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Author Topic: What's going on in your fort?  (Read 5788255 times)

Broseph Stalin

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Re: What's going on in your fort?
« Reply #44145 on: December 03, 2015, 04:11:31 pm »

Expecting a riot, the unthinkable has happened.
Spoiler (click to show/hide)

Orkel

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Re: What's going on in your fort?
« Reply #44146 on: December 03, 2015, 04:14:25 pm »

So, on the autumn of the second year some lazy bum sleeping in shared dorms just declared himself a king out out of the blue and got grumpy about not having a his personal palace.

When the king comes, he's often undercover like that.
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Scruffy

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Re: What's going on in your fort?
« Reply #44147 on: December 03, 2015, 04:17:22 pm »

So, on the autumn of the second year some lazy bum sleeping in shared dorms just declared himself a king out out of the blue and got grumpy about not having a his personal palace.

When the king comes, he's often undercover like that.
He didn't even come during the autumn. He had been loitering around since the second migrant wave and then the civ decided to elect him as the new king. Not sure what happened to the old one. I wonder how the game decides who will become the next king.
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

Dutrius

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Re: What's going on in your fort?
« Reply #44148 on: December 03, 2015, 04:57:21 pm »

Migrant wave came.
Three new miners! Praise Armok!

Finally managed to finish carving out dining hall. Now to smooth and furnish it. And make actual rooms for my dwarves. And set up a metal industry. And start a military.

I have a lot to do.
I recommend enabling engraving on your miners.

Only if you don't have anything you want to mine, though. I've found that my dwarves would prioritize engraving over mining. (This was in the last version, though. Not tried it in the latest version yet.)
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Button

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Re: What's going on in your fort?
« Reply #44149 on: December 03, 2015, 04:58:48 pm »

So, on the autumn of the second year some lazy bum sleeping in shared dorms just declared himself a king out out of the blue and got grumpy about not having a his personal palace.

When the king comes, he's often undercover like that.
He didn't even come during the autumn. He had been loitering around since the second migrant wave and then the civ decided to elect him as the new king. Not sure what happened to the old one. I wonder how the game decides who will become the next king.

It's usually the nearest* living relative of the old monarch. If the late monarch had no relatives, the game seems to pick some random person living in the mountainhome - in worldgen, anyway.

That's why goblin monarchs of Dwarven civilizations are so common in old worlds: a goblin has just as good a chance as a dwarf of being picked as the monarch when the old monarch dies, but since goblins don't die of old age, a goblin monarch has a much lower chance of dying, much less dying without any living relatives.

* And by "nearest," I mean in terms of family tree, not in terms of location.
« Last Edit: December 03, 2015, 05:19:59 pm by Button »
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Rince Wind

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Re: What's going on in your fort?
« Reply #44150 on: December 03, 2015, 05:02:16 pm »

Bought 2 books from the human caravan, "The Way of the Elves" and "Understand the Human". My dorfs love them, especially the first one, even though it is horribly written. Probably because it is short.
I guess they want to know about their (potential) enemies.


My scholars are ponderig and discussing bandages and migratory patterns. :D
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Bakaridjan

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Re: What's going on in your fort?
« Reply #44151 on: December 03, 2015, 05:12:06 pm »

I have to praise Toady for the extreme realism he has built into the tavern system.

Not having a lot of options, I made a 16 year old female dwarf the tavern keeper. Guess who got preggers first! It's exactly what you would expect, which sort of makes it completely unexpected in DF.
« Last Edit: December 03, 2015, 05:20:19 pm by Bakaridjan »
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LordPorkins

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Re: What's going on in your fort?
« Reply #44152 on: December 03, 2015, 05:17:23 pm »

Expecting a riot, the unthinkable has happened.
Spoiler (click to show/hide)
IS THAT WINE IN A MUG!?!??
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Re: What's going on in your fort?
« Reply #44153 on: December 03, 2015, 05:32:55 pm »

The water you idiot!
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Scruffy

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Re: What's going on in your fort?
« Reply #44154 on: December 03, 2015, 05:46:16 pm »



Urist? What did you do now? I have no idea how this happened but atleast it was worth a mountain of dorfbucks. Would have made roast instead of biscuits if I had know this would happen.
Most likely something to do with http://www.bay12games.com/dwarves/mantisbt/view.php?id=7546
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

SimRobert2001

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Re: What's going on in your fort?
« Reply #44155 on: December 03, 2015, 06:06:19 pm »

Expecting a riot, the unthinkable has happened.
Spoiler (click to show/hide)
IS THAT WINE IN A MUG!?!??
Toady added it in as part of the bar rewrite
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Button

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Re: What's going on in your fort?
« Reply #44156 on: December 03, 2015, 06:16:43 pm »

Expecting a riot, the unthinkable has happened.
Spoiler (click to show/hide)

The water is a coating on the mug. Clearly the tavernkeeper is serving drinks chilled, and they're sweating accordingly.
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Bouchart

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Re: What's going on in your fort?
« Reply #44157 on: December 03, 2015, 07:05:33 pm »

One of my dwarves could use a cold shower.

Spoiler (click to show/hide)
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Cerapter

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Re: What's going on in your fort?
« Reply #44158 on: December 03, 2015, 07:07:32 pm »

Two of my miners have just died of dehydration while trying to hunt small animals to sate their hunger.
Needless to say, this happened a level below my kitchen, which had a stockpile of some hundred lavish food ready, with the still being a few steps away from the kitchen, also full, but of alcohol.

Even more needless to say, they just rot under there as I tried to direct a few dwarves to their direction.

Even more needless to say, the game helpfully announced that they'd been missing for a while now.

Even more needless to say, the only dwarf who cared not the slightest about this was one of the miner's wife.

...Also, the liaison decided that after we were done talking, he would move in.
...The tavern.
...'s main room, and not one of its bedrooms.
He's been there for the past few... years, unmoving.
Odd guy.

...Now, all I gotta do is to wait for some dwarf to finally worship that obscure god in whose temple a yak died. I can't seem to get the dead yak out, and the dwarves are too busy to notice it. Currently, there's this one god who's really fricking popular, and by that I mean he has more than one follower, but the fact that he is the god of death and diseases makes me mildly uncomfortable.
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FortunaDraken

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Re: What's going on in your fort?
« Reply #44159 on: December 03, 2015, 08:01:33 pm »

And there goes another cat dead to no reason but covered in vomit. You weren't even allowed out of the food stockpile! How ;; My kitties...

Bug report time. If anyone's got a save they can attach that would be great (can't attach mine atm because uploading sites are all hating on me for...some reason) http://www.bay12games.com/dwarves/mantisbt/view.php?id=9195


EDIT: Huh, that's interesting! I have a human bard who's living with us to perform, renting out one of the rooms. She just claimed the position of Law-giver of her main civilisation (which I haven't met, so I was rather confused for awhile there). Congrats to her I guess!

EDIT 2: Wait she has a master and dreams of ruling the world? Lady are you secretly a necromancer? o.o
« Last Edit: December 03, 2015, 08:24:56 pm by FortunaDraken »
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I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.
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