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Author Topic: What's going on in your fort?  (Read 3950668 times)

wierd

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Re: What's going on in your fort?
« Reply #48465 on: September 21, 2016, 01:39:12 am »

UNACCEPTABLE.

That is what a ballista pointing down the hallway is supposed to fix. When the military fails, the siege engineer shoots the big pointy bit down the hall.
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Libash_Thunderhead

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Re: What's going on in your fort?
« Reply #48466 on: September 21, 2016, 01:55:04 am »

FUN!!

Spoiler (click to show/hide)

This is what happens when you are too confident about your military and traps...

Over 250 goblins + beak dogs + trolls, too many for my 3 squads of dwarves and 70 some cage traps. Only a spearmaster survived, so I had to use civillians eventually.

Actually most of them were sitting in the taverns drinking with the queen when the bad news arrived. Most of them ran for their lives and began to vormit when they saw the sun, some of them joined the army(or whatever left of it) and fought the goblins. The last few elite soldiers who were badly wounded rushed out of the hospital and joined their fellow dwarves. Eventually they won, but a spearmaster was the only survivor of the old military.

But things had not died down, the dwarves thought the goblins were gone so they moved out to bury the dead, when a goblin lahser and a goblin hammerman suddenly ambushed them, they killed many civillians and murdered the spearmaster in the hospital. Without leaders, the civillians lost the will to fight, they fell to the two goblins one by one.

Eventually, after killing a dozen of helpless dwarves, the hammer goblin was beanten to death by a couple of drunkards when he tried to raid the tarverns...
As for the lasher goblin, he decided to visit the caverns but fell into a cage trap and was captured alive.

The slaughter finally stopped, but the dwarves would remember that day, they would tell the horror story of the goblin lasher, Zolak Vicecontained the Green Day.
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Salmeuk

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Re: What's going on in your fort?
« Reply #48467 on: September 21, 2016, 03:23:47 am »

-snip-

Was every member of your squads legendary? Color me surprised because I have yet to see a legendary everything fall in regular combat, though they have been wounded.

Warblisters survives, though no one is happy about it. The constant deluge of elf blood has put a damper on everyone's spirits. One particular dwarf felt so terrible, he claimed a butchers shop:

Spoiler (click to show/hide)

Then he just stood there. I had no bones. Well, at least it isn't a fell mood, I thought. However, having only a chicken and a cat, I had a tough choice of victim. Except not, because no matter how cute they are, cats don't lay eggs.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

And then, he was done:

Spoiler (click to show/hide)

A trashy bracelet?? And he isn't even that much happier because of it.

He's been banished outside and told that if he ever wants to step foot underground again, he needs to supply us with a new cat.

In the meantime, a covered walkway is under construction to save the sanity of everyone else. Check it out here!
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Libash_Thunderhead

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Re: What's going on in your fort?
« Reply #48468 on: September 21, 2016, 03:33:57 am »

Was every member of your squads legendary? Color me surprised because I have yet to see a legendary everything fall in regular combat, though they have been wounded.
16 of them.
But you are right, that in previous versions, it was hard for legendary soldiers to fall. Currently, well, they get tired easily and die.



Another vile force or darkness arrived right after the dwarves cleaned out the battle field...
« Last Edit: September 21, 2016, 04:25:52 am by Libash_Thunderhead »
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Th4DwArfY1

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Re: What's going on in your fort?
« Reply #48469 on: September 21, 2016, 08:16:29 am »

Seal yourself in?
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Libash_Thunderhead

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Re: What's going on in your fort?
« Reply #48470 on: September 21, 2016, 08:21:20 am »

Seal yourself in?
Yeah, that was what I did for the second siege.
They left by themselves.
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Cynicalsob

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Re: What's going on in your fort?
« Reply #48471 on: September 21, 2016, 08:55:50 am »

I embarked on a dragons lair, earlier had an E.L.E with a forgotten beast as i forgot to close the wellrooms when it appeared and it killed 90% of the population.
Time goes on more worthless slaves migrate i got dragonbreeding setup with the original pair their 6 children and their soon to hatch 14 children all is fine and dandy.

Then this happens
Spoiler (click to show/hide)
Its not one of mine its a wild one.

-edit-
The last moments of 14 dwarves who were hopelessly trapped in the upper levels of the enterance tower
Spoiler (click to show/hide)

The first casualty Tobul Tahakablel, you shall immediately be forgotten for you were a meaningless cog in the machinery
Spoiler (click to show/hide)

I love the smell of burning dwarves in the morning
Spoiler (click to show/hide)
« Last Edit: September 21, 2016, 09:18:38 am by Cynicalsob »
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Fleeting Frames

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Re: What's going on in your fort?
« Reply #48472 on: September 21, 2016, 10:44:22 am »

Aw. Could have made distraction sacrifice with a different dwarf removing the up/down stairs.

Nevertheless, that's one skidding fortress.

ShinQuickMan

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Re: What's going on in your fort?
« Reply #48473 on: September 22, 2016, 09:48:57 pm »

Huh. Didn't realize how much more dangerous danger rooms actually are now that injuries can occur from overextended skin and limbs and such. Even the strongest metal armors and clothing did little to alleviate this...
Do they still work? I thought Toady changed them.

From what I understand, spear-trap danger rooms still work for weapon training, armor training, and dodging, just not as efficiently as they used to (on top of being more, well, dangerous, as I found out). They no longer train fighting at all, and likewise don't train observation and I believe discipline. Similarly, I'm certain Shafts of Enlighment are no longer significant for powerleveling, and I believe Coinstar rooms are likewise defunct.
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Fleeting Frames

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Re: What's going on in your fort?
« Reply #48474 on: September 23, 2016, 12:32:05 am »

They probably work on shield training* as well, though I'd guess "still work" need not apply to 43.04 due neck twisting on impact.

*notable because blunt (warhammer, requires animal), edged (pick, axe, spear, sword), dodge(lowest-roller minecart), armor (attacking with improper weapon, though requires animal) can all be micro-trained without sparring or repeating spears.

NJW2000

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Re: What's going on in your fort?
« Reply #48475 on: September 23, 2016, 08:03:55 am »

Journal of Minesly

Finally, having taken over the brewing myself, we have drink! Potato wine, not from a real dwarven underground farm, and brewed in the open and polluted by rainwater, so disgusting bilge at best, but it's a step towards civilisation for this hole in the ground nonetheless! Ah, summer. Wonder if the crew will be able to spend winter indoors... oh right. Just as we're setting up some bedrooms, a pack of hungry migrants arrive. And leading them is a fucking fish dissector. We made the last fish cleaner a herbalist because he wasn't up to the job, obviously, how kind of the capital to send us someone truly skilled in the art of cutting up pond turtles and shellfish. Still, a weaponsmith arrived... not too shabby, either. All is grand, apart from the lack of chairs, cooked food and the horrifying presence of lungfish where you least expect them.

Two of the children migrants are always playing make-believe on the exact spot the wagon dropped them off on, only leaving it to eat and drink. Perhaps they hope someone will take them back to the mountainhome away from this rainy and primitive pit, so they can speak to their fifty close relatives, all of whom they claim to miss dearly. Don't I know the feeling.

~Dobar Cudgelcarry, Expedition Leader
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I'm not around much anymore. I'll still check PMs though.

ShinQuickMan

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Re: What's going on in your fort?
« Reply #48476 on: September 23, 2016, 08:25:33 am »

They probably work on shield training* as well, though I'd guess "still work" need not apply to 43.04 due neck twisting on impact.

*notable because blunt (warhammer, requires animal), edged (pick, axe, spear, sword), dodge(lowest-roller minecart), armor (attacking with improper weapon, though requires animal) can all be micro-trained without sparring or repeating spears.

Oh, right. Shields work as well. Forgot about that.

To wit, there are certain size thresholds that make limb/skin pulling blows from spear traps much less damaging, if not impossible, though those are passed only from very large creatures, like the larger animal men. I hypothesize there are also skill and attribute thresholds as well, but these, I think, would require an already highly skilled dwarf, if not a skilled vampire.
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Evans

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Re: What's going on in your fort?
« Reply #48477 on: September 23, 2016, 12:44:10 pm »

My plan of infecting invading captives with werecurse just failed.

Incredibly, siegers are NOT HOSTILE against werecursed and transformed sieger of their own specie  >:(
Dammit! I will need to capture more animal men and infect them only to infect invaders..... this is getting annoying.
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getlost.lua # How to get rid of tavern guests
function getlost ()
   local unit = dfhack.gui.getSelectedUnit (true)
   unit.flags1.forest = true
end
getlost ()

Iamblichos

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Re: What's going on in your fort?
« Reply #48478 on: September 23, 2016, 01:15:29 pm »

I keep forgetting that reanimating biomes are functionally unplayable until Toady fixes the unkillable unhittable "head hair" zombies, or DFHack ever gets around to updating for the latest version.  Another promising fort lost to stupidity.
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Evans

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Re: What's going on in your fort?
« Reply #48479 on: September 23, 2016, 01:33:10 pm »

use dfhack command "exterminate undead" to get rid of your troubling hairs.

don't let neither bugs nor hair defeat you!
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getlost.lua # How to get rid of tavern guests
function getlost ()
   local unit = dfhack.gui.getSelectedUnit (true)
   unit.flags1.forest = true
end
getlost ()
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