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Author Topic: What's going on in your fort?  (Read 3309565 times)

Fleeting Frames

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Re: What's going on in your fort?
« Reply #50460 on: July 29, 2017, 04:35:44 pm »

Oh, that IS amusing!

Engraving usage varies from tileset to tileset (and aesthetics). In curses, I prefer unengraved walls and smoothed floor with spots of engravings. In biolinum, I like hidden engraved floors and hm...unengraved or smooth walls. What do you favour?
The elves arrived. Only two merchants with mostly trash. I bought fruits for my still and kitchen. The civilisationscreen
 shows that the elves want revenge and I export Terror?
I fell all my trees in the first year, but there wasn't any contact to them and I haven't sold them wood.
The merchants were happy. So hope they don't attack me! ;)
That means your civilizations started a war with them elsewhere since trading - seen this happen myself (simultaneously with humans, even), confirmed with retire. They war much more post-worldgen, so you can have elves, humans and dwarves coexisting for a century in an island and then get into a fight once your fort is founded.

andrian

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Re: What's going on in your fort?
« Reply #50461 on: July 29, 2017, 05:49:10 pm »

I prefer the vanilla tileset, as it's the only one where I can actually tell what the hell I'm looking at. It took me quite awhile to be able to recognize different soils, stones, ores, and other things by sight in Dwarf Fortress, and I don't feel like going through that again. Personally, I'd rather not look at too many engravings, particularly on the floors, because they just make everything look busy and my eyes get dazzled and then it's hard to locate or focus on anything. Still, I like seeing my dwarves depict historical events, deities, and artifacts, and engraving the fortress seems super dwarvenly to me, so I'll put up with it in this particular case. I don't know how to turn them off, and before you suggest it, I don't even know how to install DFHack, much less use it, so I'm afraid it's vanilla or bust for me.

EDIT: Just looked it up. Forgot it was on the (d)esignate screen
« Last Edit: July 29, 2017, 05:55:36 pm by andrian »
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scourge728

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Re: What's going on in your fort?
« Reply #50462 on: July 29, 2017, 10:56:12 pm »

IIRC, installing DFhack is basically (maybe extract?) shove the (extracted?) files in the main df folder, run df

anewaname

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Re: What's going on in your fort?
« Reply #50463 on: July 29, 2017, 11:16:01 pm »

Personally, I'd rather not look at too many engravings, particularly on the floors, because ...
....
EDIT: Just looked it up. Forgot it was on the (d)esignate screen
Also you may want to change the init file's [ENGRAVINGS_START_OBSCURED:__] value.... iirc, using 'd'esignate will toggle the on/off status of engraving obscuration instead of turning them all on or all off, unlike 'd' 'b' 'f' and other mass designates that only designate the ones not designated yet. This could be misinformation but I am not loading up DF to check
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Fleeting Frames

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Re: What's going on in your fort?
« Reply #50464 on: July 30, 2017, 03:14:49 am »

@andrian: Well, there's also lot of ASCII (ex biolinum) tilesets or even an ASCII-like (CLA (ignore the Taffer flat ground)) graphics set. I find the 12x8 curses fine enough, but I know fair few dislike vanilla curses 16x16 as a square option.

IIRC, installing DFhack is basically (maybe extract?) shove the (extracted?) files in the main df folder, run dfhack instead of df
ftfor linux. (I prefer to run it in terminal, but end up using a mixture of that and ctrl-shift-P for in-game console.)
« Last Edit: July 30, 2017, 03:18:17 am by Fleeting Frames »
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Dragonunion

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Re: terror send to elfs
« Reply #50465 on: July 31, 2017, 04:01:04 am »

Quote
That means your civilizations started a war with them elsewhere since trading - seen this happen myself (simultaneously with humans, even), confirmed with retire. They war much more post-worldgen, so you can have elves, humans and dwarves coexisting for a century in an island and then get into a fight once your fort is founded.
Thanks for the answer! :)
Let's kill the elfs!
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bluephoenix

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Re: What's going on in your fort?
« Reply #50466 on: July 31, 2017, 04:11:03 am »

In all of my years of playing dwarf fortress, for the first time last night I have captured a breeding pair of cave crocodiles and now have a whole bunch of (now tamed) cave crocodile hatchlings.
I'm very proud of having them, I don't know why I never tried capturing cave creatures and breeding them.
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Derpy Dev

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Re: What's going on in your fort?
« Reply #50467 on: July 31, 2017, 07:37:32 am »

In all of my years of playing dwarf fortress, for the first time last night I have captured a breeding pair of cave crocodiles and now have a whole bunch of (now tamed) cave crocodile hatchlings.
I'm very proud of having them, I don't know why I never tried capturing cave creatures and breeding them.

Cave crocodiles are the best. Pretty much the first thing I do is open up the caves and put a lot of cage traps down to catch beasts. It is a very profitable thing to do.

latias1290

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Re: What's going on in your fort?
« Reply #50468 on: July 31, 2017, 12:46:56 pm »


I got a werebeast and I was NOT prepared at all, but I managed to kill it by swarming it with my entire population. No casualties, yet...

Edit: He just stopped, the total amount of cancellations is over 3000.

Edit 2:

I thought I got away with it, but no. I forgot something.

Edit 3: Through unanimous (ahem) vote in the Fortress it has been decided that the fortress is to be abandoned. To contain the infection in the fortress, the entrance is to be sealed and everyone has been required to step into the Atom Smasher and be annihilated. It is the only recourse. Checking every dwarf for bite marks is too much work and would not be completed before the next full moon.
« Last Edit: July 31, 2017, 01:24:40 pm by latias1290 »
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

Dragonunion

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Werebeast attacked+funny mood
« Reply #50469 on: July 31, 2017, 03:09:29 pm »

I've good my first strange mood with a child! It created a rock earring:(

But the mayor problem was the werebeast attack. I caged him but he killed 3 dwarfs and wounded 2.
The problem is that one wounded my legendary carpender is. One of the first pioneers. I'm sure that he's infected but don't know what to do with him. When I open my fort, I can bury my deat dwarfs and no ghosts will come. But the infected come in and maybe spread it D:

So I think about it a bit!
Short question: how I can set images in my posts?
thanks for answers!
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Cinder

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Re: What's going on in your fort?
« Reply #50470 on: July 31, 2017, 03:25:33 pm »

I think a legendary carpenter is worth the effort of containment. I recommend burrowing him somewhere and have him churn out products, perhaps using chutes to move stuffs from him and to drop more wood down. Make renovations only when you're sure he's not going to transform while his containment is unlocked. According to wiki here are the full moon dates:

25th granite (XX-01-25)
23rd slate (XX-02-23)
21st felsite (XX-03-21)
19th hematite (XX-04-19)
17th malachite (XX-05-17)
15th galena (XX-06-15)
13th limestone (XX-07-13)
11th sandstone (XX-08-11)
8th timber (XX-09-08)
6th moonstone (XX-10-06)
4th opal (XX-11-04)
2nd obsidian (XX-12-02)
28th obsidian (XX-12-28)

Oh, and you definitely want to make renovations and make his living as comfortable as possible, otherwise he might go insane from bad thoughts.
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Romeofalling

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Re: What's going on in your fort?
« Reply #50471 on: July 31, 2017, 04:03:56 pm »

....and before you suggest it, I don't even know how to install DFHack, much less use it, so I'm afraid it's vanilla or bust for me.

I too was once highly resistant to learning how to install any of the 3rd party mods, until a friend finally forced me to download the Lazy Newb Pack instead of the base game.

It is, quite literally, game changing. There are SO MANY things that are fixed or eased or simplified through the LNP, particularly through DFHack and SoundSense, that I can't even try to explain it to you. I encourage you to try it.

Armok's blood, mate, if it means you'll try it, I'll even offer to let you PM me for questions on how to get it to work, or why you should use it.
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Romeofalling

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Re: What's going on in your fort?
« Reply #50472 on: July 31, 2017, 04:09:44 pm »

I think a legendary carpenter is worth the effort of containment. I recommend burrowing him somewhere and have him churn out products, perhaps using chutes to move stuffs from him and to drop more wood down. Make renovations only when you're sure he's not going to transform while his containment is unlocked.

Oh, and you definitely want to make renovations and make his living as comfortable as possible, otherwise he might go insane from bad thoughts.

I can figure out how to get such a creature wood through the use of minecarts. Heck, you could even do some of the renovations with him by setting all his labors on, and then dump-pitting (or auto-dumping for dfhackers) the materials to him. What I can't figure out is a secure way to return his artistry to the rest of the population.
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Romeofalling

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Re: What's going on in your fort?
« Reply #50473 on: July 31, 2017, 04:16:19 pm »

I think a legendary carpenter is worth the effort of containment. I recommend burrowing him somewhere and have him churn out products, perhaps using chutes to move stuffs from him and to drop more wood down. Make renovations only when you're sure he's not going to transform while his containment is unlocked. According to wiki here are the full moon dates:

25th granite (XX-01-25)
23rd slate (XX-02-23)
21st felsite (XX-03-21)
19th hematite (XX-04-19)
17th malachite (XX-05-17)
15th galena (XX-06-15)
13th limestone (XX-07-13)
11th sandstone (XX-08-11)
8th timber (XX-09-08)
6th moonstone (XX-10-06)
4th opal (XX-11-04)
2nd obsidian (XX-12-02)
28th obsidian (XX-12-28)

Oh, and you definitely want to make renovations and make his living as comfortable as possible, otherwise he might go insane from bad thoughts.

I can figure out how to get such a creature wood through the use of minecarts. Heck, you could even do some of the renovations with him by setting all his labors on, and then dump-pitting (or auto-dumping for dfhackers) the materials to him. What I can't figure out is a secure way to return his artistry to the rest of the population.

Okay, so you create a secure room that locks shut via external lever to shut Urist McAwesomeWood away from people when you need to. Minecart/quantum stockpile thing to get wood to him. Pit-dumping high-quality Furniture and whatnot down the same shaft the minecart dumps the wood into. How do you get his workshop goods out without creating an escape route when he's were-form?

Are there better/more dorfish ways to get stuff to/from him?
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Cinder

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Re: What's going on in your fort?
« Reply #50474 on: July 31, 2017, 04:16:25 pm »

Can't you just have him dump-pit his stuffs?

Edit: oh right, were-form.

Why not make the delivery room locked by default? Then when he's going to make a delivery you can check that he's not going to transform, then unlock the room and dump-pit the stuffs.

Edit 2: Actually, a less complicated solution would be a retracting drawbridge. Have him dump stuffs on the drawbridge, then pull the lever to retract it, then again to re-seal the hole.
« Last Edit: July 31, 2017, 04:22:05 pm by Cinder »
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