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Author Topic: What's going on in your fort?  (Read 3309481 times)

Random_Dragon

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Re: What's going on in your fort?
« Reply #48060 on: July 31, 2016, 04:16:42 pm »

Huh, raw adamantine actually is good for making spears. Here I was doubting you.

It has damn near the same properties as metallic adamantine, but it's useless without modding its max_edge to count as sharp. And if you make more than just short swords available in stone. And if you add a reaction for stone arrows...

So, the latest purge of troglodytes has led to two dead, three wounded. Still in the middle of rearming the spearkobolds and resupplying the archers. I've still yet to get any fucking invaders, but these damn troglodytes are giving this camp more Fun than I've had in ages!

EDIT: Giant bat just ate a peasant-turned-initate, only to get a few got hits from a woodcutter with a wooden battle axe. Who then stopped in mid-fight to clean herself, only to go running away on remembering about the pissed-off giant bat she was whaling on earlier.

EDIT 2: ...the giant bat stole a sheep hoof braclet earlier, and dropped it after a good arrow to the spine.
« Last Edit: July 31, 2016, 04:35:44 pm by Random_Dragon »
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MehMuffin

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Re: What's going on in your fort?
« Reply #48061 on: July 31, 2016, 06:31:31 pm »

Fourteen lives have been lost since the breach of the caverns. I think the crocodile corpses have removed a lot of dwarfs from their limbs and now those dwarfs, their limbs, and the crocodiles are all coming up the stairs as zombies together to kill everyone else. I think?

EDIT: I DON'T KNOW HOW IT HAPPENED, BUT SOME FUCKER KILLED THE GIANT MONARCH BUTTERFLY I'D BEEN SAVING. THIS ISN'T DIFFICULT GUYS. I JUST WANTED A FUCKING BUTTERFLY.

EDIT2: it appears that all the zombies are from the three nonexistant ambushes I saw on embark--there are a shitton of antman corpses down here.
« Last Edit: July 31, 2016, 06:42:04 pm by MehMuffin »
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Random_Dragon

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Re: What's going on in your fort?
« Reply #48062 on: July 31, 2016, 06:50:50 pm »

And now the crundles in the third cavern layer are acting up. Sent the newly-equipped spearkobolds down to secure the area while I extract more glorious blue goodness. I think while I ponder further balance shenanigans, I might end this fort with opening up hell, and seeing how well raw adamantine spears and arrows fare against demons.
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Random_Dragon

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Re: What's going on in your fort?
« Reply #48064 on: July 31, 2016, 07:26:47 pm »

probably not very

If I hadn't set the max edge high enough to be usable for stone weapons, yeah. :V

Though the lack of decent armor and kobolds being snack-sized would fuck me over worse.
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TheFlame52

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Re: What's going on in your fort?
« Reply #48065 on: July 31, 2016, 07:27:03 pm »

And now the crundles in the third cavern layer are acting up. Sent the newly-equipped spearkobolds down to secure the area while I extract more glorious blue goodness. I think while I ponder further balance shenanigans, I might end this fort with opening up hell, and seeing how well raw adamantine spears and arrows fare against demons.
Son you are barely holding your own against regular cavern critters.

Random_Dragon

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Re: What's going on in your fort?
« Reply #48066 on: July 31, 2016, 07:28:27 pm »

Son you are barely holding your own against regular cavern critters.

Correction, I am barely holding my own against fucking troglodytes. Crundles I can handle. :V
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Daris

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Re: What's going on in your fort?
« Reply #48067 on: July 31, 2016, 09:40:45 pm »

Son you are barely holding your own against regular cavern critters.

Correction, I am barely holding my own against fucking troglodytes. Crundles I can handle. :V

How is a troglodyte not a regular cavern critter?
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Fleeting Frames

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Re: What's going on in your fort?
« Reply #48068 on: July 31, 2016, 10:03:26 pm »

Apparently I have implemented a near-perfect werecreature capture system, because Mansionvipers now has three weres in captivity.  I mean, I knew it would work, but I didn't know it would work this well.  We now have a weretortoise, a wererat (not the same one that savaged my dogs some years back, which means there is at least one more out there) and a weresquirrel.

This is quite interesting to me, given that trapavoid ambushers are kind of a complication to my desire of always-open entrances with 0 casualties. With open doors, how do you prevent whatever else shows up from killing the dogs? Those same cage traps?

I'm now imagining open-air dogs on chain viewed through fortifications + windows, with the only path to dogs being through a long-ass labyrinth in soil.
« Last Edit: July 31, 2016, 10:05:11 pm by Fleeting Frames »
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scourge728

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Re: What's going on in your fort?
« Reply #48069 on: July 31, 2016, 10:04:36 pm »

welp one of my military dwarves became the king via inheritance but I'm not the capital so XD

Khorin Athol

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Re: What's going on in your fort?
« Reply #48070 on: August 01, 2016, 02:32:37 am »

Today my dwarves elected a mayor that "has a poor ability to manage or understand social relationships" and "quite poor focus".

Good use of democracy, Urist McFuckwits.
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Wolzly

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Re: What's going on in your fort?
« Reply #48071 on: August 01, 2016, 02:41:41 am »

Humans came with some news, there's a new overlord on the block...



I wonder if he commands oompa-loompas?
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Random_Dragon

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Re: What's going on in your fort?
« Reply #48072 on: August 01, 2016, 02:47:46 am »

How is a troglodyte not a regular cavern critter?

True, I guess it's more "intelligent pests" versus "wildlife" really. But yeah, troglodytes have been pure hell. D:
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Yerland

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Re: What's going on in your fort?
« Reply #48073 on: August 01, 2016, 04:13:45 am »

Killed a Forgotten beast that warned "Beware of its deadly blood" or something like that. Didn't have much choice so my macedwarfs had to go smash it(curbstomp battle). Luckily the effects seem not to be fatal as none of my dwarfs have died to anything other than accidents and none of them show up as having injuries in the health tab. The only effect I can tell is that anyone whom comes in contact with the beast's blood will permanently bleed, but not to a point that it is lethal to even my cats(judging by the trails of cat blood and lack of dead cats).
 So other than one of my squads painting everything red with their own blood wherever they go, things are going good in BellBasements, not bad for my first Fortress.
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Daris

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Re: What's going on in your fort?
« Reply #48074 on: August 01, 2016, 05:39:37 am »

This is quite interesting to me, given that trapavoid ambushers are kind of a complication to my desire of always-open entrances with 0 casualties. With open doors, how do you prevent whatever else shows up from killing the dogs? Those same cage traps?

Thus far we've only had weres and a minotaur; population is still low at 54.  I moved the dog pasture backward about 5 tiles, so that they are not visible to something standing at the door, and now the weres don't barge through the doors anymore.  They stand there trying to destroy the door instead.

Here is the setup:

Spoiler (click to show/hide)

There's nothing exceptional here.  Weres are unusual in trapavoid creatures in that they ambush.  However, here is my FB destruction channel:

Spoiler (click to show/hide)

That corridor is full of upright steel spikes, but they are retracted so you can't see them.

It would be pretty simple to combine the two so that the setup catches both weres and titans.
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