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Author Topic: What's going on in your fort?  (Read 3201651 times)

Fleeting Frames

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Re: What's going on in your fort?
« Reply #50370 on: July 02, 2017, 08:40:23 pm »

@Maul Junior: Heh. Neat scenario, though requires suitably advantageous ground for webber/duster to kill dwarves with decades of training. Though you'd make larger splash on the world if you feed histfig kills to hfs so they'd become histfigs themselves, larger still if you bred and danger-roomed them (I think they were intelligent), then abandoned the fort in the middle of human city as to keep them all alive.

Also, I'd say high savagery, preferably with good-evil border. There's only handful of creatures with good or evil alignment - mountain has just 1, iirc, and megabeasts will come to you from whenever, even from over ocean - while almost every mundane species has a giant/animal people equivalent (I kinda want to histfig and train a group of raven men and women, use tweak -makeown on them and etc, then kill all dwarves, set strict popcap to 1 and call it Tengu Fortress).

That said, you can only have at most 9 biomes in an embark while getting the full list of creatures requires 13, so you'll have to pick and choose.

@Staalo: Sounds like a quick challenge. Maybe I'll try to see if I can get a monster island gen with evil biome and all civs+tower one day.

5crownik007

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Re: What's going on in your fort?
« Reply #50371 on: July 04, 2017, 12:20:21 am »

Human fort died.
Between the fact that I drown half the population in a pit for worshipping a suicide god, the fact we couldn't create a military, and the lack of food, everyone died.
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ZM5

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Re: What's going on in your fort?
« Reply #50372 on: July 04, 2017, 01:45:25 am »

Human fort died.
Between the fact that I drown half the population in a pit for worshipping a suicide god, the fact we couldn't create a military, and the lack of food, everyone died.
I'm wondering if that's actually gonna become a thing at some point in worldgen - religious cults making sites and then doing crazy stuff in there related to their sphere of worship, i.e mass suicides like this in order to honor their suicide god.

Fluffy

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Re: What's going on in your fort?
« Reply #50373 on: July 04, 2017, 08:31:11 am »

Reanimating biome, on first cavern level there is forgotten beast dead or alive fighitng constantly, on second there is a horde of zombie cave dragons ft. crundle piece party. Waiting for 1\7 magma to evaporate to continue pumping to second layer. Watching at plump helmet men traveling via wall crawling to not get burned, i'm actually impressed.
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Staalo

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Re: What's going on in your fort?
« Reply #50374 on: July 04, 2017, 09:09:28 am »

Whiterocks, 15th Felsite, year 17.

Little Sazir Dotshot has been a punching bag for a pair of giant zombies for over two weeks now.

He had somehow managed to sneak outside during a very careful hauling operation in a far corner of the map, and inevitably attracted unwanted attention from local roaming megabeast undead. I resigned to seeing him becoming another corpse among the dozens littering the non-reanimating areas around Whiterocks, but then something completely unexpected happened: He survived. And kept on surviving.

It looked like the attacks just glanced away or passed right through, unless a blow connected hard enough to send him flying several blocks away. Sometimes a limb would bend, but Sazir was still completely unharmed. Stunned, yes, and scared and exhausted, but it seems he is invulnerable to attacks from the Giant and Ettin zombies tormenting him. He does seem to get thirsty and hungry, though.

Of course I tried to find out what superpower could make him withstand the undead onslaught, but he seems to be quite normal child, except... he is negative one hundred eighty-two days old. His birth date is in the future, in Timber this year. Now there's something I have never seen in DF.

I have so many questions now. Was he always like that or did a zombie punch him so hard his birthday was propelled away by the force of the blow? Is he invulnerable because he doesn't actually exist yet? What happens when his birthday rolls around? Most importantly, how do I save him before he dies of thirst (if he does)?


EDIT: After nearly a month of pummelling, a lucky kick propelled Sazir away from the zombies and landed him right next to an entrance, allowing him to escape to safety. He is now well fed and boozed and is currently getting a new set of clothes to replace those torn to shreds during his rough handling. I'm curious to see what happens in 28th Timber when he's supposed to be "born."
« Last Edit: July 04, 2017, 10:40:16 am by Staalo »
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Staalo

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Re: What's going on in your fort?
« Reply #50375 on: July 04, 2017, 02:06:28 pm »

Hmmm... I might have found a possible reason why the giant humanoid zombies couldn't hurt Sazir.

His size is bit over 1200 cubic centimeters, which means he is about one-third the size of a newborn Dwarven baby. Which sort of perversely fits since it's still about five months until he's supposed to be born; he's practically an aborted fetus walking around in my fortress.

Just when I thought nothing in DF couldn't creep me out anymore...
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Derpy Dev

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Re: What's going on in your fort?
« Reply #50376 on: July 04, 2017, 02:20:24 pm »

I found out why you don't remove the attack requirements for titans, literally first year and a fire breathing sauropod ruined everything.

I'll just lower it down to semimegabeast level next time...

Fleeting Frames

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Re: What's going on in your fort?
« Reply #50377 on: July 04, 2017, 04:03:54 pm »

@Staalo: haha. I'm afraid the birthday didn't sail off in an ark, though - immigrant abandoned worldgen children can just migrate really, really, really young. Shouldn't you be in your mother, young man?
She dropped me on the ground and forgot, sir.


Actually, wonder if such small creatures could dodge the slade ground and be unharmed?

Alligator men animalpeople would be more interesting for this experiment, given they start really small (35,25 cubic centimeters according to wiki) and start as children, not babies (thus able to learn from the experience), though they'll grow to dwarven size in about half a year normally. (And so much faster here, if your tests of early childhood training resulting in greater adult size hold true.)
« Last Edit: July 04, 2017, 04:06:22 pm by Fleeting Frames »
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Staalo

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Re: What's going on in your fort?
« Reply #50378 on: July 04, 2017, 04:27:48 pm »

@Staalo: haha. I'm afraid the birthday didn't sail off in an ark, though - immigrant abandoned worldgen children can just migrate really, really, really young. Shouldn't you be in your mother, young man?
She dropped me on the ground and forgot, sir.


He's not even abandoned; he has both parents and an older sister living in the fortress. I thought it was just ordinary immigrant family braving the dangers to start a new life, but clearly something horrible happened on the way here.

I didn't even think about the training aspect! He already gained quite a nice set of skills during his month spent playing outside, but now I'm wondering... how buff could he get if I threw him back out?
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Derpy Dev

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Re: What's going on in your fort?
« Reply #50379 on: July 04, 2017, 06:45:54 pm »

@Staalo: haha. I'm afraid the birthday didn't sail off in an ark, though - immigrant abandoned worldgen children can just migrate really, really, really young. Shouldn't you be in your mother, young man?
She dropped me on the ground and forgot, sir.


He's not even abandoned; he has both parents and an older sister living in the fortress. I thought it was just ordinary immigrant family braving the dangers to start a new life, but clearly something horrible happened on the way here.

I didn't even think about the training aspect! He already gained quite a nice set of skills during his month spent playing outside, but now I'm wondering... how buff could he get if I threw him back out?

oh god staalo how about we not abandon children

Fleeting Frames

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Re: What's going on in your fort?
« Reply #50380 on: July 04, 2017, 11:22:33 pm »

Technically, they're not children yet.

E: @Staalo: Well, tell us if the mother picks him up once he turns 0.
« Last Edit: July 04, 2017, 11:25:56 pm by Fleeting Frames »
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TheFlame52

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Re: What's going on in your fort?
« Reply #50381 on: July 04, 2017, 11:28:06 pm »

I didn't even think about the training aspect! He already gained quite a nice set of skills during his month spent playing outside, but now I'm wondering... how buff could he get if I threw him back out?
Check out how high his stats are in Therapist. Either way you probably shouldn't throw him back out, since if he grows he might become vulnerable and die. All that potential, wasted!

Staalo

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Re: What's going on in your fort?
« Reply #50382 on: July 05, 2017, 02:13:12 am »

Can't get Dwarf Therapist to work on my setup, but I fished his physical attributes out with lua:

Strength 1311/2466
Agility 1291/1914
Toughness 1590/2424
Endurance 840/1374
Recuperation 729/1729
Disease resistance 278/1278

Unfortunately, Sazir isn't exactly Armok's blessed with those max values. I suppose there isn't much superdwarf potential in there even if I let him back out to play with his new friends.

you probably shouldn't throw him back out, since if he grows he might become vulnerable and die.

Only with things related to Dwarf Fortress one would even need a sentence like that! I think I'm going to have to sig that.

Shouldn't you be in your mother, young man?
She dropped me on the ground and forgot, sir.


And that.
« Last Edit: July 05, 2017, 03:47:59 am by Staalo »
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Re: What's going on in your fort?
« Reply #50383 on: July 05, 2017, 05:21:42 am »

Hehe, thx. And no, he isn't, I guess. Going to go for slightly less dangerous training anyway, though?

TheFlame52

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Re: What's going on in your fort?
« Reply #50384 on: July 05, 2017, 09:13:29 am »

you probably shouldn't throw him back out, since if he grows he might become vulnerable and die.
Only with things related to Dwarf Fortress one would even need a sentence like that! I think I'm going to have to sig that.
1. Awesome
2. See, I could act all horrified like a regular person, or I could give a good argument as to why not to do it. One is pointless, the other is funny and has merit.
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