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Author Topic: What's going on in your fort?  (Read 3694603 times)

scourge728

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Re: What's going on in your fort?
« Reply #52350 on: June 10, 2018, 10:10:40 am »

Now a siege has came, but there are so many corpses in my fort that the retreating goblins are haggard, one is throwing a tantrum and the other one has slipped into depression.
I'm just going to sig that

Eschar

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Re: What's going on in your fort?
« Reply #52351 on: June 10, 2018, 01:45:56 pm »

Just started a new fort (testing version 0.44.10) and after designating the first trees to be chopped down, my woodcutter had an unfortunate workplace accident: the tree he chopped fell onto his head exploding it into gore (this happened pretty much in less than a minute after unpausing the game).

Oh well, guess this'll be a very short lived fort then.

You can still save it if you have his axe; just assign another dwarf - maybe the expedition leader - to woodcutting.
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"Continue struggling, laws of physics be darned."
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"What, are you stupid or something? Every one of the snake's bones is crushed! Its internal organs are torn apart! There is no way you can - (6) You resuscitate the snake."
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EoZ

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Re: What's going on in your fort?
« Reply #52352 on: June 10, 2018, 02:54:45 pm »

My strength was broken in the last game.

New world, I embark on a glacier, its almost as dwarfy as a frozen mountain (I couldn't find a frozen mountain).

I got this message: "No outpost liaison? How curious..." According to wiki this happens when my civilisation is extinct or the liason is already in my fortress but neither is possible. The merchants have come in reduced numbers, at that point I forgot to build the trade depot but even so when I wanted to trade my weight limit was just 70 something. So my guess would be that, if it is at all possible, the caravan was attacked on the way to my fort and liason got killed.
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scourge728

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Re: What's going on in your fort?
« Reply #52353 on: June 10, 2018, 04:43:45 pm »

If there aren't wagons, it will have a MUCH reduced trade weight

Hiarhu

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Re: What's going on in your fort?
« Reply #52354 on: June 10, 2018, 08:13:17 pm »

I'm not sure how but when I saved and reloaded it seems all the pieces of the dwarves killed by my fire throwing FB that didn't burn away spontaneously reignited. I didn't mess around with temperature or anything I can think of that could have caused it. The pieces were not on fire, the dwarves picked them up and hauled them to the stockpiles outside. They also buried a few of them in one of our two large areas for common burial. I saved and stopped for the night, I reloaded today and they all were on fire before I unpaused. They were mostly outside so no major damage but the ones that were buried caused a fire in the mass grave which destroyed over a decade's worth of corpses once resting in peace. I need to make about fifty slabs for dwarves who's remains have been destroyed and ghosts are already starting to rise...
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EoZ

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Re: What's going on in your fort?
« Reply #52355 on: June 11, 2018, 04:53:59 am »

Right, but I thought it shouldn't be just 70.
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Markrath

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Re: What's going on in your fort?
« Reply #52356 on: June 11, 2018, 06:43:34 am »

What way is there to reduce stress in dwarfs? I have dfhack, but I'm not quite sure what to type in there

hjd_uk

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Re: What's going on in your fort?
« Reply #52357 on: June 11, 2018, 07:42:20 am »

A Ghost was part of a sucessful mission:

Spoiler (click to show/hide)
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Markrath

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Re: What's going on in your fort?
« Reply #52358 on: June 11, 2018, 04:07:41 pm »

There was this ancient Roc which my mason was obsessed with, and perhaps all my dwarfs were, who had killed seven dwarfs in a fortress called "Treatymyth", and claimed the place for itself. So I planned to go to this place as an adventurer and finally kill this Roc, but here's the thing: I have no idea where it is. I would ask, but... well... I am a plump helmet man. So, is there another way to find this fortress and bring justice to those poor seven dwarfs?

Shonai_Dweller

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Re: What's going on in your fort?
« Reply #52359 on: June 11, 2018, 04:19:11 pm »

There was this ancient Roc which my mason was obsessed with, and perhaps all my dwarfs were, who had killed seven dwarfs in a fortress called "Treatymyth", and claimed the place for itself. So I planned to go to this place as an adventurer and finally kill this Roc, but here's the thing: I have no idea where it is. I would ask, but... well... I am a plump helmet man. So, is there another way to find this fortress and bring justice to those poor seven dwarfs?
Three possibilities:
1) Hang out in a tavern until someone mentions the roc and where it is (will take a long time, unless it's the only megabeast in your world).

2) Legends Mode (with Legends Viewer or similar to make life easier).

3) 'q' and search for site Treatmyth might work too.
« Last Edit: June 11, 2018, 04:21:37 pm by Shonai_Dweller »
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Markrath

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Re: What's going on in your fort?
« Reply #52360 on: June 11, 2018, 04:21:13 pm »

Yep, found it now, thanks to legend mode. Turns out it's a few days of travel from my fortress, which is where my adventurer started off. Surely he'll meet his death glory at Ilrallathon.

Jazz Cat

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Re: What's going on in your fort?
« Reply #52361 on: June 11, 2018, 10:29:34 pm »

A Ghost was part of a sucessful mission:

Spoiler (click to show/hide)

It's likely that your ghost was still a living dwarf at the time. Once they become a ghost, Legends mode (and I guess raid reports) refer to them as Ghostly even when talking about things they did in life.
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BeardedShrimp

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Re: What's going on in your fort?
« Reply #52362 on: June 12, 2018, 06:00:24 pm »

I had a successful fort of 80+ dwarves and 29k+ exported wealth, called Townpage. I had a tavern ("The Dipped Olives") and two temples. There were no tantrums, and I had the materials when people got strange moods. Everyone was happy. Then the werepossum showed up. The well-trained military dispatched it in the blink of an eye. But the military commander got injured in the process, and unbeknowest to everyone, got infected.

The small hospital was used for the first time. The chief medical dwarf and various medical staff were able to diagnose and treat most of his injuries. He was released into the public. I forgot/ignored separating him from the rest of the population. All of a sudden, a message pops up saying a citizen turned into a werepossum (which I learned doesn't pause the game like other !FUN! that happens in the game). They too were dealt with quickly, but that was only the beginning.

Soon, every other minute I was notified of citizens turning into werepossums. The hospital was a bloody mess. The military was even  stationed in the hospital at one point. When nothing happened, they were dismissed from their orders, and soon the spiral began again. The manager had to order more and more coffins be made, until the fortress ran out of non-economic rock. How could the fortress run out of rock with all the mining? Turns out the miners were fucking around in the tavern instead of doing their jobs. Several designated areas were waiting to be mined out. Did I mention the one dwarf who had withdrawn from society and just walked around doing fuck all.

The chief medical dwarves were killed in these wereposssum incidents. Twice. Citizens became too horrified to put items into stockpiles. Miasma was starting to spread. The military squads were slaughtered down to three people. In the midst of all this destruction and chaos, visitors were petitioning to join the fort. Imagine you're a human bard or poet, you're in a tavern covered in blood and strewn with corpses, you hear dwarves throwing tantrums in the distance, and you say, "Yeah, I wanna join this party!" I accepted at least three petitions from performers. On the bright side, warriors were also petitioning to join, so I was able to fill my depleted elite squad of soldiers with mercenaries.

Finally, I tried to do some more active damage control. Part of this was retiring the tavern in an attempt to get the lazy miners to do their jobs. This was folled by the transformations, deaths, and tantrum spirals kicking into high gear. The 80+ population fell down to 7. The third and last elected mayor, Tirist, snapped. She threw a tantrum and ran around the fort, eventually arriving at the tavern. Remember those bards/poets who became residents earlier? At that moment, they turned into werepossums and killed her. A werehorse showed up and attacked the pen/pasture area, scattering all the animals. In the end, there was only a single dwarf left, Etur, a mason. He drank, ate, and sunk into depression. He threw a tantrum, and ran in and out of the tavern, where the merry performers were playing music like nothing happened. He calmed down at some point, wandered, entered miasma, and started tripping around outside aimlessly. I gave him the mining job, just to give him something to do, before I finally put the fort out of its misery and abandoned it.

According to legends, Etur fled into the jungle. A new entity formed in the ruins of Townpage.
« Last Edit: June 12, 2018, 06:04:15 pm by BeardedShrimp »
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EoZ

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Re: What's going on in your fort?
« Reply #52363 on: June 13, 2018, 01:10:12 pm »

What can I do if my dwarves don't want to put some of the corpses in the coffins? How do I get rid of the corpses? I have some human and troglodyte corpses.
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AfterShave

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Re: What's going on in your fort?
« Reply #52364 on: June 13, 2018, 01:17:40 pm »

EoZ make a stockpile for corpses. Entities unrelated to your fort are typically not buried like proper dwarves are.
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