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Author Topic: What's going on in your fort?  (Read 3528861 times)

Random_Dragon

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Re: What's going on in your fort?
« Reply #46005 on: February 05, 2016, 02:34:16 pm »

I wonder if we've just found the cure fore gelded dwarves. Weredwarves still make babbies while not transformed, right?

Well now we need automated werebeast neutering defenses as part of quarantine protocol.
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AzyWng

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Re: What's going on in your fort?
« Reply #46006 on: February 05, 2016, 02:36:14 pm »

Now if only there was some sort of automated "kick in the face" machine to install at chokepoints as a security measure against a werebeast outbreak.

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FantasticDorf

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Re: What's going on in your fort?
« Reply #46007 on: February 05, 2016, 02:55:18 pm »

Transforming completely heals them, including missing bits, so they would grow their teeth back just when it becomes important for them to have them.

Now if only there was some sort of automated "kick in the face" machine to install at chokepoints as a security measure against a werebeast outbreak.

Attach a metal & studded boot to a weapon trap and voila! Double points for kicking diplomats into pits whilst all clad in bronze armour.

Fit one into the entrance of your tavern, collect the teeth, then lay all the teeth in a quantum stockpile with a pillow of fine dwarven sugar on top to attract the Urist tooth fairy, then beat the elf scum into paste collect and melt down the individual coins for maximum melting returns profit.
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martinuzz

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Re: What's going on in your fort?
« Reply #46008 on: February 05, 2016, 04:20:30 pm »

I was baffled by how friggin slow one of my starting seven dwarves was. I had initially thought that was, because in his profile it says 'he is weak'.

Then I looked at his inventory. The guy was wearing nearly 200 urists weight in gold toys. No wonder he was so slow. In his profile, he likes gold. He has no special preference for toys (I don't think that even exists), but apparently a like for a metal applies to toys.

I got him to drop his toys by assigning a replace clothing uniform order, and then forbidding the dropped toys until ownership decayed (ownership won't decay on worn items). I then melted them down.

Today's lesson: Never make toys out of heavy metals, especially once you get dwarves with a like for said metal in their preferences, because they'll wear them all and weigh themselves down to a crawl. Crafts don't really matter, since they don't weigh as much (although enough of them do add up eventually). Toys are heavy though, they're not supposed to be worn like that.

EDIT: on a side note, this is probably the same mechanic that makes people report dwarves wearing minecarts
« Last Edit: February 05, 2016, 04:23:15 pm by martinuzz »
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khearn

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Re: What's going on in your fort?
« Reply #46009 on: February 05, 2016, 04:48:22 pm »

From Toady's latest dev blog entry, it sounds like he's going to go ahead and release .06 before long, which ought to fix the hoarding of objects made from preferred materials. I'm looking forward to that release.
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martinuzz

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Re: What's going on in your fort?
« Reply #46010 on: February 05, 2016, 04:51:55 pm »

Me too, although for me it's the exported wealth thingy that has me most hyped.
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Saiko Kila

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Re: What's going on in your fort?
« Reply #46011 on: February 05, 2016, 05:04:03 pm »

For me the most important fix would be one related to caged sapients (if goblins could be characterized so) and ability to move them, like to a baiting area or prison.
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FantasticDorf

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Re: What's going on in your fort?
« Reply #46012 on: February 05, 2016, 06:14:23 pm »

Im super pumped for the detailing. The idea of stamping my personal fortress 'logo/brandname' government symbol on everything i make for export and tiny details captures the imagination. Sentients for breeding programmes is pretty sweet too, finally get some research done on trogg fear mechanics as well as troll deterrents (killing some captive trolls infront of other trolls until sufficiently scared, then release and let them spread the word and not go a mile of another dwarf)
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Henry47

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Re: What's going on in your fort?
« Reply #46013 on: February 05, 2016, 07:42:38 pm »

I love the idea of choosing what your artists depict as well. It'l be great to be able to choose to make statues of gods for temples, statues of my dwarves for their bedrooms and tombs, and statues of my great victory's for my great halls.
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flabort

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Re: What's going on in your fort?
« Reply #46014 on: February 05, 2016, 09:00:37 pm »

I'm having my first ever loyalty cascade!
I guess I didn't make the tavern big enough, because with over 60 visitors plus all my residents and long-term visitors crammed into a 6*12 space, it was crawling room only. Somebody must have started a brawl, and it's spilled through my fort into my masonry zone, into my hospital, my breweries, the temples and tombs, etc. Mostly it's the mercenaries bashing on my citizens with shields, but my citizens are bashing on each other with books and pickaxes, too.
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Madman198237

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Re: What's going on in your fort?
« Reply #46015 on: February 05, 2016, 09:12:36 pm »

The question, though, is...can werebeast-ism be transmitted through biting? As in, one my hammerdwarves (Wrestler, technically, dabbling hammer skill only) took a bite out the werebeast's side or some such....bit through the muscle and tore it. Now I gotta wonder if he's gonna go all evil-demon-bloodthirsty-kangaroo of doom on me.

In Soviet Russia, werebeast is bitten by you? Normally it works the other way around.
First: In Soviet Russia  the military  my fort  the circus Dwarf Fortress, werebeast is bitten by you? Normally it works the other way around.
Fixed that for you.

Dang---now I need a fort re-name. SOVIET.....fortress? Realm? What do you call a place that is not Russia but is still hilariously backwards and economically messed up?

And can werebeast-ism be transmitted by non-piercing bites? Are we certain on this? If so......crap. I checked for bites in the combat log, found one, dealt with it, and saved. Do I need to fear anyone who has not apparently been wounded?

This seems to call for some Dwarven Science! Including, not magma, but the potential for lethal, fort-ending cascades of murderous.....marsupials. Well, then, RNG.
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Random_Dragon

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Re: What's going on in your fort?
« Reply #46016 on: February 05, 2016, 09:54:23 pm »

Dang---now I need a fort re-name. SOVIET.....fortress? Realm? What do you call a place that is not Russia but is still hilariously backwards and economically messed up?

Hmm. Give it a name like The Union of Councils, I'm fairly certain "soviet" translates to something like "council" so... o3o
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EBannion

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Re: What's going on in your fort?
« Reply #46017 on: February 05, 2016, 10:32:01 pm »

I'm having my first ever loyalty cascade!
I guess I didn't make the tavern big enough, because with over 60 visitors plus all my residents and long-term visitors crammed into a 6*12 space, it was crawling room only. Somebody must have started a brawl, and it's spilled through my fort into my masonry zone, into my hospital, my breweries, the temples and tombs, etc. Mostly it's the mercenaries bashing on my citizens with shields, but my citizens are bashing on each other with books and pickaxes, too.

It's probably not a loyalty cascade, it is almost definitely 'just' a bar brawl. They can spread and get pretty nasty, but they eventually die down. A loyalty cascade doesn't end until practically everyone is dead.
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flabort

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Re: What's going on in your fort?
« Reply #46018 on: February 05, 2016, 10:39:12 pm »

I'm having my first ever loyalty cascade!
I guess I didn't make the tavern big enough, because with over 60 visitors plus all my residents and long-term visitors crammed into a 6*12 space, it was crawling room only. Somebody must have started a brawl, and it's spilled through my fort into my masonry zone, into my hospital, my breweries, the temples and tombs, etc. Mostly it's the mercenaries bashing on my citizens with shields, but my citizens are bashing on each other with books and pickaxes, too.

It's probably not a loyalty cascade, it is almost definitely 'just' a bar brawl. They can spread and get pretty nasty, but they eventually die down. A loyalty cascade doesn't end until practically everyone is dead.
Are bar brawls typically lethal? 15 dead already.
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Henry47

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Re: What's going on in your fort?
« Reply #46019 on: February 06, 2016, 06:26:55 am »

I was attacked by a Fire-Breathing Titan.
Spoiler (click to show/hide)
I sent my Mercenary Squad after it, and i stationed my marks-dwarfs near the fort entrance. It set my forest on fire, but my mercenary were able to severely wound it, it then flew away from them towards my  marksdwarves, who prompty shot it, with the killing shot being fired by a grand-master who promptly became legendary, and named his crossbow for good measure. Three of the mercenary were burned to death, but fortunately no citizens died. Unfortunately the fire would go on to engulf my entire map, converting my vast forest into a moonscape.

This would not normally be a problem, but i have no coal on my map and i have yet to bring up(or even discover) magma, so my smelting industry is in peril. The destruction of my windmills has also prevented my from milling the cave wheat, worsening an already tight food situation. I have started brewing booze to keep my dwarfs alive till the winter helmet harvest, as well as slaughtering a large chunk of my livestock. My fortress has been shaking out of comfortable success and once the windmills have been rebuilt(using the small amount of wood that survived the fire), i will begin work on brining magma up from the very deep down magma sea to fuel my industry, as well as building an underground tree farm(to supply the carbon for steelmaking).

I also lost a dwarf after two blind cave ogres made it into the fortress from the depths, fortunately an off-duty military dwarf was passing by, who killed it.
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