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Author Topic: What's going on in your fort?  (Read 3529208 times)

Jervill

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Re: What's going on in your fort?
« Reply #28905 on: April 24, 2013, 05:44:57 pm »

The caverns have been secured using Dwarven ingenuity.  The Forgotten Beast Rusmo Kubsmobstop was tough, but even it couldn't withstand a controlled cave in.  Now, to replant the farm in the caves...
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proxn_punkd

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Re: What's going on in your fort?
« Reply #28906 on: April 24, 2013, 07:52:06 pm »

Wombats.

Setting up a new fort.  Two small portions of the map are evil biome.  Undead creatures wander in pretty regularly.  I've seen undead coyotes, wolverines, peregrine falcons, and kingsnakes.  None of them have posed a serious problem.  Seems anyone can punch any of these creatures to death, while only receiving a few bruises in return.  I had a marksdwarf and an axedwarf, two from my population of 15, assigned to patrol in turn and keep the undead cleared out for the time being.  They even took on a pack of 6 undead coyotes by themselves, unarmored.  They were doing a fine job.

Until the wombat.  A single undead wombat killed them both, almost without a struggle.  As it was shaking my axedwarf around by the head, I sent the entire fortress in the swarm and pummel it to death before it could finish the job and free up its greedy mouth for another victim.

Fucking wombats.  I'll be more wary of them in the future.
REMEMBER TUNNEL SEVENTEEN! /does anybody here even Digger
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Jenniretta

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Re: What's going on in your fort?
« Reply #28907 on: April 24, 2013, 10:02:15 pm »

So remember that Forgotten beast alligator I mentioned a few pages ago? turns out he's still here. I forgot about him until I noticed a big red flashing A doing a cursory glance of the caverns. He's still behaving himself, so I'll let him stay. He's kinda cute, really. A giant skinless alligator with some toxic dust. He can be nourishedcobalt's mascot. I would love to draw up a flag with him, but I don't think it would turn out well.
If anyone wants to make one for me for whatever reason, his description again:
Oggez Estilanan, "Oggez the Whirling Nights" A towering skinless alligator, with two narrow tails. It squirms and fidgets. It has poisonous gas.
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Steelmagic

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Re: What's going on in your fort?
« Reply #28908 on: April 24, 2013, 10:08:45 pm »

My arachnids (spider people) were ambushed by elves. The elves stood no chance but they seem to have brutalized a donkey we had sitting outside, the donkey has one hoof left and lost it's tongue on top of that. She will be protected no matter the cost.
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When i say "I'm no expert but..." It means "I have no idea what the hell I'm talking about but I'm going to try to sound like i do."

EBannion

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Re: What's going on in your fort?
« Reply #28909 on: April 24, 2013, 10:35:48 pm »

Oggez Estilanan... It has poisonous gas.

He shouldn't have eaten those forgotten beans.
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Torturing Dwarves to death since 2007

Jenniretta

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Re: What's going on in your fort?
« Reply #28910 on: April 25, 2013, 01:39:01 am »

Just had a pair of goblin ambush teams - one of axes, one of bows, kill two dwarves, and injure a few more.
Then, as soon as that problem is done, a fucking Jabberer shows up and starts harassing some of my dwarves working on cleaning up the mess from some caveswallow men, he killed a legendary engraver, three macedwarves, and ripped the foot off an axedwarf before he finally went down. I hate these bloody jabberers. Hope this is the only one in the area, I'm still working on setting up walls and defenses in that layer, so there is nowhere safe to work down there yet, and thanks to the caveswallow men and some trolls, I have armour and weapons scattered across a good chunk of the cavern anyway that all needs to be hauled in anyway.


Update:
The dwarven caravan FINALLY left. It took them until mid-spring (14th of Slate) to finish packing up all the crap I sold them and they have finally embarked on the trip home, after spending the winter safely in the depot behind our walls.
« Last Edit: April 25, 2013, 09:11:50 am by Jenniretta »
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proxn_punkd

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Re: What's going on in your fort?
« Reply #28911 on: April 25, 2013, 08:36:40 pm »

Preparing to carve an entrance to the first layer of caverns so a) flightless FBs can get in if they ever show, and b) my dorfs can loot those long-dead snakefolk harvest trees and silk in the area.
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flabort

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Re: What's going on in your fort?
« Reply #28912 on: April 25, 2013, 09:51:24 pm »


REMEMBER TUNNEL SEVENTEEN! /does anybody here even Digger

*Raises hand*
Been a while, though, I recall it's "Done".
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Oaktree

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Re: What's going on in your fort?
« Reply #28913 on: April 25, 2013, 10:13:39 pm »

Got tired of the titan just sitting in the river.  So I built some track and then dumped a cart load of magma on his position.  Now encased in obsidian for his final rest.

Singular lack of intruders over the past 3-4 seasons.  Just allows the smiths to complete more armor and weapons and the masons to add to the walls and fortifications around the perimeter.
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doublestrafe

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Re: What's going on in your fort?
« Reply #28914 on: April 25, 2013, 11:33:59 pm »


The peasant Tosid Loloksazir Dallithegom Atul has come! A short, sturdy creature fond of drink and industry.

I was surprised by this one. I knew werecreatures could show up in humanoid form, but this one first of all appeared right outside my (unlocked) fortress door and then stood still right outside it, ignoring my worker dwarves, like he was a building destroyer. Why was he sneaky? I know he wasn't, like, a kobold thief who turned into a dwarf or something, because he wasn't described as "crazed for blood and flesh". But then, he shouldn't have been a building destroyer except in werebeast form.

Two crossbow bolts were enough to take him out, so I didn't see any further behavior; I guess the Mystery of the Werepeasant will remain a mystery.
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AlmightyOne

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Re: What's going on in your fort?
« Reply #28915 on: April 26, 2013, 12:31:30 am »


The peasant Tosid Loloksazir Dallithegom Atul has come! A short, sturdy creature fond of drink and industry.

I was surprised by this one. I knew werecreatures could show up in humanoid form, but this one first of all appeared right outside my (unlocked) fortress door and then stood still right outside it, ignoring my worker dwarves, like he was a building destroyer. Why was he sneaky? I know he wasn't, like, a kobold thief who turned into a dwarf or something, because he wasn't described as "crazed for blood and flesh". But then, he shouldn't have been a building destroyer except in werebeast form.

Two crossbow bolts were enough to take him out, so I didn't see any further behavior; I guess the Mystery of the Werepeasant will remain a mystery.
Same happened to me, Only difference is I got a HUMAN CHILD who got snagged in my cage traps. Kept wondering what to do with this human child, finally I used him as target practice, died too fast though.
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Steelmagic

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Re: What's going on in your fort?
« Reply #28916 on: April 26, 2013, 04:22:18 am »


The peasant Tosid Loloksazir Dallithegom Atul has come! A short, sturdy creature fond of drink and industry.

I was surprised by this one. I knew werecreatures could show up in humanoid form, but this one first of all appeared right outside my (unlocked) fortress door and then stood still right outside it, ignoring my worker dwarves, like he was a building destroyer. Why was he sneaky? I know he wasn't, like, a kobold thief who turned into a dwarf or something, because he wasn't described as "crazed for blood and flesh". But then, he shouldn't have been a building destroyer except in werebeast form.

Two crossbow bolts were enough to take him out, so I didn't see any further behavior; I guess the Mystery of the Werepeasant will remain a mystery.
Same happened to me, Only difference is I got a HUMAN CHILD who got snagged in my cage traps. Kept wondering what to do with this human child, finally I used him as target practice, died too fast though.
Peasants, children, goblins, it's all target practice to dwarves
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When i say "I'm no expert but..." It means "I have no idea what the hell I'm talking about but I'm going to try to sound like i do."

Jenniretta

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Re: What's going on in your fort?
« Reply #28917 on: April 26, 2013, 07:21:36 am »

Had A vampire show up, and immediately be elected mayor. I drafter him and set him to clearing out the caverns, hoping to lose him (I don't like having undead nobles, I prefer to restrict them to the military where I can keep them away from their snacks) while he made life a bit easier for me. Unfortunately, he cleared out the caverns, and the surface, and the caverns again, all on his own, with a bismuth bronze axe of minimum quality. He wasn't even injured.

So, I sent him to stand guard on the drawbridge, and lifted it under his feet. an axedwarf wandering by drowned in the moat, but the vampire landed three tiles away, with only a bruised leg.

Finally, when I was re-lowering the bridge, he got caught under it. I lost a couple masterpieces (a masterpiece gold flask, leather cloak, and some copper armour, I think) but at least he's dealt with. Lost that axe of his too. Good thing I have managed to trade for a good amount of iron, steel and bronze to replace it.

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Drecon

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Re: What's going on in your fort?
« Reply #28918 on: April 26, 2013, 12:06:01 pm »

A human caravan was leaving as I was removing ramps around my pen/pasture level... One of the wagons got stuck and can't get off my map.

I suppose I could try and build some new ramps to help them get off, although I am kind of inclined to just have them starve to death... I mean, they're just humans.

Decisions, decisions...
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Orange Wizard

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Re: What's going on in your fort?
« Reply #28919 on: April 26, 2013, 05:12:48 pm »

A human caravan was leaving as I was removing ramps around my pen/pasture level... One of the wagons got stuck and can't get off my map.

I suppose I could try and build some new ramps to help them get off, although I am kind of inclined to just have them starve to death... I mean, they're just humans.

Decisions, decisions...
I heard feeding them crossbow bolts is always a good plan to prevent starvation.
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Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.
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