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Author Topic: What's going on in your fort?  (Read 3199851 times)

Staalo

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Re: What's going on in your fort?
« Reply #50400 on: July 09, 2017, 04:05:16 pm »

^Sounds like a priest in a Human civilization. They tend to have titles like that.
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Madrigal

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Re: What's going on in your fort?
« Reply #50401 on: July 09, 2017, 06:19:17 pm »

Swooping down from the heavens, a roc appears and slaughters half of my fort's livestock. The military defeats it, though, and wow, theres a lot of meat on that bird. Soon I get the message that The world has passed into the age of legends, so the number of fantastic beasts must be getting pretty low. No wonder; theyre delicious.

The broker and the manager, having nothing productive to do, idled in the library long enough to notice each others existence. A marriage! The only one Ive seen in this forts 15 years of existence.

Hey duke, I cannot actually make a platinum bed, but I can dig out more space for tombs, hint hint.

I never really understood why some players seem so eager to flood the world with magma until now. This fort, my seventh, has by far the most successful military Ive ever had, and there are plenty of goblins to practice on. Thats the problem, actually. The sheer number of troll fur socks and loincloths and so on, and the relentless eagerness of their owners to deposit them in my dwarfs courtyard, is astonishing. Ive given up on gathering the darned things; just clearing the bodies (and teeth) is enough of a chore.

Whoops, did I say my military is a success? I just managed to slaughter more than half of them by letting them out to play with some goblins. Of course they crammed into one spot on the map edge to get first crack at the trolls, and some of them didnt make it. Even worse, someone must have bashed someone else by accident, because after the danger was over they kept attacking each other. My plans to delve greedily into the deeps will have to be shelved for now.
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Buckley

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Re: What's going on in your fort?
« Reply #50402 on: July 09, 2017, 08:47:10 pm »

:o I am a monster....
Yes... it seems that while locked away Doren Ducimseng gave birth.

Interesting. Most people find that their pregnant dorfs suffer miscarriages when they become werebeasts, and don't successfully carry the child to term. Research on how you achieved a successful werepregnancy would be helpful.
....and you thought YOU were a monster....

It's things like this that create insane uniqueness and character every time I embark....

Totally! Me too. My weregiraffe banging his head in the abandoned walled-in hospital below a glacier biome has been one I've never forgotten, personally. Wave after wave of migrants would arrive, hear the weregiraffe banging about in there (it had been a huge infirmary, and when it changed, the weregiraffe would throw beds, cabinets and piles of fabric and rubbish about) then eventually each migrant fall victim to a mysterious drowning pool, disappearing one by one, to be replaced next season by another unsuspecting migrant wave.... I never found a way of preventing them from drowning themselves, but the walled in immortal weregiraffe meant that the fort would never truly fall.

But yes, every fort has its own stories, horrors, and delights.

Yea dunno... took me by surprise.

What I found out a bit later that made it all the more funny is that she (the weredwarfmouse) is 170 years old.  :D

Still haven't decided how I want to weaponize yet.  So they are still locked up.  In the meantime the original beast came back 2 years later and killed a 1 year old that a laborer left laying in the field when she picked up a pile of wood instead.  The infant sat there for like 3 days before 15th of hematite - full moon.  (now I pay close attention to full moon dates and have multiple chickens tied to trees as my early warning defense system).  I sat there thinking "man, I hope a werebeast doesn't spawn 'cuz if so it's RIP baby.  Infants are having a tough go of it in Silverdeep...

I suppose the good news is the kid distracted the beast long enough for me to pull the bridge.  :P
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Steedat

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Re: What's going on in your fort?
« Reply #50403 on: July 10, 2017, 02:23:47 pm »


I didn't even think about the training aspect! He already gained quite a nice set of skills during his month spent playing outside, but now I'm wondering... how buff could he get if I threw him back out?

That's very close to how Doomsday was created in the comics...
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scourge728

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Re: What's going on in your fort?
« Reply #50404 on: July 10, 2017, 02:24:21 pm »

Now imagine if that baby had lived but got bitten

scourge728

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Re: What's going on in your fort?
« Reply #50405 on: July 10, 2017, 02:27:10 pm »

I suppose that's where the limits of the simulation finally come up: Dwarf Fortress will track the weight of an unborn fetus, but not the weight of the clothes he's wearing.
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Nikita

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Re: What's going on in your fort?
« Reply #50406 on: July 10, 2017, 03:49:21 pm »

So. The dwarves start out with a finite strength and zero mass, like some kind of muscle singularity, and then become progressively more mortal until they are born.
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Staalo

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Re: What's going on in your fort?
« Reply #50407 on: July 10, 2017, 06:14:19 pm »

^Yes, that sounds about right. "Muscle singularity" is a dwarfy pairing of words if anything.

I wonder if dwarves subconsciously remember being the most powerful being in their universe and after maturing nothing really feels right? It's probably why they drink so much.


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Yay! Honored.
« Last Edit: July 10, 2017, 06:48:00 pm by Staalo »
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Derpy Dev

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Re: What's going on in your fort?
« Reply #50408 on: July 10, 2017, 09:56:17 pm »

Going to assume it's unethical to test traps on dwarven criminals.

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ZM5

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Re: What's going on in your fort?
« Reply #50409 on: July 11, 2017, 03:49:52 am »

Going to assume it's unethical to test traps on dwarven criminals.

"D Class" I love that.

Derpy Dev

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Re: What's going on in your fort?
« Reply #50410 on: July 11, 2017, 07:54:37 am »

Going to assume it's unethical to test traps on dwarven criminals.

"D Class" I love that.

I'm not exactly sure how many people here are SCP fans anymore. Probably something I should ask in a thread.

I mostly do this because these, "D Class" dwarves beat someone up in a tavern and all my Captain of the Guard is willing to do is cheer on the fight in the background. I have one dwarven child right now who had both of his parents die in tavern fights. Any dwarf that hates easily and loves brawling pretty much has to go.

Staalo

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Re: What's going on in your fort?
« Reply #50411 on: July 11, 2017, 08:35:19 am »

My unruly dwarves usually volunteer for naked cavern/hell mapping duty in Dwarven Geography Department's special one-dwarf squads. It pacifies them quite nicely.
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TheFlame52

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Re: What's going on in your fort?
« Reply #50412 on: July 11, 2017, 10:37:58 am »

My unruly dwarves usually volunteer for naked cavern/hell mapping duty in Dwarven Geography Department's special one-dwarf squads. It pacifies them quite nicely.
I usually have the caverns explored as soon as I breach them. When I have unruly dwarves, I replace the usual wimpy captain of the guard with the beefiest dwarf in the fortress. The troublemaker is then beaten to death. Problem solved!

Staalo

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Re: What's going on in your fort?
« Reply #50413 on: July 11, 2017, 02:56:07 pm »

I usually have the caverns explored as soon as I breach them.

Ah, but mere mapping doesn't mean the end of science. There's tagging Blind Cave Ogres, counting Voracious Cave Crawler populations, supervising Cave Crocodile breeding grounds... and of course testing out the syndrome effects of that new FB that just entered the cavern. Lots of exciting things to do in the Geography Department's heroic Dwarven Extreme Depths Defence Operations Research Force (D.E.D.D.O.R.F)!
« Last Edit: July 11, 2017, 05:23:01 pm by Staalo »
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Pirate Santa

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Re: What's going on in your fort?
« Reply #50414 on: July 11, 2017, 05:10:48 pm »

But yes, every fort has its own stories, horrors, and delights.
Speaking of, I still have an insane axedwarf chained up in the justice tower basement.
I'm thinking of building a new justice centre under the where the palace is going, should I turn the old one into a hospital so our fallen hero can receive the care and respect he deserves, or turn it into a zoo?
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