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Author Topic: What's going on in your fort?  (Read 3758302 times)

VerdantSF

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Re: What's going on in your fort?
« Reply #39390 on: January 30, 2015, 02:12:55 am »

While I really like all of the new features of the most recent version, I missed my dwarves from my 34.11 fortress.  I decided to dust that one off and tinker around some more.  Right now, it's a bit overwhelming.  I'm going to be VERY careful with levers that I'm not sure are connected to what!

Iamblichos

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Re: What's going on in your fort?
« Reply #39391 on: January 30, 2015, 05:57:28 am »

"is it harmful for my dwarves ? I bet it is"

Always a safe default assumption in this game  :)

Can I haz for sig plox?

LOL of course... it would be an honor.
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Iamblichos

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Re: What's going on in your fort?
« Reply #39392 on: January 30, 2015, 06:07:41 am »

Lividgloves was besieged by 10 living humans, 39 undead, and two necromancers from the local tower.  I was staring at the boiling horde of undead, wondering wtf to do now, and then I get the message "Invaders!  Drive them away!" twice.

Turns out the two necromancers had snuck away from their legions of undead and living servants and tried to get into the fort.  They had discovered my cage traps.  I laughed so hard I thought I might hurt myself.  They were unceremoniously stripped of their belongings (because I want a slab for display SO BAD... sadly they left it at home) and then they were both sent to swim in the sweet blood of Armok.

Now I just have to figure out how to convince the huge crowds in the south that they want to path towards the fort and cage traps... currently they are just circling down there going nowhere.  It's harshing my buzz.
« Last Edit: January 30, 2015, 08:15:03 am by Iamblichos »
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

VerdantSF

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Re: What's going on in your fort?
« Reply #39393 on: January 30, 2015, 06:24:40 am »

Pop. 185, Late Summer of 361 (Year 110)

Instead of the usual artifact gear, Sakzul Channeltree, one of the youngest members of the fortress churned out this figurine with a nice bit of history.

Gloomytamed

Urist Tilaturist

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Re: What's going on in your fort?
« Reply #39394 on: January 30, 2015, 08:43:03 am »

That one of the mentioned dwarves was named Urist only improves the artifact further.
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On the item is an image of a dwarf and an elephant. The elephant is striking down the dwarf.

For old times' sake.

Plump Helmet

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Re: What's going on in your fort?
« Reply #39395 on: January 30, 2015, 08:43:32 am »

Midsummer in Boltclobbered, and things are going fine. My only immigrants this season were a married couple. One of my engravers fell into the stream while fishing and ended up stuck on the other side, so he climbed a tree and fell asleep there. Business as usual. Except for keas stealing all my stuff.
« Last Edit: January 30, 2015, 09:01:08 am by Plump Helmet »
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VerdantSF

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Re: What's going on in your fort?
« Reply #39396 on: January 30, 2015, 12:32:30 pm »

That one of the mentioned dwarves was named Urist only improves the artifact further.

Hehe, yeah! As far as nobles go, I don't remember King Urist being too much of a hassle when my fort became the Mountainhome. Sadly, he died during a tantrum spiral 38 years ago :(.

Urist Tilaturist

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Re: What's going on in your fort?
« Reply #39397 on: January 30, 2015, 01:11:15 pm »

Did he constantly make mandates involving daggers? The height of dwarven stereotyping would be King Urist constantly demanding daggers, imprisoning the weaponsmiths when they were not made, throwing a tantrum and causing the collapse of the fort.
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On the item is an image of a dwarf and an elephant. The elephant is striking down the dwarf.

For old times' sake.

Dwarf4Explosives

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Re: What's going on in your fort?
« Reply #39398 on: January 30, 2015, 02:15:07 pm »

That one of the mentioned dwarves was named Urist only improves the artifact further.

Hehe, yeah! As far as nobles go, I don't remember King Urist being too much of a hassle when my fort became the Mountainhome. Sadly, he died during a tantrum spiral 38 years ago :(.
Your fort has been going for forty years?
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Naryar

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Re: What's going on in your fort?
« Reply #39399 on: January 30, 2015, 02:19:19 pm »

That one of the mentioned dwarves was named Urist only improves the artifact further.

Hehe, yeah! As far as nobles go, I don't remember King Urist being too much of a hassle when my fort became the Mountainhome. Sadly, he died during a tantrum spiral 38 years ago :(.

And your fort isn't FPS-dead yet ? Wow.

VerdantSF

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Re: What's going on in your fort?
« Reply #39400 on: January 30, 2015, 03:05:02 pm »

Did he constantly make mandates involving daggers? The height of dwarven stereotyping would be King Urist constantly demanding daggers, imprisoning the weaponsmiths when they were not made, throwing a tantrum and causing the collapse of the fort.

I wish!  I've been really lucky when it comes to nobles and their demands.  For instance, my mayor just asks for a quern occasionally, then bans their export.

Your fort has been going for forty years?

110 years, actually :).  ~Forty years ago was just when King Urist was killed during a tantrum spiral.  Relicshield was founded in 251.  King Urist died in 323, while the year is now 361.

And your fort isn't FPS-dead yet ? Wow.

I'm at 40-60 fps with a 3x3 map, depending on activity.  I just got a new PC, so I'm hoping that, along with Large Address Aware, will give me a good boost.
« Last Edit: January 30, 2015, 03:14:54 pm by VerdantSF »
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TheFlame52

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Re: What's going on in your fort?
« Reply #39401 on: January 30, 2015, 03:08:19 pm »

I got visited by a fire imp caravan and lost two dwarves to fire when the caravan guards noticed a tick woman. I was also visited by goblins who were obliterated by my legendary military. I put my troglodytes and plump helmet men in an unclimbable pit, they had some babies but the PHM baby committed suicide by jumping off the access staircase. Dang. The trog babies are fine. I have also begun to domesticate rutherers after getting the first three babies tamed.

Domestication status:
Rutherers: tamed
Cave crocs: need female
Giant toads: need female
Giant olms: need female
Giant rats: need male
Large rats: need male
Bugbats: need female

Troglodites: breeding
Plump helmet men: breeding
Albatross men: need enclosed space
Barn owl men: need female
Reachers: need male
Hungry heads: need female
Gorlaks: need male

EDIT: Also on of my metalsmiths mooded and made a sweet silver anvil. Now my clothier is mooding, let's see what he makes.
« Last Edit: January 30, 2015, 03:49:24 pm by TheFlame52 »
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Urist Tilaturist

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Re: What's going on in your fort?
« Reply #39402 on: January 30, 2015, 03:51:38 pm »

Why do people assume that forts will suffer FPS death over time? If waste is atom smashed and animals and dwarves kept within sensible numbers, what would cause FPS to fall?
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On the item is an image of a dwarf and an elephant. The elephant is striking down the dwarf.

For old times' sake.

Urist McShire

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Re: What's going on in your fort?
« Reply #39403 on: January 30, 2015, 03:57:09 pm »

Because I tend not to intentionally kill off dwarves or animals unless I need meat. I can constantly keep getting milk/cheese/wool/eggs from them if I keep them alive.
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Aslandus

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Re: What's going on in your fort?
« Reply #39404 on: January 30, 2015, 04:25:34 pm »

Because I tend not to intentionally kill off dwarves or animals unless I need meat. I can constantly keep getting milk/cheese/wool/eggs from them if I keep them alive.
In other words:
INDUSTRY MUST GROW
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