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Author Topic: What's going on in your fort?  (Read 2372050 times)

Fearless Son

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Re: What's going on in your fort?
« Reply #51105 on: November 13, 2017, 02:51:49 pm »

I mean, you could just dig out an access hallway around the outside of the trap and smooth the walls from the wrong side... Bonus points for putting a fortification on each level and letting marksdwarves shoot at them on the way down. Completely unnecessary usage of resources, ho!
I could, but that also presents certain dangers.  Under certain circumstances it is possible for invaders to fall through fortifications.  Too risky. 

I am confident the ten layer deep drop will be sufficient to kill most invaders.  If not, the upright steel spikes lining the bottom should make sure of it.  And if all else fails, I can rig up a magma-flooding system at some point (another reason not to have fortifications, magma overflow would be too much !!Fun!!)
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Eschar

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Re: What's going on in your fort?
« Reply #51106 on: November 13, 2017, 04:56:23 pm »

I am confident the ten layer deep drop will be sufficient to kill most invaders.  If not, the upright steel spikes lining the bottom should make sure of it.

Bonus points if this drop turns out to be the precise dimensions for the Shaft of Enlightenment.  :)

..wait, no, you should actually build one.
« Last Edit: November 13, 2017, 04:58:10 pm by Eschar »
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"Continue struggling, laws of physics be darned."
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TheFlame52

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Re: What's going on in your fort?
« Reply #51107 on: November 13, 2017, 05:20:21 pm »

I am confident the ten layer deep drop will be sufficient to kill most invaders.  If not, the upright steel spikes lining the bottom should make sure of it.

Bonus points if this drop turns out to be the precise dimensions for the Shaft of Enlightenment.  :)

..wait, no, you should actually build one.
That bug got fixed in 0.40.

Eschar

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Re: What's going on in your fort?
« Reply #51108 on: November 13, 2017, 05:36:16 pm »

I am confident the ten layer deep drop will be sufficient to kill most invaders.  If not, the upright steel spikes lining the bottom should make sure of it.

Bonus points if this drop turns out to be the precise dimensions for the Shaft of Enlightenment.  :)

..wait, no, you should actually build one.
That bug got fixed in 0.40.

I was wondering why nobody seemed to be making use of the humongous amount of research done on it. It makes me vaguely sad.
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"Continue struggling, laws of physics be darned."
 - NRDL
"What, are you stupid or something? Every one of the snake's bones is crushed! Its internal organs are torn apart! There is no way you can - (6) You resuscitate the snake."
- Gatleos

Fearless Son

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Re: What's going on in your fort?
« Reply #51109 on: November 13, 2017, 06:27:35 pm »

Oh, I am sure the brave goblin thanatonauts will find enlightenment at the end of a pointy piece of metal.

I am told they see a brilliant light just before everything goes dark.
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AzyWng

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Re: What's going on in your fort?
« Reply #51110 on: November 14, 2017, 01:39:22 pm »

Finally returned to this game after a long hiatus.

https://photos.app.goo.gl/6tSHokjp44aPxm7g1

"Ere the giant wolves get hungry," says my intro message (for those who won't/cant access the link).

I may or may not have made a mistake. I'm settling untamed wilds in a place where there aren't too many trees. Well, hopefully my dwarves aren't all gonna get eaten.

EDIT: All I see are otters, an alligator, ravens, and some Giant Otters. Not very many herbalist-able plants. No giant wolves, thankfully

Double EDIT: When I tried to save the game it froze.

I was using DFHack's latest version, and no other mods/tilesets.
« Last Edit: November 14, 2017, 01:57:26 pm by AzyWng »
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NCommander

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Re: What's going on in your fort?
« Reply #51111 on: November 14, 2017, 03:29:22 pm »

Started my first fort in years. Found a nice site with iron and such ... and a nine layer aquifer, which all the iron ores on the aquifer layers. Managed to dig around it with the help of DFHack, leaving me with a bunch of flux stone, copper, gold, and silver, plus zinc.

Decided to go with added challenge of a lot of surface stuff vs. underground only, and not using magma forges. Have gotten fairly lucky with the moods and popped a legendary weaponsmith and a legendary armorsmith thus far ...
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AzyWng

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Re: What's going on in your fort?
« Reply #51112 on: November 14, 2017, 04:05:10 pm »

embarked in a nearby region that had part of it in a forest. This time I was able to save the game proper.

This time the game warned about leopards.

No animals were in sight by the time we were finished embarking.

Plenty of plants and a river with fish this time around.

The game seems to be stuttering a bit, but saving works, so I'm (relatively) happy.

Not sure what metals are present yet.
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StagnantSoul

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Re: What's going on in your fort?
« Reply #51113 on: November 15, 2017, 02:26:06 am »

The entire bottom of this fort just flooded. With lava. I hadn't gone near the magma tube we found yet. WAT.
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NCommander

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Re: What's going on in your fort?
« Reply #51114 on: November 15, 2017, 05:45:24 am »

The entire bottom of this fort just flooded. With lava. I hadn't gone near the magma tube we found yet. WAT.

Honestly, I have a lot of fun with recovering these forts. Two ways to possibly recover from this:

1. Pumpstack, but it has to be magma safe (iron, steel, glass are the usual choices)
  - Connect it at the lowest point
2. Edge glitch. Dig below flooded part of the fort to the edge of the map, smooth the edge, then carve a fortification in

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Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

StagnantSoul

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Re: What's going on in your fort?
« Reply #51115 on: November 15, 2017, 06:03:08 am »

The entire bottom of this fort just flooded. With lava. I hadn't gone near the magma tube we found yet. WAT.

Honestly, I have a lot of fun with recovering these forts. Two ways to possibly recover from this:

1. Pumpstack, but it has to be magma safe (iron, steel, glass are the usual choices)
  - Connect it at the lowest point
2. Edge glitch. Dig below flooded part of the fort to the edge of the map, smooth the edge, then carve a fortification in

I may try the second, honestly when I found out what was happening I spent a few minutes laughing my ass off... Every single craftdwarf was whining about lost masterworks and disgraced art etc, centered on the problem and boom, magma. Everywhere. It's consumed the dining hall, storehouse, tavern lowest farm, and the militia quarters. Thank god it didn't get the stills.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Max™
Yeah, remember my party trick of smacking someone into the air and cutting their head off?
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

NCommander

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Re: What's going on in your fort?
« Reply #51116 on: November 15, 2017, 06:49:23 am »

The entire bottom of this fort just flooded. With lava. I hadn't gone near the magma tube we found yet. WAT.

Honestly, I have a lot of fun with recovering these forts. Two ways to possibly recover from this:

1. Pumpstack, but it has to be magma safe (iron, steel, glass are the usual choices)
  - Connect it at the lowest point
2. Edge glitch. Dig below flooded part of the fort to the edge of the map, smooth the edge, then carve a fortification in

I may try the second, honestly when I found out what was happening I spent a few minutes laughing my ass off... Every single craftdwarf was whining about lost masterworks and disgraced art etc, centered on the problem and boom, magma. Everywhere. It's consumed the dining hall, storehouse, tavern lowest farm, and the militia quarters. Thank god it didn't get the stills.

Mine posting screenshots? I'd like to see this and possibly see if I can figure out where the lava came from.
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Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

StagnantSoul

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Re: What's going on in your fort?
« Reply #51117 on: November 15, 2017, 06:58:39 am »

The entire bottom of this fort just flooded. With lava. I hadn't gone near the magma tube we found yet. WAT.

Honestly, I have a lot of fun with recovering these forts. Two ways to possibly recover from this:

1. Pumpstack, but it has to be magma safe (iron, steel, glass are the usual choices)
  - Connect it at the lowest point
2. Edge glitch. Dig below flooded part of the fort to the edge of the map, smooth the edge, then carve a fortification in

I may try the second, honestly when I found out what was happening I spent a few minutes laughing my ass off... Every single craftdwarf was whining about lost masterworks and disgraced art etc, centered on the problem and boom, magma. Everywhere. It's consumed the dining hall, storehouse, tavern lowest farm, and the militia quarters. Thank god it didn't get the stills.

Mine posting screenshots? I'd like to see this and possibly see if I can figure out where the lava came from.

Actually figured it out just a bit ago: came from the caverns. Reveal on dfhack let me look around, for some reason a magma tube on the second cavern is missing a line of stone, caused it to flood that cavern layer, and, I'm guessing, start pumping lava from the magma sea into the adjoining layers, which my bottom two layers have open access to. If my internet will let me upload a screenshot or two on this slowdown I'll pop them up here.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Max™
Yeah, remember my party trick of smacking someone into the air and cutting their head off?
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

TubaDragoness

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Re: What's going on in your fort?
« Reply #51118 on: November 15, 2017, 07:39:03 am »

My goal on founding Paperweights was to finally teach myself how to manage a magma pump stack; I have yet to do much with Armok's blood in-fort, and I'd like to change that.

A magma pipe was finally found on the third cavern layer, and we began the slow process of construction the stack. Despite the thorough research on the subject, we still had a few... errors.

Still, I am proud to announce success. The magma forges are up and running, and maybe we can finally turn our efforts to finding flux to upgrade the militia to steel.

Now that our purpose has been achieved, it is time to turn the fort to the grand purpose of !!Science!! (maybe not all of the flammable sort). I'm now Dabbling skill in minecart usage and have assigned a few humans to the Fortress Guard for the express purpose of testing the effects of tattered or missing clothing on the psyche. Unfortunately, the first subject has been revealed as utterly shameless ("does not feel anything on being uncovered").
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Xyon

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Re: What's going on in your fort?
« Reply #51119 on: November 15, 2017, 08:42:38 am »

Generated new small world with 100 minimum volcanoes, 600 titans, 30 megabeast caves, 60 semi-megabeast caves. Started a new fort on a volcano with plenty of plants and trees in the area, easy mode right?  Embarked with one miner and pick,  one woodcutter but no axes.  While carving access to the top of the volcano, I accidentally cause a cave-in,  my miner is either smashed by the debris or gets knocked into the volcano, either way he's missing, good-bye strong and tough dude.

But I have enough mined out to build a smelter and forge on the volcano and make new picks, so I keep going.

And of course because I embarked on a 3x3 site with the volcano in the middle, my wagon is on the rim of the volcano, and my dwarfs who eat some of the food I took along drop the bags when they are done with them, some of the bags fall ontop of the turkeys I took as livestock, one turkey gets struck by a falling grape bag and dies. Hmmm.. must find way to militarize plant-fiber bags filled with grapes. 

Planning on turning this into an above-ground and below-ground fort.  50-60 dwarfs max,  maybe have everyone in the military for 1-2 months a year. Have a necromancer tower, goblins we are at war with,  humans, elves, and dwarfs as neighbors. Have 140 cap on invaders, with 40 animal invaders cap.

Gotta find some more metal, get armor and weapon production going, start some above ground and below ground farms. 

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