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Author Topic: What's going on in your fort?  (Read 5856290 times)

NJW2000

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Re: What's going on in your fort?
« Reply #49260 on: January 15, 2017, 10:14:52 am »

A large rat is trying to drink itself to death using booze we left in the caverns.
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One wheel short of a wagon

MehMuffin

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Re: What's going on in your fort?
« Reply #49261 on: January 15, 2017, 10:46:40 am »

The merchants wouldn't trade after that, they said they were setting up still.

They probably saw/heard part/all of the carnage and are wondering how to turn a profit without pissing your fort's residents off at the same time :P

I just had a set of merchants like this who arrived as usual and turned around literally ten feet into the map before running off it was quite irrittating
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anewaname

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Re: What's going on in your fort?
« Reply #49262 on: January 15, 2017, 07:35:55 pm »

Butchering also panics animals that see it, including merchant animals.
It upsets tame animals too. Some 200 turkeys were mass-butchered in the nest room and the 10 remaining birds all had blinking down-arrows.
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How did I manage to successfully apply the lessons of The Screwtape Letters to my perceptions of big grocery stores?

XZell

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Re: What's going on in your fort?
« Reply #49263 on: January 15, 2017, 08:07:04 pm »

Just now, in my fortress, a possessed Urist creates a paradox figurine:


 :o
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TheFlame52

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Re: What's going on in your fort?
« Reply #49264 on: January 15, 2017, 08:17:33 pm »

That's actually a rather common occurrence. What's really rare are two artifacts with images of each other on them.

MehMuffin

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Re: What's going on in your fort?
« Reply #49265 on: January 15, 2017, 08:39:33 pm »

That's actually a rather common occurrence. What's really rare are two artifacts with images of each other on them.

The real trick is two that both have images of the others' making on them.

EDIT: Does anyone know if there's a way to reduce the number of fucking visitors my tavern is getting? It's more than the population of my fort and hella annoying (this is just the half of the list that's below my current horde of visiting giant dingos:

« Last Edit: January 15, 2017, 08:54:31 pm by MehMuffin »
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TheFlame52

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Re: What's going on in your fort?
« Reply #49266 on: January 15, 2017, 09:17:24 pm »

That's actually a rather common occurrence. What's really rare are two artifacts with images of each other on them.
The real trick is two that both have images of the others' making on them.
I think we just said the same thing two different ways.

Libash_Thunderhead

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Re: What's going on in your fort?
« Reply #49267 on: January 15, 2017, 09:41:31 pm »

The princess of the elf civ is a wood burner. ::)
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Fleeting Frames

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Re: What's going on in your fort?
« Reply #49268 on: January 15, 2017, 10:10:30 pm »

@MehMuffin: I think best way is to set visitor cap to what you actually want it to be and wait till they go away.

Unless you don't mind killing them. In that case, be creative (but remember to set cap, or you'll just get more).

Ironfang

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Re: What's going on in your fort?
« Reply #49269 on: January 15, 2017, 10:38:24 pm »

The princess of the elf civ is a wood burner. ::)

Obviously she is an undertaker of sorts. She probably burns the corpses of dead trees. I presume they scatter the ashes across their fields while weeping. The elves then start tell stories about the tree, and all the good years it had. They then go into morning.

They would do this for each and every tree.
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Libash_Thunderhead

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Re: What's going on in your fort?
« Reply #49270 on: January 15, 2017, 11:07:10 pm »

The goblin diplomat of the humans meets the goblin duke of the dwarves

Greetings, noble dwarf. There is much to discuss. 8)


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MehMuffin

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Re: What's going on in your fort?
« Reply #49271 on: January 15, 2017, 11:08:14 pm »

@MehMuffin: I think best way is to set visitor cap to what you actually want it to be and wait till they go away.

Unless you don't mind killing them. In that case, be creative (but remember to set cap, or you'll just get more).

Well the wereelephant dealt with a fair number of them. Which was also convenient because I had no military to speak up and it went straight to the tavern, got dogpiled by visiting soldiers, and immediately murdered. Hard to tell if anyone got bit so I suppose I'll find out next full moon.

Meanwhile I'm still waiting for the magma to melt out of the fucking windmill power supply chain so I can finally pump the moat full of magma.
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muldrake

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Re: What's going on in your fort?
« Reply #49272 on: January 16, 2017, 02:16:30 pm »

I just had a set of merchants like this who arrived as usual and turned around literally ten feet into the map before running off it was quite irrittating

Is there a way to prevent that sort of nonsense?  It's pretty erratic when this happens.  I've had them run away from some single dead animal but other times, they'll wander right through a charnel house hip deep in mangled corpses without an issue.
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MehMuffin

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Re: What's going on in your fort?
« Reply #49273 on: January 16, 2017, 02:59:07 pm »

I just had a set of merchants like this who arrived as usual and turned around literally ten feet into the map before running off it was quite irrittating

Is there a way to prevent that sort of nonsense?  It's pretty erratic when this happens.  I've had them run away from some single dead animal but other times, they'll wander right through a charnel house hip deep in mangled corpses without an issue.

I don't think so, unless maybe you statue off the map and make a clear road for them that you keep clean.

In other news, the current situation is best summed up by a farmer:

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StagnantSoul

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Re: What's going on in your fort?
« Reply #49274 on: January 16, 2017, 07:27:43 pm »

Decided to get back into DF since my internet is kill... Embarked on a random tile because I couldn't remember what my old favourite site used to be. First thing that happens? A hydra pops out of the cave beside the wagon and kills everyone but the guy chasing a dog chasing an alligator trying to pasture it... A little welcome back from DF?
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