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Author Topic: What's going on in your fort?  (Read 3374415 times)

FallenAngel

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Re: What's going on in your fort?
« Reply #34125 on: April 11, 2014, 08:01:06 pm »

Oh, and quick question - I am assuming if the game marks your own race with "No Trade" then no migrants will come either?
Just a question, although things like that seem to only occur in extremely hot or cold worlds.

Broseph Stalin

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Re: What's going on in your fort?
« Reply #34126 on: April 11, 2014, 08:08:13 pm »

I wasn't talking about them being brewed potatoes. Also he just said potatoes, no adjectives.
If a dwarf was a potato it would be brewed.

BlackFlyme

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Re: What's going on in your fort?
« Reply #34127 on: April 11, 2014, 08:11:58 pm »

Oh, and quick question - I am assuming if the game marks your own race with "No Trade" then no migrants will come either?
Just a question, although things like that seem to only occur in extremely hot or cold worlds.

I think you would still get the two hard-coded migration waves in the beginning, but other than that you might not get migrants.
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FallenAngel

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Re: What's going on in your fort?
« Reply #34128 on: April 11, 2014, 08:14:46 pm »

Ah, okay.
I guess that makes absurdly cold worlds even harder to colonize.

Broseph Stalin

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Re: What's going on in your fort?
« Reply #34129 on: April 11, 2014, 08:17:04 pm »

Oh, and quick question - I am assuming if the game marks your own race with "No Trade" then no migrants will come either?
Just a question, although things like that seem to only occur in extremely hot or cold worlds.
What you're describing sounds like a dead civilization.

Bludulukus

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Re: What's going on in your fort?
« Reply #34130 on: April 11, 2014, 08:33:26 pm »

The human filth of Umonbehal, the Great Kingdoms have dared besiege our great city.

Yes we brutally slaughtered the guild representative but he was being a terrible annoyance, trying to push his inferior human crafts on us!

Oh well it is no matter, all the humans died impaled on the pointy ends of adamantine weapons.
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Aristion

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Re: What's going on in your fort?
« Reply #34131 on: April 11, 2014, 08:44:45 pm »

The human filth of Umonbehal, the Great Kingdoms have dared besiege our great city.

Yes we brutally slaughtered the guild representative but he was being a terrible annoyance, trying to push his inferior human crafts on us!

Oh well it is no matter, all the humans died impaled on the pointy ends of adamantine weapons.

The humans who siege us come from The Realm of Business.
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CreamyDoughnut

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Re: What's going on in your fort?
« Reply #34132 on: April 12, 2014, 12:08:53 am »

Fort #12

Tried to design ballista-themed battle-fortress. Fire lanes too large. Arrow are not prevented from coming it, I wouldn't call it a design flaw if it didn't end with so many dead dwarves. Fort fell on third year. Note to self, never lock six miserable dwarves in a ballista room filled with ballista bolts- they can be thrown. Secondary note, never attempt to forcibly disarm ballista chucking berserkers with dabbling fighters in bone armor.
« Last Edit: April 12, 2014, 12:11:03 am by CreamyDoughnut »
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Evilsx

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Re: What's going on in your fort?
« Reply #34133 on: April 12, 2014, 01:40:44 am »

I may be having an over-growth of plump men with about 60 of them on my first year right now in outpost 'Tan', might just butch half of them and send the rest at the troll coming near the wall outside
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Antsan

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Re: What's going on in your fort?
« Reply #34134 on: April 12, 2014, 03:36:34 am »

Ehendelvieche (Manorsinks, I've replaced the dwarven language file with one generated via DFLang with a file full of german words) is my longest running and most successful fortress till now. It is also kinda cheaty as I use a world with maximum embark points and used dfhack to have 40 starting dwarves.
The mountainhome of my civilization is called "Iddelwurz" which sounds like a garden gnome name.

The starting embark is in a hot climate in the jungle with a major river and a volcano. I genned a few worlds just to get this kind of embark.
First I'd gone crazy with architecture. Any new section I dig out is done differently. Efficiency is not a concern. My brother commented that I am playing dwarves, not bees.
Then I built an obsidian farm. I'm not entirely proficient with dwarven science, so I have one level too much in it, with measuring chambers for water and magma - I didn't realize that the level above the bridge is a measuring chamber in itself until after I built the thing. Avery level in the farmer has a statue garden. On the top level (the two measuring chambers) it has the form of two demons/easter bunnies holding a spear. The second level (above the bridge) is in the form of a demon. Of course the chamber with the bridge is it's maw. The bottom two levels are dwarven faces, again with the innards of the caster as mouths.
After that was done I wanted to start building an obsidian bridge across the river, with towers as support columns but with no entrances on the bridge but only through the riverbed. So I built a ring of pumps on top of the river, but after years of building (as I said, efficiency is not a concern) I had to realize that this didn't work. I removed it again, which did take some time as my previous attempt at removing constructions on top of the river cost me two dwarves.
Now I am building a platform from which to drop magma onto the river, so I can cast the foundations for the towers instead. I am not quite sure how to get rid of the magma in the pipes, though. I am thinking about building a magma destruction chamber below ground with a repeating floodgate to destroy magma and a retracting bridge as entry to drain the pipes when I'm done.
« Last Edit: April 12, 2014, 03:38:52 am by Antsan »
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Iamblichos

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Re: What's going on in your fort?
« Reply #34135 on: April 12, 2014, 06:04:59 am »

Arrowbodices update:

I was besieged (shocking, right?) and a group of trolls got inside the walls.  All dwarves immediately implemented [CHICKEN_NO_HEAD] training and ran around crazily.  The military managed to kill off the trolls, including the... TROLL ADMINISTRATOR?  Was he wearing a tie??  What the... I don't... whaaaaa.

Peace was restored after all the troll bits, troll clothes and five or so dead civilians (sigh) were cleaned up.  Until I went to provide some instructions and... wait... green... uh, there is something called a Troll Clerk (!!!) HIDING IN THE MASON'S WORKSHOP.  Going through the production logs, presumably.  So I guess he menaces with spikes of regulation?

I have now survived a Troll Audit.  I feel like I won Dwarf Fortress.

« Last Edit: April 12, 2014, 06:07:25 am by Iamblichos »
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

MerkerBenson

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Re: What's going on in your fort?
« Reply #34136 on: April 12, 2014, 06:23:20 am »

Are you playing a mod, what with all the troll admins and clerks running around? Is that clerk hostile?
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reality.auditor

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Re: What's going on in your fort?
« Reply #34137 on: April 12, 2014, 07:15:19 am »

Are you playing a mod, what with all the troll admins and clerks running around? Is that clerk hostile?
Trolls in vanillia can have civilian occupations.
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TheFlame52

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Re: What's going on in your fort?
« Reply #34138 on: April 12, 2014, 08:02:51 am »

Are you playing a mod, what with all the troll admins and clerks running around? Is that clerk hostile?
Trolls in vanillia can have civilian occupations.
The squad leader almost always has some sort of occupation.

KiBoy

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Re: What's going on in your fort?
« Reply #34139 on: April 12, 2014, 10:14:42 am »

Digging out 'intestines'.

That is a very long and convulated second entrance to my fort which I'm gonna promptly fill with traps. ;D
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