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Author Topic: What's going on in your fort?  (Read 5840423 times)

Trappington

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Re: What's going on in your fort?
« Reply #45255 on: January 05, 2016, 09:44:11 pm »

The verdict is in and magma crab turrets are very !!fun!! and not for me, for the gobbos. I think that for the first time my siege looked like I would imagine a proper siege looking at the gates of a great fort. There were fires coming up from everywhere. Sometimes the smoke of it all was so heavy that it cut off the paths into the fort and made massive fps lag, but it was only momentary.

 :o...

This is something only and uberdwarf could contrive!  All hail the living magma cannons, we are ever in their debt for the tremendous !!FUN!! that they provide.  ;D

By the way, how did you manage to get the magma crabs to their respective positions.  Did you trap them first and then set them up and release them, or did you use some other method?
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cochramd

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Re: What's going on in your fort?
« Reply #45256 on: January 05, 2016, 11:14:18 pm »

The humans did not bring seeds of textile plants either; looks like I'm utterly dependent on pigtails here. Also, something is driving my miners berserk. I don't know what.
« Last Edit: January 06, 2016, 12:04:47 am by cochramd »
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SomeoneSneaky

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Re: What's going on in your fort?
« Reply #45257 on: January 06, 2016, 04:01:22 am »

Before I made the world where I bought my shiny new whatever this instrument is from the elves, I was hunting for a nice site to embark on. Found what I thought would be perfect -- until I went to do the whole 'prepare carefully' thing, and took a look at the missing items list.

There was no anvil available. What?

Apparently it was an area utterly devoid of iron, which meant no anvils, and no steel. I did not know that was possible.

I panicked, aborted, and made a new world, but I kinda regret not saving it to give out as a challenge kinda thing.
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SimRobert2001

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Re: What's going on in your fort?
« Reply #45258 on: January 06, 2016, 04:39:05 am »

Before I made the world where I bought my shiny new whatever this instrument is from the elves, I was hunting for a nice site to embark on. Found what I thought would be perfect -- until I went to do the whole 'prepare carefully' thing, and took a look at the missing items list.

There was no anvil available. What?

Apparently it was an area utterly devoid of iron, which meant no anvils, and no steel. I did not know that was possible.

I panicked, aborted, and made a new world, but I kinda regret not saving it to give out as a challenge kinda thing.

That is you civ that had no iron. The world likely has it.
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Splint

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Re: What's going on in your fort?
« Reply #45259 on: January 06, 2016, 05:04:37 am »

Remembered Stalhansch made a mod that backslides technology. Decided to give it a shot.

A small group of humans came upon a cave while searching for a suitable place to set down roots, to sow crops, and abandon the nomad's life.

The caves offer bounties of large game that would come to them! However, they discover a group of five goblins, lead by a maceman, camped at the cave. The warriors of the band march to slay, axe and club in hand. With only one armed goblin in the opposing tribe, this should be a trivial battle.

Fun fact, bandits/armies seem to enjoy setting up shop at caves.

Bakaridjan

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Re: What's going on in your fort?
« Reply #45260 on: January 06, 2016, 06:34:33 am »

:o...

This is something only and uberdwarf could contrive!  All hail the living magma cannons, we are ever in their debt for the tremendous !!FUN!! that they provide.  ;D

By the way, how did you manage to get the magma crabs to their respective positions.  Did you trap them first and then set them up and release them, or did you use some other method?

I can't claim the idea. I read it here somewhere or on the wiki. Since I read it though, I've wanted to give it a try but trapping magma crabs has proven something of a challenge. This time I caught them by accident in my volcano drain. It was 5 tiles wide and drained through fortification off the side of the map that wasn't far away. Once the crabs got in it, the flow seemed to trap them in there. Then they started having babies. So eventually I closed the drain, dried it out and made a trap hall. I had a dwarf chop through a wall with literally 40 crabs on the other side. Thankfully he ran. I've notice that the crabs seemed to have a delayed reaction. They don't start firing immediately, which is mildly important for your turrets. Anyways I now have around 30 caged MCs. I just pitted them into their turrets through locked hatches.

I was going to write up more design thoughts, but don't want to hijack this thread. Maybe I'll start a new one...

If you want to build turrets yourself
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Splint

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Re: What's going on in your fort?
« Reply #45261 on: January 06, 2016, 07:38:43 am »

The warriors stayed their weapons after slaying a nearby goblin and claiming his tent for materials. The small herd of livestock was partitioned into several pastures, and a welled spring (the mod's primary source of drinkable water; dunno if strictly needed, but better to drink potable water than kill my people with alcohol,) dug. The warriors slew a large rat that escaped the goblins, and soon the group's archer was finally able to take to the field with them. Her arrows are made from birch, but hopefully she'll get lucky against wildlife.

Supplies are stable, for the time being. Now to finally build some housing. I'd storm the caverns, but it's possible that that habitable levels are composed of undiggable rock.

And while a small group of people of another tribe integrated successfully, bringing several more warriors to the cave, most of them skilled archers. Unfortunately, most of them are also skilled archers. To do anything, we need quivers. For quivers, we need leather. To get leather, we need to hunt (as beyond a single stallion, our livestock is too valuable a source of cheese and yarn to slaughter.)

The sole digger is cutting a path into the cave, hopefully to bypass the hostile tribe until the humans may bring death from afar.

EDIT: More goblins, and signs of battle with local creatures. The two armed warriors must slay to claim needed resources.

HiddenEyes056

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Re: What's going on in your fort?
« Reply #45262 on: January 06, 2016, 08:13:43 am »

Lovewheels has an uninvited guest. Meraca, the forgotten beast, is stomping around one of the cavern layers. Unfortunately for Meraca, and perhaps very fortunately for Lovewheels, she is stuck in one of the cavern levels that I have not opened to the general public. With only a few fortifications here and there for my dwarves to peek through, Meraca can do naught but wander the blood-thorn infested cavern in search of animals to unneccessarily kick to pieces. However ...



It would seem they're slowly getting the better of her. Not to mention, she's very Distracted! I'm not sure what to make of this, but I'm hoping that eventually some lucky cave ogre or voracious crawler will get the better of her. She may be injured all over, but her ability to slaughter animals many times larger than my dwarves is shown by the fact that they have never even begun to succumb to her poison blood.

(Quietly moved from the facepalm thread, where it did not belong. The failure in posting can count for my facepalm.)

EDIT:
Lovewheels now plays host to the king, who, for reasons unknown, suddenly decided to take his place as rightful heir mid-way through a lengthy snooze. The miners immediately sprung to work to carve out fantastic new quarters for him, and the army of engravers (Which the king is part of still!) descended upon the chambers to polish it to perfection.

Not to be out-done, a relative nobody in the community was elected mayor. While it is true that he is a legendary gem cutter and setter, he:
  • Has a negative view of those who exercise power over others
  • Only knows two dwarves, one of whom is his wife that doesn't live in the fortress

Truly, Lovewheels has become an important place. In other news, the fort is overrun by ... humans! Mercenaries and bards have been pouring in from across the world to join my fortress. I genuinely have more humans than I do dwarves! Our military is composed of dwarven commanders followed by a cadre of expendable mighty human warriors.
« Last Edit: January 06, 2016, 09:29:05 am by HiddenEyes056 »
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cochramd

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Re: What's going on in your fort?
« Reply #45263 on: January 06, 2016, 09:22:59 am »

Uh oh, the goblins showed up before I could finish my new weapon traps. This should be interesting......

Edit: BAHAHAHAHAHAHAHA! A goblin just got gelded by a copper mace in a weapon trap! This game is the greatest.
« Last Edit: January 06, 2016, 09:33:13 am by cochramd »
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martinuzz

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Re: What's going on in your fort?
« Reply #45264 on: January 06, 2016, 10:14:13 am »

A goblin just named his whip Pearlfeast the Scars of Wine
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cochramd

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Re: What's going on in your fort?
« Reply #45265 on: January 06, 2016, 11:13:26 am »

The 16 dinky little weapon traps I set up have claimed 50 goblin lives and maimed at least a dozen. Cage traps may be OP, but weapon traps are still the best! I think this siege is going to go much better than the previous one.
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Kneenibble

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Re: What's going on in your fort?
« Reply #45266 on: January 06, 2016, 01:39:56 pm »

Unfortunately, the elves did not bring any above-ground seeds. Hopefully, the human caravan will arrive and bring me above-ground seeds of plants that will support the textile and paper industries.

Do elves still bring seeds, ever?  I haven't had any from them since trees were one tile, yet I keep hoping they will bring blade weed so that I can have all four dyes.
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Dozebôm Lolumzalěs

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Re: What's going on in your fort?
« Reply #45267 on: January 06, 2016, 02:18:29 pm »

You embark on evil biomes and STILL farm above ground? You are truly dwarfy.
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Amperzand

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Re: What's going on in your fort?
« Reply #45268 on: January 06, 2016, 02:20:13 pm »

Just cut a hole in the ground and roof it over with glass. EZ PZ.
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Button

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Re: What's going on in your fort?
« Reply #45269 on: January 06, 2016, 02:27:43 pm »

Unfortunately, the elves did not bring any above-ground seeds. Hopefully, the human caravan will arrive and bring me above-ground seeds of plants that will support the textile and paper industries.

Do elves still bring seeds, ever?  I haven't had any from them since trees were one tile, yet I keep hoping they will bring blade weed so that I can have all four dyes.

In the newest version I've had them bring tree seeds... come to think of it, only had them bring tree fruits, never ground plants. I think that may solve the Mystery of the No Seeds From Elves.
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