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Author Topic: What's going on in your fort?  (Read 3641033 times)

fourpotatoes

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Re: What's going on in your fort?
« Reply #37020 on: September 07, 2014, 09:57:38 pm »

I returned to a fortress after not playing for a while and, due to a mistake involving its quarantine procedures, released a dwarf that I should have recognized as an obvious vampire. He immediately killed the commander of my sword squad.

He's now locked safely in the vampire cell. When his sentence expires, I'll activate the spikes and he'll join his brother in the Tombs of Perpetual Shame, near the surface in the jail instead of in the main tombs deep under the earth.

We're at war with the elves and the goblins, but the goblins must be spread thin after conquering so many other sites in my fortress's first two years: the last several "sieges" have been outnumbered four to one by the militiadwarves that I bothered to send out. The elves have been even more scarce: they've only sent one party in the several years my fortress has been here.

FPS has been dropping dramatically, so it may soon be time to retire this fortress.
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Nikita

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Re: What's going on in your fort?
« Reply #37021 on: September 08, 2014, 01:25:43 am »

Woop woop, caged a minotaur.

Any idea what do I do with it?
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Quartz_Mace

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Re: What's going on in your fort?
« Reply #37022 on: September 08, 2014, 06:00:08 am »

Woop woop, caged a minotaur.

Any idea what do I do with it?
When an FB comes, let then fight to the death. If he dies, throw in some trolls. Good way to kill prisoners and Beasts.
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PDF urist master

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Re: What's going on in your fort?
« Reply #37023 on: September 08, 2014, 08:01:20 am »

I found a magma pool fairly close to the surface, so that's what I'm gonna be using for fuel from now on.

Never used one before. Does the magma run out if you don't refuel it?

EDIT: shit. I just checked the wiki. That is awesome.
« Last Edit: September 08, 2014, 08:03:39 am by PDF urist master »
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ImagoDeo

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Re: What's going on in your fort?
« Reply #37024 on: September 08, 2014, 09:11:21 am »

I found a magma pool fairly close to the surface, so that's what I'm gonna be using for fuel from now on.

Never used one before. Does the magma run out if you don't refuel it?

EDIT: shit. I just checked the wiki. That is awesome.

Yeah. Cooking with magma is da bomb.

Given how much wood spawns on trees these days, though, it really isn't that necessary to worry about fuel.
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Tacomagic

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Re: What's going on in your fort?
« Reply #37025 on: September 08, 2014, 09:46:29 am »

Been playing an updated version of my Random Embark and Skill-Lock challenge.  Had one of the best starts I've ever had with it.  Got a carpenter, mechanic, architect, and wood burner in my starting group, only 1-z in the aquifer, and the first migrant wave brought me a coveted wood-cutter.

Breach the aquifer and drain it into the caverns, kill a reacher without taking any losses beyond an injured grunt farmer who wandered into harms way.  Fortify the cavern layer to keep the nasties at bay, start getting the walls up, and my industries finally start coming together.

And then the wereskink arrives.  We take it down with a few injuries.  And then a month later, the entire squad that took it down transform.

I'm at the very tail end of a whicked tantrum/werebeast spiral.  I have 2 dwarves left, 1 is a werebeast, the other isn't; both are miserable.  Just waiting for the inevitable at this point.
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PDF urist master

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Re: What's going on in your fort?
« Reply #37026 on: September 08, 2014, 10:14:47 am »

I caught a giant cave spider and a cave croc. Weaponization is still in progress though as there's a goblin siege out side that I have to worry about.

turns out my previous wall design, while preventing goblins from climbing in, does not prevent marksdwarves from climbing out. I'm devoting a lot of dwarfpower to fix that.

On a happier note, the giant dingoes are at war with the siege now. Hopefully the dingoes will chase them away, though from what i've seen so far they need at least a 3 to 1 advantage.
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Urist McShire

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Re: What's going on in your fort?
« Reply #37027 on: September 08, 2014, 11:35:57 am »

Decided that I didn't have enough meat and that my military was sitting idle a little too much. Instructed my swordmasters to go out and kill a pack of giant wild boars to celebrate our becoming a barony. Now my chef is making masterpiece giant wild boar roasts.

Let us feast!
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StagnantSoul

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Re: What's going on in your fort?
« Reply #37028 on: September 08, 2014, 11:51:27 am »

Decided to make a 6 wide, 16 deep moat around my castle, just because. It's surrounded by fortifications, immediatly in front of walls, minus some ballista shot points, that so far haven't been used much. The roof I put on already does it's job, but a huge ditch with black and grizzly bears in the bottom never hurt. Man... I never knew how slow fifty legendary miners could dig.
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Wolfhunter107

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Re: What's going on in your fort?
« Reply #37029 on: September 08, 2014, 03:03:19 pm »

FIFTY??!!!!!!!!
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Just ask yourself: What would a mobster do?
So we butcher them and build a 4chan tallow soap tower as a monument to our greatness?

BesorgterZwerg

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Re: What's going on in your fort?
« Reply #37030 on: September 08, 2014, 03:07:50 pm »

I just started a new fort. Finally found a nice forest with both untamed + joyous wilds, sand, goblin as neighbor and flux stone. Let the slaughter begin.


FIFTY??!!!!!!!!

It is terrifying.
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StagnantSoul

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Re: What's going on in your fort?
« Reply #37031 on: September 08, 2014, 03:11:38 pm »

Every single migrant who showed up for the first two years were shoved into either plant gathering, mining, or masonry.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Mr Frog

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Re: What's going on in your fort?
« Reply #37032 on: September 08, 2014, 04:35:15 pm »

Note to self: when your only source of armour-grade metal is adamantine, take special care not to accidentally flood the shaft with magma.
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Aslandus

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Re: What's going on in your fort?
« Reply #37033 on: September 08, 2014, 05:25:39 pm »

Note to self: when your only source of armour-grade metal is adamantine, take special care not to accidentally flood the shaft with magma.
Accidents are just plans implemented too early

Larix

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Re: What's going on in your fort?
« Reply #37034 on: September 08, 2014, 06:28:39 pm »

Four windmills, four rollers, one pump and the fortress of Towerbuck is now the proud owner of a fully automatic magma cannon. Cadence is pretty decent - three shots per 90 steps, running on four (iron) carts. We'll have to correct for westward drift and it takes a bit to gear up, but once it got going, it throws magma an impressive distance downrange - about 50 tiles.
There's a stable three-shot pattern with periods of 48, 21 and 21 steps. I'll pretend it's a 48-step "recover" period and a three-shot burst in 42 steps. In any case, it's about 2,5x the optimum cadence of the powerless design, which also doesn't hold for more than about a dozen shots, since without a pump, it'll deplete the loading pond faster than natural flow can replenish it. If you want a powerless minecart liquid cannon, use water.

Now to shore everything up and invite the goblins for a visit.
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