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Author Topic: What's going on in your fort?  (Read 2362906 times)

min40

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Re: What's going on in your fort?
« Reply #50805 on: September 13, 2017, 05:24:32 pm »

This is my new religion. Right now I'm building a temple for her Glorious D cup "Mountains".  ;)
https://imgur.com/a/s8Inf
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Tontomanzz

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Re: What's going on in your fort?
« Reply #50806 on: September 13, 2017, 06:48:14 pm »

Created an impressive vomit generating room, or anti cave adaption area if I had done it earlier heh.

Made a large open pit to put in a nice meeting room open to the outside.  Then to the North a Temple, West my Library, East the Tavern.  So all those heavy traffic rooms have to pass through the open meeting room.

Ohhhh boy the vomit when I fired it up.... lolz.
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Derpy Dev

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Re: What's going on in your fort?
« Reply #50807 on: September 13, 2017, 07:05:39 pm »

This is my new religion. Right now I'm building a temple for her Glorious D cup "Mountains".  ;)
https://imgur.com/a/s8Inf

This made me laugh a lot more than it should have xD

Her name is great to. Ok.

nickbii

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Re: What's going on in your fort?
« Reply #50808 on: September 14, 2017, 11:58:38 pm »

That was. Odd. Everything was nice and clean, I look away, and then blood covered everything. And after about ten seconds of confusion I got the game over screen, everyone died. Welp, I guess... That was fun? The hell happened? Just embarked, set up some stockpiles and workshops and everyone dropped dead in unison.
What kind of biome was it?

If it was evil the rain could have caused a syndrome that made everyone bleed out.
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Staalo

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Re: What's going on in your fort?
« Reply #50809 on: September 15, 2017, 06:06:30 am »

That was. Odd. Everything was nice and clean, I look away, and then blood covered everything. And after about ten seconds of confusion I got the game over screen, everyone died. Welp, I guess... That was fun? The hell happened? Just embarked, set up some stockpiles and workshops and everyone dropped dead in unison.
What kind of biome was it?

If it was evil the rain could have caused a syndrome that made everyone bleed out.

Or maybe it was a Scorching biome? In some places it can rain water hot enough to melt everything alive.
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Shouldn't you be in your mother, young man? She dropped me on the ground and forgot, sir.
you probably shouldn't throw him back out, since if he grows he might become vulnerable and die.

Monomstodir

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Re: What's going on in your fort?
« Reply #50810 on: September 16, 2017, 02:04:14 pm »

Blazedoor has just defeated a dragon! Which went down comparatively easily, vs the first forgotten beast to attack the fort, which was a giant leech made of amethyst with a deadly dust syndrome that made everyone's skin rot off, but was the first time I've had a dragon attack me. I've even let the legendary bone carver take a break from militia training to make me a nice dragon skull totem.

Most of the aboveground is still on fire, and the elf diplomat may have got caught out in the firestorm, but no fatalities otherwise.
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Derpy Dev

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Re: What's going on in your fort?
« Reply #50811 on: September 16, 2017, 02:09:20 pm »

I've decided to attempt something I've never tried before, and that is a fort with two halves. One half of the fort has only two dwarves, named Adam and Eve, who will be living underground, forever, until the end of time. They're doing pretty well because I made the fort for the express purpose of making a fort with only two dwarves. The second half is a little more... well look at it this way, they weren't supposed to survive this long. They keep drinking out of the river to survive and hunting vermin, so I said screw it, deconstructed the wagon and built a fishery workshop and then told them to start fishing. These guys are going to survive, and they've already stolen everything that one merchant caravan owned. Yay!

Staalo

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Re: What's going on in your fort?
« Reply #50812 on: September 16, 2017, 03:10:10 pm »

Wow. I didn't really expect to survive that.

For years Helmsthrone has been sieged regularly by the local goblin civilization The Bad Curses, usually single squads of archers who never even got as far as the entrance, no big deal. This year, however, they sent something else: a full invasion force of .34.11 proportions. Squad after squad of goblins in full war gear appeared on the other side of the river... I stopped counting at hundred invaders but there were surely enough them. Helmsthrone's tiny militia (four melee + four marksdwarves) readied themselves to fight against hopeless odds.

For some reason all goblins decided to swim across instead of using the nearby bridge, jostling and pushing each other so that only few of them got through at a time. This allowed the militia to engage them in small groups and gradually whittle the horde down until the rest of the invaders fled. Dwarven casualties: zero.

The battle lasted nearly a month and in the end I counted 51 goblin corpses littering the area. Two months later my haulers are still doing cleanup and gradually going insane from the stress of seeing so many dead goblins.
« Last Edit: September 17, 2017, 02:55:59 am by Staalo »
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Shouldn't you be in your mother, young man? She dropped me on the ground and forgot, sir.
you probably shouldn't throw him back out, since if he grows he might become vulnerable and die.

Pirate Santa

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Re: What's going on in your fort?
« Reply #50813 on: September 16, 2017, 08:23:18 pm »

Tometowers keeps on keeping on after another lengthy break.

A useless hunter got killed by a wolverine.
Goblinite delivery let me test the new bunker and its working great, would be better if idiots didn't insist on hauling the gold doors they finally got up the mountain halfway back down it.  ::)
Palace throne room is 80% done, as is the royal quarters. Monarch finally living in mountaintop palace as was the fort's goal all along.
Human caravan exploded self again. Bizarrely in the one area I can guarantee there are no body parts.  ::)
Got another artifact floodgate, that makes 3 artifact floodgates and two grates. I guess this a sign from the gods I need to build some sort of unnecessarily complex plumbing system.
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Welcome to Dwarf Fortress. Where peaceful death of old age is something nobody sees coming.
it turns out Dog Bone Doctors aren't very good at doctoring.

StagnantSoul

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Re: What's going on in your fort?
« Reply #50814 on: September 17, 2017, 12:46:35 am »

Brought only one pick because reasons. Was just setting up the stairway to the mine etc, looked at my miner... Idle. Okay. He must just be bored. Right? Right? Nope. A freaking langur took our only pick.
« Last Edit: September 17, 2017, 12:52:03 am by StagnantSoul »
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Max™
Yeah, remember my party trick of smacking someone into the air and cutting their head off?
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

sanguisorba

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Re: What's going on in your fort?
« Reply #50815 on: September 17, 2017, 02:13:04 am »

I had a fire-breathing flying snail forgotten beast. I found out that dwarves won't attack something that's shrouded in smoke and lost half of military. Appropriately the snail's aspect was suicide and caverns. It died and I think it must have burned itself to death because my dwarves certainly did not kill it.
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Libash_Thunderhead

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Re: What's going on in your fort?
« Reply #50816 on: September 17, 2017, 07:24:40 am »

I'm stilling playing my last 0.34 fort, in which I have a vampire duke and a vampire king.

The duke just had a strange mood recently and created an artifact mechanism.

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Derpy Dev

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Re: What's going on in your fort?
« Reply #50817 on: September 17, 2017, 07:45:06 am »

Brought only one pick because reasons. Was just setting up the stairway to the mine etc, looked at my miner... Idle. Okay. He must just be bored. Right? Right? Nope. A freaking langur took our only pick.

They also took our hopes and dreams.

Hanslanda

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Re: What's going on in your fort?
« Reply #50818 on: September 17, 2017, 08:23:47 am »

Fellfortress is situated between a massive sloping volcano, the Furious Gate, and a smaller, unnamed hillock about half the size. At the base of these earthen monoliths is a small lazy river, the Contentious House. The fortress has a small entrance cut between the mountains, into the volcano, with a boxy gatehouse half finished. At the entrance to the gatehouse is a drawbridge over a moat, formed of the Contentious House by the ingenuity of dwarves. The moat forms an island around the trade depot, with two exterior bridges allowing passage to the island.

Near the top of the volcano, under it's stony skin, is the magma forges. A central stairway leads down, skirting the mountain's fiery heart. At the base of the volcano, the fortress proper begins. Farms and pigsty provide food, and an expansive, four room complex is the living quarters. Deeper, into the bedrock, craft stations and masonry rooms sit right above the entrance to the mines.
Who knows what lies deeper yet?

Brought only one pick because reasons. Was just setting up the stairway to the mine etc, looked at my miner... Idle. Okay. He must just be bored. Right? Right? Nope. A freaking langur took our only pick.

They also took our hopes and dreams.

But they can never take OUR FREEDOM!
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

FortunaDraken

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Re: What's going on in your fort?
« Reply #50819 on: September 17, 2017, 08:26:00 am »

Goblins arrived! Lotta goblins for the first siege this fort had had. Thankfully no one died due to bronze armour being made of win when there's no iron on the map.

Though it started off even more fun than goblins. I got my very first ever snatcher! Imagine my surprise, yes they do exist...and it's a human? Okay then, odd. Human thief snatcher.

Either the snatcher or the goblins were part of the same faction of humans that visit my tavern, by the way. Which caused an immediate hostile reaction from the dancer and two military dudes who'd come to visit. Luckily one of my speardwarves had been in the tavern at the time that I ordered the military against the gobbos, and he and two war dogs proceeded to beat the shit out of the dancer and military dudes without them doing much. But that was interesting.


A different fort that I started up for curiosity's sake had it's own fun element. I used reveal in order to work out where I was situating taverns and the like (must be in all rock layers, I hate random soil being in my dining halls). Started going down layers and it basically went "Soil, soil, soil, some rock-- iron yay! Full rock layer-- is that the first cavern layer?"

Turned out the first cavern was REALLY HIGH UP, it's only about 5 z-levels under the surface. Only a few levels deep though, so I just found a way through and planned the fort out underneath it. But man, that's going to be interesting to breach. That higher layer is where 90% of my iron ore is.
« Last Edit: September 17, 2017, 08:29:32 am by FortunaDraken »
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I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.
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