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Author Topic: What's going on in your fort?  (Read 5788798 times)

Random_Dragon

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Re: What's going on in your fort?
« Reply #46035 on: February 07, 2016, 01:08:29 pm »

... ever heard of skeletal war dogs? ;~;

Heh. What, no skeletal moose? :V
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spazyak

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Re: What's going on in your fort?
« Reply #46036 on: February 07, 2016, 01:40:34 pm »

Welp now all my miners are stuck in the river swimming about despite there being a way out right next to them or dry land if they swam down a path in the other direction.
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martinuzz

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Re: What's going on in your fort?
« Reply #46037 on: February 07, 2016, 02:15:14 pm »

Praise the elves!

Forgive my blasphemic ways, but they just sold me a breeding pair of Giant Grizzly Bears.

Giant War Grizzly >>> War Elephants
« Last Edit: February 07, 2016, 02:17:00 pm by martinuzz »
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Random_Dragon

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Re: What's going on in your fort?
« Reply #46038 on: February 07, 2016, 02:22:01 pm »

Whichever of those elves went and tamed those things are officially the manliest elves in your particular world.
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martinuzz

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Re: What's going on in your fort?
« Reply #46039 on: February 07, 2016, 02:42:00 pm »

I just found out in my silk farm, that Giant War Grizzlies are very good at breaking GCS webs, they don't get noticably stuck.
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

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TheFlame52

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Re: What's going on in your fort?
« Reply #46040 on: February 07, 2016, 04:13:54 pm »

The bigger a creature is, the less vulnerable it is to webs. My cave dragons have done quite well against webbing FBs, especially en masse.

Gotham123

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Re: What's going on in your fort?
« Reply #46041 on: February 07, 2016, 06:18:30 pm »

instead of a dwarf fortress I am building a Dwarf bridge from a small island to a small continent. I am halfway done so far.
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Random_Dragon

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Re: What's going on in your fort?
« Reply #46042 on: February 07, 2016, 06:25:55 pm »

instead of a dwarf fortress I am building a Dwarf bridge from a small island to a small continent. I am halfway done so far.

Just hope that the whole extent of that gap can be spanned by no more than two embark sites. ;w;
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martinuzz

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Re: What's going on in your fort?
« Reply #46043 on: February 07, 2016, 08:21:19 pm »

Those giant grizzlies be amazing. They mature fast, and breed like rabbits. I just declared my war dogs redundant and my dwarves shall eat dog meat.

Question: does the Giant tag for creatures alter the maxage values? Not that I can complain with the normal grizzly's raw value of 20:30
« Last Edit: February 07, 2016, 08:23:27 pm by martinuzz »
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http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Button

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Re: What's going on in your fort?
« Reply #46044 on: February 08, 2016, 10:58:48 am »

Those giant grizzlies be amazing. They mature fast, and breed like rabbits. I just declared my war dogs redundant and my dwarves shall eat dog meat.

Question: does the Giant tag for creatures alter the maxage values? Not that I can complain with the normal grizzly's raw value of 20:30

The Giant template does not alter maxage values. (It's why giant insects make poor livestock.) Unfortunately, due to a parsing bug, intelligent maxage alterations aren't possible at this time.

The Modest Mod modifies the maxages of giant critters on a species-by-species basis, using the rule newage = max(oldage,ceiling(oldage/2+9)).
« Last Edit: February 08, 2016, 11:04:14 am by Button »
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Kneenibble

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Re: What's going on in your fort?
« Reply #46045 on: February 08, 2016, 11:29:47 am »

I have captured a plump helmet man and woman from the caverns.  I also have two golden chains studded with diamonds, rubies, emeralds, and sapphires.  These rare and delicious-looking people will, with due extravagance, be restrained in the dining room as honoured guests; their strange mating rituals, which so resemble the business of a kitchen, will delight dwarves and stimulate their appetites as they feast.
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khearn

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Re: What's going on in your fort?
« Reply #46046 on: February 08, 2016, 10:03:54 pm »

Siege arrived. One of my militia captains got caught outside, and got rushed by a couple of beak dogs. One of them pushed him over the edge of a 1 z-level cliff over an archery target. He has slammed into an obstacle about a hundred times (so far), but seems to be unable to actually land on the archery target. He also seems to be receiving no damage from the slamming (although it's hard to be sure, since he's falling and thus has no accessible wounds page), and nothing seems to be able to hit him. His combat logs has a few hundred missed by the beak dogs, plus the goblins who have now arrived. I've also seen countless bolts and arrows fly past him with not effect, not even mentions in the log. I think he's going to be there forever, slamming into the top of the target, like some ballistic Sisyphus, caught in his own private version of hell.

It also seems like the majority of this siege is also going to be stuck there, trying in vain to hit him until I send the rest of my military out to deal with them. Not sure I want to do that, since there are around 280 of them, and I only have 16 melee types (not counting the flying hammerdwarf) and 9 marksdwarves.

We'll see how they are looking after they deal with the 3 dozen or so trolls, who showed no interest in the eternally slamming hammerdwarf and are instead pouring into the alternate entrance, which wasn't quite ready for a siege. But it does have all the rest of my military positioned there in wait. So far it's 5 dead trolls and no injuries to my troops, so it looks encouraging.

I've filed http://www.bay12games.com/dwarves/mantisbt/view_all_bug_page.php about the bouncing hammerdwarf and uploaded the save to dffd.
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EBannion

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Re: What's going on in your fort?
« Reply #46047 on: February 09, 2016, 11:00:45 am »

One of my goblin performers-cum-mayor-cum-legendary-speargoblin got bitten by a were-tortoise. That thing took some killing - the shell, maybe? Anyway I swear he got bitten - badly, opening arteries and such - in the combat logs, but I walled him off and haven't had any alerts about transformations yet. Is an alert generated? Or do I have to be looking at just the right time to spot it? I missed the last full moon, unfortunately, my attention was elsewhere.

IT's not a guaranteed transmission, even with a qualifying bite. Just likely.
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khearn

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Re: What's going on in your fort?
« Reply #46048 on: February 09, 2016, 12:07:41 pm »

You'll also get an alert if one of your dwarves transforms into a were. I think it pauses and re-centers on the dwarf, too. But I'm not 100% sure of the pause and center.

Well, my bouncing militia captain eventually got hit in the arm by a goblin spearman, fracturing the bone, and causing him to give in to pain. This, after 6 pages of him slamming into an obstacle and various goblins and beak dogs missing him. Then another 12 pages of various beak dogs and goblins hitting/biting him in the head but being deflected by his *steel helm*. But eventually a goblin with a copper hammer managed to crush his skull, killing him. He continues to generate "slams into an obstacle!" reports, even after being killed. I suspect he will continue doing so until the siege is over and I send someone out to deconstruct the archery target.

In the mean time, the battle rages onward. The crowd of troll was coming in through a 1 tile wide tunnel into a larger room, where my military was waiting for them. The battle has been entirely one-sided thus far, with the dwarves acting like a wood-chipper, and the trolls playing the part of the wood. Few have lasted more than 30 or so ticks, most receiving multiple injuries at first contact, giving in to pain, and quickly getting decapitated or skull-crushed. The dwarves have advanced through the tunnel, painting the walls cyan with troll blood as they went. The tunnel is partially through sand, and I pity the poor dwarf that gets the job of cleaning all that blood out of a sand wall.

the dwarves have just reached the outer end of the tunnel, only 9 trolls remain alive, out of 3 dozen or so that started, and those that survive are pretty much all overcome by terror and fleeing for their lives. A few goblins on beak dogs have also started to show up, but most of the beak dogs are also flashing the blue ! of terror and are heading away from the fray. And well they should,  for things are about to get far worse, because this just showed up in the combat log:

Fikod Nishkalan, Swordsdwarf: Death... I am not upset by this.
Fikod Nishkalan, Swordsdwarf: It was raining on me. It makes me very grouchy.


Now the goblins are facing a grouchy wood-chipper.
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martinuzz

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Re: What's going on in your fort?
« Reply #46049 on: February 09, 2016, 02:18:31 pm »

I bought some helmet snake venom and GCS venom from the caravan. Once I get to building a magma pumpstack, I want to test if I can coat steel (or otherwise magmaproof) weapons in it, by setting fire to the barrels holding it, on a quantum dump that accepts the venom barrels and the weapons.

Side question: if a minecart stop dumps it's contents onto a floor grate, will the items stay on top, or will they fall through? I'd think my best bet at getting the poison to survive the magma would be to spill a single drop of magma on the dump tile, which should immediatly be drained by the grate, while still igniting the barrels. Theoretically, the drain grate should not drain any poison, since that's not a real liquid as far as the game is concerned.
« Last Edit: February 09, 2016, 02:23:54 pm by martinuzz »
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479
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