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Author Topic: What's going on in your fort?  (Read 3163967 times)

escondida

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Re: What's going on in your fort?
« Reply #49995 on: April 19, 2017, 11:15:10 pm »

Which reminds me: never, ever try the "William of Normandy" archers to the front tactic.

If anything, it's hard to keep archers off the front lines; like every military dwarf, they have an unfortunate tendency to rush straight at the enemy with no regard for tactics.

I can now add two human diplomats and a merchant caravan's crossbowhuman to the fort's list of slain humans; with any luck, I'll be at war with them in a couple of years. I hate to put more burden on the Dwarven caravan, of course; the fort generates a lot of garbage that some fool needs to haul away. On the other hand, this does mean that I can pay 50000 for a handful of clay, so that hopefully they will bring more next year.

Adamantine clothing production is still going, albeit slowly. It's already shown some benefits besides immutability (with the dfhack plugin that fixes the bug making it wear out): a couple of civilian lives have been saved by its remarkable deflective power.

Slaying all the human visitors led to a brief uptick in pregnancies before visitors once more bloated the fort's population to meet the population cap.

For the first couple of years, both human and dwarven caravans (alas, there are no nearby elves) brought great books. After that, they have exclusively brought passable, amateurish, hackish garbage, despite my paying extremely well for the great works and only the great works. Fortunately, the Great Library has attracted enough scholars since then to be producing (apparently) the only great scientific and literary works in the world.
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5crownik007

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Re: What's going on in your fort?
« Reply #49996 on: April 19, 2017, 11:29:38 pm »

It turns out that 67 out of 93 citizens in my human fort are worshipers of Ufsmat, depicted as a female human associated with suicide, death, disease and deformity, which gives them some lovely tasks when they go to the temple, like:



So... A sickly goth chick who cut her own face?

And a town that refuses to military?

Are you sure these people didn't show up precisely to commit suicide?

EDIT: if you just straight set humans to be playable, you'll lack lots of needed nobles/admins/military officers.
Yeah, I straight up set humans to be playable, no further modding, and I'm aware of the nobility deficit, but I'm playing it.
Progress on my saferoom is going well.
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The Soviet invasion of the Reich fort in arena. Soviets won despite... that.
---------------------------
GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

bloop_bleep

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Re: What's going on in your fort?
« Reply #49997 on: April 20, 2017, 01:10:09 am »

I'm not even certain I have any materials that would hold up, maybe if I built the bridge out of steel and used steel mechanisms?

First of all, BRIDGES CAN BE DESTROYED? WAAAAT
Also, dragonfire is over 4 times hotter than magma, so IIRC, only candy can withstand it, but it too can melt after repeated bursts.
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TheFlame52

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Re: What's going on in your fort?
« Reply #49998 on: April 20, 2017, 08:42:59 am »

I'm not even certain I have any materials that would hold up, maybe if I built the bridge out of steel and used steel mechanisms?

First of all, BRIDGES CAN BE DESTROYED? WAAAAT
Also, dragonfire is over 4 times hotter than magma, so IIRC, only candy can withstand it, but it too can melt after repeated bursts.
Dragonfire is hot enough to BOIL TUNGSTEN.

Madman198237

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Re: What's going on in your fort?
« Reply #49999 on: April 20, 2017, 08:52:00 am »

snip
Dragonfire is hot enough to BOIL TUNGSTEN.

Well, crap.

Anybody got like a forcefield generator lying around?
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Nikita

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Re: What's going on in your fort?
« Reply #50000 on: April 20, 2017, 12:16:10 pm »

snip
Dragonfire is hot enough to BOIL TUNGSTEN.

Well, crap.

Anybody got like a forcefield generator lying around?

Equipped shields can withstand dragonfire, because Dwarven courage burns even hotter.
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Madman198237

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Re: What's going on in your fort?
« Reply #50001 on: April 20, 2017, 01:06:50 pm »

No, clearly. It must because there is no such thing as a !!Shield!! (Equipped).
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latias1290

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Re: What's going on in your fort?
« Reply #50002 on: April 20, 2017, 01:50:18 pm »

I've had lord/lady consorts visiting before, but I just had the King Consort visit.

I feel honored.
« Last Edit: April 20, 2017, 02:36:19 pm by latias1290 »
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

callisto8413

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Re: What's going on in your fort?
« Reply #50003 on: April 20, 2017, 08:32:31 pm »

I don't know what to say about this...



This is truly the most complex video game EVER if the virtual minds within it are thinking about alternate history!
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Derpy Dev

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Re: What's going on in your fort?
« Reply #50004 on: April 20, 2017, 09:23:36 pm »

Equipped shields can withstand dragonfire, because Dwarven courage burns even hotter.

You mind me putting this in my signature?

TheFlame52

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Re: What's going on in your fort?
« Reply #50005 on: April 20, 2017, 10:50:18 pm »

Equipped shields can withstand dragonfire, because Dwarven courage burns even hotter.
You mind me putting this in my signature?
Never, in over five years on this forum, have I ever seen anyone be offended by a sigging. Quite the opposite actually. Most people love it.

bloop_bleep

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Re: What's going on in your fort?
« Reply #50006 on: April 21, 2017, 12:11:45 am »

And this is the first time I've actually seen someone request to sig something.
I've seen sig requests lots of times in old threads, but never in the present time.
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Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

muldrake

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Re: What's going on in your fort?
« Reply #50007 on: April 21, 2017, 04:10:33 am »

I like to use N to label each lever, so if I cannot remember I can just read the label.
Cavern bridge
Other cavern bridge
Cavern door (that is actually a bridge)
Trap out (now was the the part facing toward the surface or the fortress?)
North cavern block (that's south of the other three cavern doors above)
South cavern block (that's in cavern 3 whereas everything else is in cavern 1)

Using N is a great idea. Just make sure to actually label things half-decently...

Instead of labeling bridges, I like to make a rock mechanism at the same time as the bridge, and out of the same material, then make the lever from that mechanism.

Then they're color coded.  The rutile lever opens the rutile bridge, the granite lever opens the granite bridge, etc.  If I try to get fancier I always forget what my dumb labeling scheme means when I have to use it.
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NJW2000

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Re: What's going on in your fort?
« Reply #50008 on: April 21, 2017, 06:53:41 am »

Axelords are popping up.

I also got the Planepacked fruit salad bug, 60 prepared meals worth about 80,000.


EDIT: Fourth fucking gem mood. Out of four. This is starting to annoy me.

EDIT 2: How the hell do you make a bed out of yellow zircon?
« Last Edit: April 21, 2017, 08:13:40 am by NJW2000 »
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Nikita

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Re: What's going on in your fort?
« Reply #50009 on: April 21, 2017, 09:11:34 am »

Equipped shields can withstand dragonfire, because Dwarven courage burns even hotter.

You mind me putting this in my signature?

Do it :D
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