Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3365 3366 [3367] 3368 3369 ... 3624

Author Topic: What's going on in your fort?  (Read 3233183 times)

latias1290

  • Bay Watcher
  • Avatar source: SandraAndWoo.com
    • View Profile
Re: What's going on in your fort?
« Reply #50490 on: August 03, 2017, 01:15:59 pm »

DAY ONE

We're back for day one! The games begin! We send our squad of 2 loyal men down the stairwell. They are to explore the first cavern level and make it out alive... what? Ineth is not coming. Where is he?



SLACKING OFF IN THE TEMPLE? I said before he's not going to make it, but I think he might just be disqualified if he does not come down to the stage right now! He will face execution by Magma, so I have sent a goblin assistant to go get him.

... I just got word that our goblin assistant has been murdered by Ineth. Ineth is also coming down as we speak. Good news! That might just change my opinion on his ambitions if he keeps up the good work.

We will now go live to our CaveCam feed to show you exactly what is happening in the caves! Should the explorers go out of view, we will have a low-resolution camera mounted to a Hungry Head that will make sure that we can have a direct image of our contestants no matter where they go.



As we can see here, the contestants have gathered at the enterance. They are about to discover the horrors that lurk the caves!



Shortly after setting foot in the caverns, our contestants find themselves surrounded by blood. Closer inspection reveals that the blood belongs to a Giant Olm! *gasp!* Clearly an intense fight has taken place here. Maybe the survivors are still lurking around here somewhere! Unfortunately, the path ahead is an underground lake, so we might never find the survivors, depending on their ability to swim. We also find the remains of a Cave Swallow, but it is unlikely that it died because of a fight with a giant olm. It is more likely that it was caught in the Cave Spider web that it is next to.



As our contestants progress through the caverns, discovering rich caches of ore and minerals as they go, they find themselves in another bloodied part of the cave. Closer inspection reveals that this blood belongs to several (that's 5 to 10) trogdolytes! Or Hungry Head Drone might not have the best sense of smell, but it has not failed us before. We will take a sample for analysis later and provide you the fine details in the discussion, tonight at 11!

But what's this?



One of our contestants, Zasit, reports being thirsty! The backstage personnel tells me that we have not provided them with any waterskins (or any equipment at all, for that matter), so we might have to cut short this episode for the dwarf to head all the way up into the fortress and take a sip. Such behavior is not the example a worthy Baron needs to be making for his subjects! If this dwarf is to be the winner of this installment of Ignobles, he must press on.

Meanwhile, if we take a look on the map of explored cavern so far, we can see that the boundaries of the fortress have been reached! It appears that Zasit got lucky and will be able to take his drink without suspending the episode. Joke's on him, though, we have sealed the entrance for the 18 hours that the dwarves are to stay in the caverns. Fortunately for him, there is water on this level of the caverns, so he will have something to drink.

I wish I could say that this has been an action-packed episode of Ignobles, but there have been no encounters! The only predators our drone has detected were two pond grabbers who were sitting in the same underwater spot the entire time. I guess that means that all our contestants will make it to the second round!

That's it for this episode of Ignobles! We will be back tomorrow at 7 PM sharp to report our contestants' progress through the second cavern layer. As always, my name is Latias1290 and I will see you tomorrow!
« Last Edit: August 03, 2017, 01:19:11 pm by latias1290 »
Logged
The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

Descan

  • Bay Watcher
  • [HEADING INTENSIFIES]
    • View Profile
Re: What's going on in your fort?
« Reply #50491 on: August 03, 2017, 04:36:39 pm »

So, uh, I didn't realize, or rather forgot, that I settled near a necromancer's tower.

...

So the *new* 7 dwarves are currently scrambling to build the tomb level and stuff all the coffins!

At least the necromancer is de- wait shit there were two towers.
Logged
Quote from: SalmonGod
Your innocent viking escapades for canadian social justice and immortality make my flagellum wiggle, too.
Quote from: Myroc
Descan confirmed for antichrist.
Quote from: LeoLeonardoIII
I wonder if any of us don't love Descan.

oldmansutton

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #50492 on: August 04, 2017, 07:28:24 am »

@oldmansutton: You can view visitors' activity from (u)nits-Others tab with j.

Brilliant, thanks FF!
Logged
I suggest using kilokittens. As cats are 10X the volume of kittens. That way, 50 cats would be .5 kilokittens.

100 cats would be 1 kilokitten.

latias1290

  • Bay Watcher
  • Avatar source: SandraAndWoo.com
    • View Profile
Re: What's going on in your fort?
« Reply #50493 on: August 04, 2017, 12:56:27 pm »

DAY 2

Hello, and welcome to day 2 of The Ignobles, an annual event where the claimants of the Baron position of some fort halfway across the world compete to explore the caverns the fastest and remain alive the longest! My name is latias1290 and I will be your host for tonight.

To begin the day we have broken through the walls of the second cavern layer with relative ease. We expected to have to launch a huge search operation like we had to find the first cavern layer...


This pattern was repeated every 5 levels well over 10 times...

But fortunately we only had to dig a staircase 20 levels below the floor of the first cavern layer to break through the roof of the second cavern layer. We established a secure entrance close to the center of the map.

To begin the event, our contestants are called to the stadium ERR I mean the caverns to get ready for the games. This time, Ineth was the one to come right away while Zasit had some trouble getting out of bed. We sent one of our assistants to wake him up.



Zasit was quickly online to compete in the games. The games begin!



We arrive at the scene without many predators in immediate sight, although the miners who initially opened the caverns reported seeing a Troll. There has not yet been a trace of him, but our contestants have found several millions dwarfbucks worth of minerals, including an until-now unknown (to me, at least) type of opal! We will be sure to have this ore cluster mined out and sent to our jeweler for appraisal. Discussion on this at 11!



As our contestants progress through the caverns they come across a small lake, with several Blind Cave Ogres standing on a tree in the lake! Perhaps we can grab their attention with our drone. We will then lead them to our contestants, raising the first opportunity for a proving of worth!

Initially, the ogres don't seem to notice our drone. In an attempt to grab their attention, we lead our contestants closer to the ogres. The closest point is on a tree, which we will set a station command on... what's this? The contestants are heading back to the entrance! They say they can't reach the target location! WE WILL HAVE NONE OF THAT! SEAL THE ENTRANCE!



That was a success. The contestants are heading back to the Ogres. Unfortunately, despite being well known to be able to swim, the ogres are not attempting to provoke our contestants.

We will come back to them later as we progress through the caverns.

After exploring the caverns entirely and while coming back to the ogres, Ineth went to sleep in the caverns! He is truly a daredevil. Dwarves aren't well known for their ability to wake up quickly. Perhaps that Troll will come back and test his capacity to wake up quickly!

Meanwhile... our attention is interrupted by a sieging force! I knew this would happen, but not so soon!



Fortunately, we have well in advance prepared a real military force to deal with such an attack. Unfortunately this means that we will have to cut short this episode of Ignobles and return tomorrow. See you then!
Logged
The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

latias1290

  • Bay Watcher
  • Avatar source: SandraAndWoo.com
    • View Profile
Re: What's going on in your fort?
« Reply #50494 on: August 04, 2017, 02:17:34 pm »

Update: after having breached the third cavern level and finding that it's all water, I have decided to build a platform supported by a single support and then triggering the support with a lever. It instantly killed the two barons, passing the positions to their sons.

I'm retiring the fort now. I'm not living with their bullshit.
Logged
The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

Boatsniper

  • Bay Watcher
  • Keep Moving Forward
    • View Profile
Re: What's going on in your fort?
« Reply #50495 on: August 05, 2017, 01:24:47 pm »

Moody dwarf needs shells.

I have no shells.

All of the fishing spots are empty, even in the cavern.

What's the DFHack command to spawn a raw pond turtle shell?
Logged

Dunamisdeos

  • Bay Watcher
  • Dead Postocalypse lies dreaming.
    • View Profile
Re: What's going on in your fort?
« Reply #50496 on: August 05, 2017, 01:36:41 pm »

So first, you type "liquids". This is the secret term for the spawn shell command. Ignore anyone or anything that indicates to the contrary, they are trying to hide the best special commands from you.

Then, move your cursor over the dwarf in question. Hit Enter.

Please note that this command occasionally spawns magma. If it does that just put it over another dwarf and try again.

Spoiler (click to show/hide)
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

pikachu17

  • Bay Watcher
  • Pika Pika!
    • View Profile
Re: What's going on in your fort?
« Reply #50497 on: August 05, 2017, 02:07:28 pm »

Moody dwarf needs shells.

I have no shells.

All of the fishing spots are empty, even in the cavern.

What's the DFHack command to spawn a raw pond turtle shell?
Gui/spawn-item, I believe, if it can be done at all. I think it may just count as a corpse item, so it can't be done. Try "exterminate it" on the moody dwarf, then "full-heal -r" if you want it alive, though it may still be moody resurrected.
Logged
Sigtext!
dwarf 4tress from scratch
The Pikachu revolution!
Thank you NatureGirl19999 for the avatar switcher

A warforged bard named Gender appears and says"Hello. I am a social construct."

Boatsniper

  • Bay Watcher
  • Keep Moving Forward
    • View Profile
Re: What's going on in your fort?
« Reply #50498 on: August 05, 2017, 02:13:36 pm »

So first, you type "liquids". This is the secret term for the spawn shell command. Ignore anyone or anything that indicates to the contrary, they are trying to hide the best special commands from you.

Then, move your cursor over the dwarf in question. Hit Enter.

Please note that this command occasionally spawns magma. If it does that just put it over another dwarf and try again.

Spoiler (click to show/hide)
Ha ha, very funny. I've used the liquids and source commands before (trying to extinguish burning clothes with water, for instance). Although, that does give me an idea.
Logged

Derpy Dev

  • Bay Watcher
  • Normal Person Doing Normal Things
    • View Profile
Re: What's going on in your fort?
« Reply #50499 on: August 05, 2017, 02:16:47 pm »

So first, you type "liquids". This is the secret term for the spawn shell command. Ignore anyone or anything that indicates to the contrary, they are trying to hide the best special commands from you.

Then, move your cursor over the dwarf in question. Hit Enter.

Please note that this command occasionally spawns magma. If it does that just put it over another dwarf and try again.

Spoiler (click to show/hide)
Ha ha, very funny. I've used the liquids and source commands before (trying to extinguish burning clothes with water, for instance). Although, that does give me an idea.

Making a fishing spot with DFhack? Or is that too crazy to work?

Boatsniper

  • Bay Watcher
  • Keep Moving Forward
    • View Profile
Re: What's going on in your fort?
« Reply #50500 on: August 05, 2017, 03:03:56 pm »

Making a fishing spot with DFhack? Or is that too crazy to work?
Probably the only thing that will, for better or worse.

I've also had a dwarf drink him/her-self to death (suffocated in a pile of vomit). Their mood prior to death was full of "annoyed that they couldn't do this or that recently". Odd, since their stress was at the absolute minimum or close to it.
Logged

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: What's going on in your fort?
« Reply #50501 on: August 05, 2017, 08:37:30 pm »

Two goblins slaughter my champion and his entire squad of well trained dwarves, militia comes along all just adequately trained, they all die, then a random hauler carrying a wooden shield to a stockpile comes through and shield bashes them both to death with one thwap each... Welp, off to the molten mother with him!
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

nickbii

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #50502 on: August 05, 2017, 09:35:25 pm »

I think a legendary carpenter is worth the effort of containment. I recommend burrowing him somewhere and have him churn out products, perhaps using chutes to move stuffs from him and to drop more wood down. Make renovations only when you're sure he's not going to transform while his containment is unlocked. According to wiki here are the full moon dates:

25th granite (XX-01-25)
23rd slate (XX-02-23)
21st felsite (XX-03-21)
19th hematite (XX-04-19)
17th malachite (XX-05-17)
15th galena (XX-06-15)
13th limestone (XX-07-13)
11th sandstone (XX-08-11)
8th timber (XX-09-08)
6th moonstone (XX-10-06)
4th opal (XX-11-04)
2nd obsidian (XX-12-02)
28th obsidian (XX-12-28)

Oh, and you definitely want to make renovations and make his living as comfortable as possible, otherwise he might go insane from bad thoughts.

I can figure out how to get such a creature wood through the use of minecarts. Heck, you could even do some of the renovations with him by setting all his labors on, and then dump-pitting (or auto-dumping for dfhackers) the materials to him. What I can't figure out is a secure way to return his artistry to the rest of the population.

Okay, so you create a secure room that locks shut via external lever to shut Urist McAwesomeWood away from people when you need to. Minecart/quantum stockpile thing to get wood to him. Pit-dumping high-quality Furniture and whatnot down the same shaft the minecart dumps the wood into. How do you get his workshop goods out without creating an escape route when he's were-form?

Are there better/more dorfish ways to get stuff to/from him?
Couldn't you just have three sealed-off areas? One with the shop/living space/etc. and two others with stockpiles?

Weredude starts sealed in with stockpile north, fills it up with craftey shit, you flip a lever a drawbridges flips and now stockpile north is separated from the prison. Confirm weredude is not in stockpile north, flip another lever and stockpile north is connected to the fort. Two more flicks and stockpile south is disconnected from the fort, and connected to weredude's prison.

If you were really confident in your timing you'd only have one lever.
Logged

Libash_Thunderhead

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #50503 on: August 06, 2017, 07:49:00 am »

Weretortoise attacked.
Too lazy to deal with infested dorfs.
Now only 4 left.
Logged

Derpy Dev

  • Bay Watcher
  • Normal Person Doing Normal Things
    • View Profile
Re: What's going on in your fort?
« Reply #50504 on: August 06, 2017, 07:56:58 am »

Two goblins slaughter my champion and his entire squad of well trained dwarves, militia comes along all just adequately trained, they all die, then a random hauler carrying a wooden shield to a stockpile comes through and shield bashes them both to death with one thwap each... Welp, off to the molten mother with him!

Are you kidding? This is basically a dwarven superhero, who's beating up crime too tough for the military. He's freaking hardcore.
Pages: 1 ... 3365 3366 [3367] 3368 3369 ... 3624