013, 10:01:03 pm »

I've managed to capture a herd of dralthas, a giant toad, and a large rat at soakpaddles. Also got my first necromancer ambush while my walls were down for construction, my first military-related dwarf death happened. He got to the refuse room without my knowledge of him even existing. I only noticed because of the combat logs, and I locked the door in time. I built cage traps and caught the various undead bits. But not before a hunter walked in to pick up some bone bolts because I have a craftsdwarf shop in there too. He died. Another hunter has now killed the same buzzard twice.

The good news is that I have a necromancer in a cage!

Steelmagic

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Re: What's going on in your fort?
« Reply #28891 on: April 23, 2013, 10:32:51 pm »

Plus troglodytes are smelly and are basically the definition of subsentient humanoid.

So basically, mobile archery targets.
Exactly everybody wins. Well except the troglodytes, and i guess the ones who die in training don't but everyone else does
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EBannion

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Re: What's going on in your fort?
« Reply #28892 on: April 23, 2013, 10:48:11 pm »

Plus troglodytes are smelly and are basically the definition of subsentient humanoid.

So basically, mobile archery targets.
Exactly everybody wins. Well except the troglodytes, and i guess the ones who die in training don't but everyone else does

Also the people who have to clean up after the practise probably are losers too.
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SalmonGod

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Re: What's going on in your fort?
« Reply #28893 on: April 23, 2013, 11:21:11 pm »

Wombats.

Setting up a new fort.  Two small portions of the map are evil biome.  Undead creatures wander in pretty regularly.  I've seen undead coyotes, wolverines, peregrine falcons, and kingsnakes.  None of them have posed a serious problem.  Seems anyone can punch any of these creatures to death, while only receiving a few bruises in return.  I had a marksdwarf and an axedwarf, two from my population of 15, assigned to patrol in turn and keep the undead cleared out for the time being.  They even took on a pack of 6 undead coyotes by themselves, unarmored.  They were doing a fine job.

Until the wombat.  A single undead wombat killed them both, almost without a struggle.  As it was shaking my axedwarf around by the head, I sent the entire fortress in the swarm and pummel it to death before it could finish the job and free up its greedy mouth for another victim.

Fucking wombats.  I'll be more wary of them in the future.
« Last Edit: April 23, 2013, 11:23:27 pm by SalmonGod »
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Lolfail0009

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Re: What's going on in your fort?
« Reply #28894 on: April 24, 2013, 01:19:39 am »

And that is the ultimate product of Australian influence on biology.
You're welcome.

breadman

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Re: What's going on in your fort?
« Reply #28895 on: April 24, 2013, 01:29:26 pm »

Perhaps I shouldn't trade away my 12566☼ ≡perch, ♀ roast [61]≡ with eight ingredients, but it buys me so much metal.

But seriously, eight ingredients?  How did that happen?
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AlmightyOne

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Re: What's going on in your fort?
« Reply #28896 on: April 24, 2013, 01:29:57 pm »

wow 8?describe it??!
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Urist_McGamer

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Re: What's going on in your fort?
« Reply #28897 on: April 24, 2013, 02:30:33 pm »

Perhaps I shouldn't trade away my 12566☼ ≡perch, ♀ roast [61]≡ with eight ingredients, but it buys me so much metal.

But seriously, eight ingredients?  How did that happen?

If I recall correctly, its a "feature" related to the Planepacked glitch. I forget exactly how it works, but if a cook is restricted to a burrow they might keep gathering ingredients for a prepared meal even if they already have more than the required number.
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Eric Blank

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Re: What's going on in your fort?
« Reply #28898 on: April 24, 2013, 02:40:55 pm »

I'd think that if the cook is restricted to a burrow they'll cancel the job as soon as they think they need to work outside the burrow. Strange moods won't because strange moods can't be cancelled partway through.
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Lich180

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Re: What's going on in your fort?
« Reply #28899 on: April 24, 2013, 02:54:04 pm »

Finally, fresh blood migrants!

They were accosted by the 3 goblin ambush squads that were loitering around the walls, and a single hammerlord held off all 3 squads and sent them into retreat. Lost only a single migrant, and he was an unlucky cook who took a bolt to the face just before the hammerlords came out. Few injuries to the migrants, but that's all.

Yeah, a lasher squad, bow squad, and mace squad were solo'd by a single hammerlord... granted, she is legendary, and one of the original 7, and clad in nothing but the finest masterwork steel we can produce, but damn. She's earned a nice room, and a tomb, and anything else fitting her accomplishment. She did have a martial trance, but that was as the goblins realized they were totally screwed and ran for it, but she still chased them down and killed them mercilessly.

Oh, and she earned a title, Bridledlanced, the Contemptible Church.
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Em3rgency

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Re: What's going on in your fort?
« Reply #28900 on: April 24, 2013, 03:54:20 pm »

I knew the king of my dwarf civilization was a goblin... But the recent legendary toy has an image with an interesting story. Caten canyonwoman, the goblin VAMPIRE ascended to the position of dwarf king in 438. He has been king for the last 620 years. Will be fun when the bastard gets here... 
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Jervill

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Re: What's going on in your fort?
« Reply #28901 on: April 24, 2013, 03:59:55 pm »

Another forgotten beast showed up at my fort; this one however wreaked havoc by killing one of my squads by breathing fire and being a nuisance.  Also, some dwarven wine blew up as he destroyed one of my stills; had to seal off the cavern level before it advanced into the fort.
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joeclark77

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Re: What's going on in your fort?
« Reply #28902 on: April 24, 2013, 04:25:05 pm »

Perhaps I shouldn't trade away my 12566☼ ≡perch, ♀ roast [61]≡ with eight ingredients, but it buys me so much metal.

But seriously, eight ingredients?  How did that happen?

If I recall correctly, its a "feature" related to the Planepacked glitch. I forget exactly how it works, but if a cook is restricted to a burrow they might keep gathering ingredients for a prepared meal even if they already have more than the required number.

An alternative theory I've heard is that this happens when, due to some bug, the cook grabs an already-cooked prepared meal and combines it with some other ingredients.  So this could be a roast made of four biscuits, for example.
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Solon64

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Re: What's going on in your fort?
« Reply #28903 on: April 24, 2013, 05:31:47 pm »

My game crashed again (accursed autosave! Thought I had it set to seasonal, apparently not).
I had just finished watching my legendary swordsdwarf militia commander with her steel longsword, blinged out with blue and white diamonds (masterwork mod, yay!) slaughter three goblin lashers in the time it took her more... "special" sparring partner beat one to death with a training sword. I'm not sure which one of them is more dwarfy.

I'm going to start a new fort with uber hardcore rules. No trading prepared meals, only trap components in weapon traps (and only one per trap), no MAKING said trap components on site, they must be traded for, and various other rules like no walling off, only doors allowed. The hardest rule I think though will be "no jobs assigned unless said dwarf already has at least novice in the related skill, minus architecture because only RARELY does a dwarf with architecture immigrate.

I suspect my brewer Original 7 dwarf will die within a season and ill be stuck without booze for a LONG time. Bets on how long this fort lasts?

Yes, I'm a masochist. But, oh, the stories they will tell of this fort in later years.
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PS: Seriously, you must have, like, super-getting-lost skills. You could go missing in a straight corridor and impale yourself on flat ground if I don't tell you where to go.

Necrisha

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Re: What's going on in your fort?
« Reply #28904 on: April 24, 2013, 05:34:45 pm »

what about children growing up? are the just going to be haulers the rest of their life till a chance at legendary craftsomething.
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EDIT: Keas restricted to tropical forests where they belong.  Those evil, EVIL, foul little things.
 
Edit: The baby murderer became a friend of the fortress, which started a loyalty cascade, and now most of the squad is dead.
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