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Author Topic: What's going on in your fort?  (Read 5840881 times)

Zuglarkun

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Re: What's going on in your fort?
« Reply #44595 on: December 16, 2015, 12:48:16 am »

While looking through relationships, I noticed that a scribe has a named dog as an acquaintance?

Spoiler (click to show/hide)

Is that normal? I don't remember dogs being anything other than considered a pet.

This is normal ever since 40.24. I am breeding dragons in my 40.24 fort and my animal trainer is friends with the dragons. Also, it is possible to be acquaintances and perhaps even friends with caravan guards, traders, outpost liaisons and the like. For some reason, I have a dwarf that is an acquaintance with one of the elf diplomats, They must have found some time to socialize.

HiddenEyes056

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Re: What's going on in your fort?
« Reply #44596 on: December 16, 2015, 12:52:53 am »

I found an absolutely beautiful start location (except for the fact that it's very hot here). Trees are fairly sparse, but the place is filled with magnetite, coal and lignite in grand amounts, visible from the surface.

While I am in the process of getting the fort to run smoothly (early summer migrants on the first year helps a bit!), my eventual plan is to create a huge tavern for visitors to bask in ... as my first line of defense against invaders.

EDIT: The abundance of fine ores and minerals, such as gypsum and selenite for plaster, are proving to be ... something of a double-edged sword. We're swiftly running out of non-economic stone, even with our miner excavating as fast as he can. Thankfully we don't need to rely on wood for our furnaces, as we're swiftly running short on that too!
« Last Edit: December 16, 2015, 01:00:15 am by HiddenEyes056 »
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94dima94

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Re: What's going on in your fort?
« Reply #44597 on: December 16, 2015, 05:49:28 am »

My scholar just finished his first book about astronomy.
It is a touching writing about the Sun revolving around Earth.

Well, that is a good start...
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Antsan

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Re: What's going on in your fort?
« Reply #44598 on: December 16, 2015, 07:11:13 am »

There's a scroll in my fort made of bogeyman parchment. That's very likely a bug, but given how bogeymen vanish on dying this seems like a most awful story about some badass skinning one of them alive.
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Naryar

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Re: What's going on in your fort?
« Reply #44599 on: December 16, 2015, 10:48:57 am »

There's a scroll in my fort made of bogeyman parchment. That's very likely a bug, but given how bogeymen vanish on dying this seems like a most awful story about some badass skinning one of them alive.

wait till someone writes on demon parchment !

vjek

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Re: What's going on in your fort?
« Reply #44600 on: December 16, 2015, 10:59:53 am »

The mini goblin melter works!  Praise Armok!  8)

X^X
█%█
<%☼
█#█

Button

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Re: What's going on in your fort?
« Reply #44601 on: December 16, 2015, 11:09:38 am »

There's a scroll in my fort made of bogeyman parchment. That's very likely a bug, but given how bogeymen vanish on dying this seems like a most awful story about some badass skinning one of them alive.

They don't vanish on dying, they and their corpses vanish at the dawn. If you can kill them and skin them before the dawn, you too can obtain bogeyman leather.

(At least, that's how I did it in 0.40.x)
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Pseudo

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Re: What's going on in your fort?
« Reply #44602 on: December 16, 2015, 02:33:09 pm »

The mini goblin melter works!  Praise Armok!  8)

X^X
█%█
<%☼
█#█

Key? (X and # indicate what? And is the pressure plate hooked to the inlet of the pump or the mechanism?)

I'd worry about building destroyers. The limiting factor here would probably be how long the magma takes to drain off of the pressure plate. I wonder if this would be better (looking at it from the side alternating floor/ceiling and main tile):

~%%#█
████ █
█˘%%^
█ ████
~████

You need to build the bottom pump before the top one. Magma goes in at the bottom, and the magma return is at the top. Both pumps are always on (or rather, the machine runs only when the power to the bottom one is on.) The pressure plate is hooked to the hatch, and triggers on hostiles only. When the pressure plate triggers, the hatch opens, allowing the bottom pump to draw magma onto the pressure plate, cooking the goblin. The top pump then pumps it out again through the grate / floor bars. (Again, the bottom pump must be built before the top one - pumps pump in reverse build order, so what'll happen is the top pump pumps out the magma from the pressure plate, and then the bottom pump immediately pumps the magma back in again.)

Cycle time with this design is 0 ticks / 100 ticks. (Potentially 1 / 101, depending on build order...)

Untested, though. And make absolutely sure that the bottom pumps cannot have power unless the top ones are already running, lest you have a bit more !!fun!! than you anticipated.
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Re: What's going on in your fort?
« Reply #44603 on: December 16, 2015, 02:55:10 pm »

There's a scroll in my fort made of bogeyman parchment. That's very likely a bug, but given how bogeymen vanish on dying this seems like a most awful story about some badass skinning one of them alive.

They don't vanish on dying, they and their corpses vanish at the dawn. If you can kill them and skin them before the dawn, you too can obtain bogeyman leather.

(At least, that's how I did it in 0.40.x)

The wiki disagrees, and has since 0.40.x.
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SaD-82

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Re: What's going on in your fort?
« Reply #44604 on: December 16, 2015, 03:23:58 pm »

You can get lucky and butcher them before they vanish.
Call it a bug, but it was done several times by different persons (including me) - I don't know the requirement (if there is any), but the cases in which I got the chance (and a very small time frame) were, when I severed several bodyparts. Coincidence? Maybe. Maybe not.
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Antsan

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Re: What's going on in your fort?
« Reply #44605 on: December 16, 2015, 04:39:52 pm »

There's a scroll in my fort made of bogeyman parchment. That's very likely a bug, but given how bogeymen vanish on dying this seems like a most awful story about some badass skinning one of them alive.

They don't vanish on dying, they and their corpses vanish at the dawn. If you can kill them and skin them before the dawn, you too can obtain bogeyman leather.

(At least, that's how I did it in 0.40.x)
Ah, that makes a bit more sense. Still quite impressive.
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martinuzz

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Re: What's going on in your fort?
« Reply #44606 on: December 16, 2015, 05:15:11 pm »

A dwarf got moody, went for the craftsdwarf worskshop and ... happy surprise... made an emu bone mace.
I didn't know craft moods could produce weapons.

I gave the emo bone mace to my 3d militia's captain, who happens to be an elite macedwarf (love the update, training/sparring works very well again).

Stuck with mental image of him swinging a VERY oversized chicken drumstick now.
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nekoexmachina

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Re: What's going on in your fort?
« Reply #44607 on: December 16, 2015, 05:40:55 pm »

martinuzz, I think that bone as a very low weight. So mace would be useless. Probably its better to be used by hammerer.
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Spehss _

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Re: What's going on in your fort?
« Reply #44608 on: December 16, 2015, 07:43:45 pm »

My first temple of 0.42.xx has been set up. 6 of the 14 dwarves in the young fortress worship Aran, making worshipers of Aran a majority and giving his temple priority. Also the first stone statue produced was a statue of Aran, made by one of the founding masons who is an ardent worshipper of Aran. The statue makes the founding of Aran's temple especially convenient. The name of Aran's temple was generated as "The Rapid Cathedral".

But who is this Aran? Aran is depicted as a skeletal dwarf and is the god of war, death, and fortresses. Brütal.

The second most popular god, with a total of 4 worshippers of 14 dwarves, is Nolthag the Dungs of Sweating, a goddess depicted as a female dwarf who is associated with deformity. Her temple was generated as "The Gnarled Covenant".
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TheFlame52

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Re: What's going on in your fort?
« Reply #44609 on: December 16, 2015, 08:02:01 pm »

I just got a siege of 202 goblins, trolls, and beak dogs. This is amazing. Hopefully my dwarves can handle it.

EDIT: We have won. The militia is devastated. Two in three dwarves are dead. Another victory like this would utterly undo us.
« Last Edit: December 16, 2015, 08:42:08 pm by TheFlame52 »
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