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Author Topic: What's going on in your fort?  (Read 2899398 times)

Lolfail0009

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Re: What's going on in your fort?
« Reply #29340 on: May 20, 2013, 06:45:50 pm »

Started a new fort, Loloksarek (Graniteechoes).
Before she could grab her pick, one of my miners drowned in a freshly thawed river.
My mason/mechanic is now a miner.

Akura

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Re: What's going on in your fort?
« Reply #29341 on: May 21, 2013, 06:25:53 am »

So far, every artifact in my fort has been made by children. Even more weird is that every single one of those children, except the currently running mood, has been kidnapped by goblins.

Started a new fort, Loloksarek (Graniteechoes).
Before she could grab her pick, one of my miners drowned in a freshly thawed river.
My mason/mechanic is now a miner.
"All right boys, let's strike the- *crack* whatthefwarblblub..."

"...Dibs on the pick."
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Iceflame

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Re: What's going on in your fort?
« Reply #29342 on: May 21, 2013, 07:23:31 am »

Started a new fort, Loloksarek (Graniteechoes).
Before she could grab her pick, one of my miners drowned in a freshly thawed river.
My mason/mechanic is now a miner.

That happened to me in my last fortress, too.
Except that everyone and everything drowned.
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pisskop

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Re: What's going on in your fort?
« Reply #29343 on: May 21, 2013, 07:32:58 am »

I always give my miners swimming, at least one point.  often three.  aquifers, cisterns, floods.  :P
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
I track my running!

ZzarkLinux

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Re: What's going on in your fort?
« Reply #29344 on: May 21, 2013, 08:49:03 am »

I was able to juggle my trader from the majesty-fort to the migrant-fort, and he got there just 2 days before the elves packed up. I don't really need anything from the elves, but I used the mugs to buy lots of berries for the migrants since they're low on food. I also got some rope reed seeds out of it, which I hope to use once my majesty fort grows into a majesty tower on the surface.
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Lich180

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Re: What's going on in your fort?
« Reply #29345 on: May 21, 2013, 03:03:56 pm »

Had a minotaur decide to stop in for a visit. He ran up into the main entrance of the fort, and was greeted by the entire gathered milita.

He didn't have time to make a strike, having an arm lopped off and being kicked through the skull by an axedwarf.

I have had slabs engraved for him and the ettin who visited in the early years, and placed along the route caravans follow into the depot.

The minotaur was apparently a devoted father.
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VerdantSF

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Re: What's going on in your fort?
« Reply #29346 on: May 21, 2013, 03:32:25 pm »

I have had slabs engraved for him and the ettin who visited in the early years, and placed along the route caravans follow into the depot.

Physical reminders of all the mega and semi-megabeasts a fortress has defeated is a great idea.  I used to save their corpses, but I've since tossed them into the atom smasher.  Time for my engraver to get to work!

Lich180

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Re: What's going on in your fort?
« Reply #29347 on: May 21, 2013, 04:02:17 pm »


Physical reminders of all the mega and semi-megabeasts a fortress has defeated is a great idea.  I used to save their corpses, but I've since tossed them into the atom smasher.  Time for my engraver to get to work!

I wanted to save them, but the ettin eventually rotted away, and since I have necromancers occasionally wandering about, I figured I should do something a little less dangerous :P
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MrSparky

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Re: What's going on in your fort?
« Reply #29348 on: May 21, 2013, 05:00:09 pm »


Physical reminders of all the mega and semi-megabeasts a fortress has defeated is a great idea.  I used to save their corpses, but I've since tossed them into the atom smasher.  Time for my engraver to get to work!

I wanted to save them, but the ettin eventually rotted away, and since I have necromancers occasionally wandering about, I figured I should do something a little less dangerous :P

I like to leave a slab where they died. Same goes for my militia. They get burial, a slab at the site of their last battle, and (if they're deemed worthy) a slab in the Hall of Heroes.
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VerdantSF

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Re: What's going on in your fort?
« Reply #29349 on: May 21, 2013, 05:03:03 pm »

and (if they're deemed worthy) a slab in the Hall of Heroes.

Oh, I like that idea!  I'm DEFINITELY adding one to my current fort.

Inarius

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Re: What's going on in your fort?
« Reply #29350 on: May 21, 2013, 05:08:47 pm »

I have a hall of heroes, with golden sarcophagus, surrounded by magma in the deepest level, only accessible by a golden bridge and a golden lever.
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pisskop

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Re: What's going on in your fort?
« Reply #29351 on: May 21, 2013, 05:38:58 pm »

I like to put all creature with special names on a slab.  Usually they go opposite the pet cemetery, which is above the first level of the catacombs.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
I track my running!

Silverlock

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Re: What's going on in your fort?
« Reply #29352 on: May 21, 2013, 08:05:26 pm »

I wanted to save them, but the ettin eventually rotted away, and since I have necromancers occasionally wandering about, I figured I should do something a little less dangerous :P

I love that this quote came from "Lich180."
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"All right boys, let's strike the- *crack* whatthefwarblblub..."
"...Dibs on the pick."
Ain't no party like a troglodyte party because a troglodye party lacks floor space.

Silverlock

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Re: What's going on in your fort?
« Reply #29353 on: May 21, 2013, 08:07:18 pm »

"All right boys, let's strike the- *crack* whatthefwarblblub..."

"...Dibs on the pick."
[/quote]

Dibs on the sig!
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"All right boys, let's strike the- *crack* whatthefwarblblub..."
"...Dibs on the pick."
Ain't no party like a troglodyte party because a troglodye party lacks floor space.

Reudh

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Re: What's going on in your fort?
« Reply #29354 on: May 21, 2013, 08:39:48 pm »

A goblin-man was spotted on the outskirts of Ghoulechoed. The brain damaged militia commander Shook and her squad were sent after it. Shook, being the fastest, got there first and mined the goblin-man's leg off. Then, the goblin man punched Shook's shin so hard, it fractured her shin through her scaleplate leggings (leather of equivalent strength to bronze).

Thanks to DrPoo's swift intervention, Shook was rescued, carried to the hospital, cleaned up and splinted in less than two days. Shook got back up and back into duty.

We've had a major migrant wave, which puts our population at 153. That's allowed me to draft a bunch of migrants, including a dwarf with the best name ever: 'Steelcyclones'. She was nicknamed 'Blades'.

Miauw has learnt the secrets of life, and is now a lifemancer. He has taken up residence in the main hallway, where he casts healing spells on all he sees; and if someone should die near him, he resurrects them. Of course, he's fragile as all heck.

Food is beginning to stabilise.
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