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Author Topic: What's going on in your fort?  (Read 3052014 times)

scourge728

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Re: What's going on in your fort?
« Reply #50400 on: June 24, 2017, 12:55:02 am »

So on a different fortress, I have that pokemon mod installed, and I got a notification about a zorua only for it to be INSTANTLY caught in a cage trap

Derpy Dev

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Re: What's going on in your fort?
« Reply #50401 on: June 24, 2017, 08:07:07 am »

I'm not aware of one either, but I'd just like to point out that that's not the only place you can find commands. Here is the list of all scripts, and here is the list of plugins. The search feature is also useful.

It turns out that there's a script (modtools/spawn-flow) that creates smoke, so I'd expect the reverse to be possible, but I don't know if anyone's written a script to do it.

I never knew those pages were a thing. Thanks!

Maul_Junior

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Re: What's going on in your fort?
« Reply #50402 on: June 27, 2017, 09:01:10 am »

It's a forgotten beast. I thought/hoped it was a titan, a specific FB is way less likely to show up at my fort (though it is a smaller sized world).
Actually, it might. Creatures can attack your fort no matter where they come from. Bastiongate killed or captured every single FB in the world.

......

I.......

have a sudden need to make a fort whose sole purpose is to create a zoo (complete with gem or glass windows) of as many megabeasts, Forgotten Beasts, etc as possible. Stated goal is to capture: Killing (or allowing) even a single (on-Fortress map) Forgotten Beast is considered a tragedy.

Dwarves are replaceable. Forgotten Beasts are not.

......

no, not just Mega/FB Zoo.

ALL OF THE THINGS zoo.

Spoiler (click to show/hide)
« Last Edit: June 27, 2017, 09:07:18 am by Maul_Junior »
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Quote from: Meph
I didn't actually say this.

Quote from: smurfingtonthethird
there is nothing funnier than watching a goblin army get assaulted by hundreds of war chickens.

Any new discovery, sufficiently weaponize, is indistinguishable from !!FUN!!

Derpy Dev

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Re: What's going on in your fort?
« Reply #50403 on: June 27, 2017, 09:37:38 am »

......

I.......

have a sudden need to make a fort whose sole purpose is to create a zoo (complete with gem or glass windows) of as many megabeasts, Forgotten Beasts, etc as possible. Stated goal is to capture: Killing (or allowing) even a single (on-Fortress map) Forgotten Beast is considered a tragedy.

Dwarves are replaceable. Forgotten Beasts are not.

......

no, not just Mega/FB Zoo.

ALL OF THE THINGS zoo.

Spoiler (click to show/hide)

Make it and call it the Fort of Beasts.

Altaree

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Re: What's going on in your fort?
« Reply #50404 on: June 27, 2017, 12:27:31 pm »

So during a routine goblin siege, I noticed one of my 2 legendary Weaponsmiths was in a fey mood, with three shiny blue wafers in his forge. Grateful for fresh live fire targets for my all female scholar Xbow squad, I finish of the siege and wait with baited breath for Sigun's glorious culmination of his life's work.

And then this:
     

My "F*** YOU SIGUN!" resounded through the neighborhood and startled my wife. Keep in mind, this is after a candy ring, a candy amulet, AND a candy mace. At first, Sigun was going to die from magma, but then I thought of a better plan. Burrow him in, lock him off, and build an arena. He has until I finish my inn to forge his own armor, and train himself. The inn's opening ceremony will be one on one gladiatorial combat with the previous live-fire targets, culminating in a battle with my captured dragon. If he lives, then he will have proved his creations worth. If not, well, he should have made something useful. Either way, I'm sure it will provide excellent entertainment for the opening festivities.

That is the perfect weapon for a hammerer!  Instead of "*BONK*" you get "*dink*".
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Dan Pearson:
This is a game which calculates the volume of blood in every creature it generates so it knows how much alcohol it would have to consume to get drunk, an update which, remarkably, ended up covering people's fortresses in cat vomit.

Dunamisdeos

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Re: What's going on in your fort?
« Reply #50405 on: June 27, 2017, 12:56:05 pm »

Give to anyone who needs hammer training and make em' fight an unarmed goblin. Lots of xp.
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Derpy Dev

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Re: What's going on in your fort?
« Reply #50406 on: June 27, 2017, 03:54:16 pm »

Give to anyone who needs hammer training and make em' fight an unarmed goblin. Lots of xp.

Are you kidding me he has a Colosseum where the gladiators forge their own weapons and test them in combat. Way better than practicality.

Dunamisdeos

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Re: What's going on in your fort?
« Reply #50407 on: June 27, 2017, 04:06:36 pm »

Give to anyone who needs hammer training and make em' fight an unarmed goblin. Lots of xp.

Are you kidding me he has a Colosseum where the gladiators forge their own weapons and test them in combat. Way better than practicality.

+1
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

lethosor

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Re: What's going on in your fort?
« Reply #50408 on: June 28, 2017, 04:57:20 pm »

Here is a smoke-removal script, for anyone else who was following the smoke discussion on the last page and was interested.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Derpy Dev

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Re: What's going on in your fort?
« Reply #50409 on: June 28, 2017, 05:31:35 pm »

Currently I am working on my first above-ground fortress. Nothing much has happened yet, save for a few pesky giant vultures. The ultimate goal is to slay the forest titan known as HawkWasps that is currently ruling this world. This will be fun.

Symmetry

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Re: What's going on in your fort?
« Reply #50410 on: June 29, 2017, 07:01:39 pm »

I embarked on an evil biome, hid unground and watched all the unholy soot pass by without a care.

Built up a bit, then in summer some migrants arrive.  And unholy soot spawns on top of them.

They drowsily climb down the hatch, and I see they're all rotting and blind.
My surgeon leaps in to action, trying to remove the rot.

A bit later the first one dies to blood loss.  Oh well surgeon, you tried.
Second one lasts a bit longer, dies of blood loss.
Third one..I look and the surgeon is now a master surgeon.
The patient dies still but it takes a while.

Last one now.  He's on the operating table for ages, the surgeon is now a legendary surgeon.  Legendary 2.  Legendary 3. 

I noticed e the rot in the patients body is minor rot instead of advanced.  Is is possible?
No, it jumps back up to moderate.

I have a look in df hack, it says " permanent necrosis power 100"
Oh well!

Eventually the last migrant dies of blood loss.  Im not sure if the syndrome goes away if the unholy.soot is.washed off, but I think amputation is the only way.

Pets keep trailing around rotten feet.   Im making lots of leather boots and gloves now.  Well see how long.we last.
At least seiges would be fun.
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Derpy Dev

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Re: What's going on in your fort?
« Reply #50411 on: June 29, 2017, 07:52:43 pm »

I embarked on an evil biome, hid unground and watched all the unholy soot pass by without a care.

Built up a bit, then in summer some migrants arrive.  And unholy soot spawns on top of them.

They drowsily climb down the hatch, and I see they're all rotting and blind.
My surgeon leaps in to action, trying to remove the rot.

A bit later the first one dies to blood loss.  Oh well surgeon, you tried.
Second one lasts a bit longer, dies of blood loss.
Third one..I look and the surgeon is now a master surgeon.
The patient dies still but it takes a while.

Last one now.  He's on the operating table for ages, the surgeon is now a legendary surgeon.  Legendary 2.  Legendary 3. 

I noticed e the rot in the patients body is minor rot instead of advanced.  Is is possible?
No, it jumps back up to moderate.

I have a look in df hack, it says " permanent necrosis power 100"
Oh well!

Eventually the last migrant dies of blood loss.  Im not sure if the syndrome goes away if the unholy.soot is.washed off, but I think amputation is the only way.

Pets keep trailing around rotten feet.   Im making lots of leather boots and gloves now.  Well see how long.we last.
At least seiges would be fun.

Well that's terrible.

Fleeting Frames

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Re: What's going on in your fort?
« Reply #50412 on: June 29, 2017, 10:11:18 pm »

Rotting clouds. I have less harmful ones in my current embark. If your surgeon manages to exercise all rot, the dwarf will be healthy again, barring infection.

As for sieges, the first time one gets caught, all their weapons will be coated. Unfortunately, I believe the effect is tad too slow and local to truly affect melee combat, though a single rotting wound can cause a fatal infection if you wait a bit.

A more interesting question might be: If a dwarf eats dust-coated food, what rots? I know they may least pull a recover wounded request on this...

MrLurkety

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Re: What's going on in your fort?
« Reply #50413 on: June 29, 2017, 10:31:14 pm »

It's a forgotten beast. I thought/hoped it was a titan, a specific FB is way less likely to show up at my fort (though it is a smaller sized world).
Actually, it might. Creatures can attack your fort no matter where they come from. Bastiongate killed or captured every single FB in the world.

......

I.......

have a sudden need to make a fort whose sole purpose is to create a zoo (complete with gem or glass windows) of as many megabeasts, Forgotten Beasts, etc as possible. Stated goal is to capture: Killing (or allowing) even a single (on-Fortress map) Forgotten Beast is considered a tragedy.

Dwarves are replaceable. Forgotten Beasts are not.

......

no, not just Mega/FB Zoo.

ALL OF THE THINGS zoo.

Spoiler (click to show/hide)
If this works, I will nominate this for the hall of legends. PM me if you make a thread.
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I'm not an expert on the political climate but I'm pretty sure that politicians don't join armies and invade dwarven fortresses.

bloop_bleep

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Re: What's going on in your fort?
« Reply #50414 on: June 29, 2017, 10:37:35 pm »

It's a forgotten beast. I thought/hoped it was a titan, a specific FB is way less likely to show up at my fort (though it is a smaller sized world).
Actually, it might. Creatures can attack your fort no matter where they come from. Bastiongate killed or captured every single FB in the world.

......

I.......

have a sudden need to make a fort whose sole purpose is to create a zoo (complete with gem or glass windows) of as many megabeasts, Forgotten Beasts, etc as possible. Stated goal is to capture: Killing (or allowing) even a single (on-Fortress map) Forgotten Beast is considered a tragedy.

Dwarves are replaceable. Forgotten Beasts are not.

......

no, not just Mega/FB Zoo.

ALL OF THE THINGS zoo.

Spoiler (click to show/hide)

Construct a tavern around the containment cells, and create a system that periodically feeds a captured goblin invader to a randomly selected beast. Surround the containment cells with fortifications and windows, so that the visitors can see the beasts but the beasts can't shoot anything at the visitors. I'd also vote for hall of legends if this gets built. Once you have captured every beast in the world, pit them all together in an epic arena battle and murder the survivors, so that there are no more mythical abominations to haunt the world.
« Last Edit: June 29, 2017, 10:40:35 pm by bloop_bleep »
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