Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3502 3503 [3504] 3505 3506 ... 3540

Author Topic: What's going on in your fort?  (Read 2824988 times)

Ispil

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #52545 on: June 11, 2018, 12:48:49 pm »

Might want to make that into a bug report.
Logged
"Those who can make you believe absurdities can make you commit atrocities." - Voltaire

"I have never made but one prayer to God, a very short one: 'O Lord, make my enemies ridiculous.' And God granted it."- Voltaire

I transcribe things, too.

Markrath

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #52546 on: June 11, 2018, 04:07:41 pm »

There was this ancient Roc which my mason was obsessed with, and perhaps all my dwarfs were, who had killed seven dwarfs in a fortress called "Treatymyth", and claimed the place for itself. So I planned to go to this place as an adventurer and finally kill this Roc, but here's the thing: I have no idea where it is. I would ask, but... well... I am a plump helmet man. So, is there another way to find this fortress and bring justice to those poor seven dwarfs?

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #52547 on: June 11, 2018, 04:19:11 pm »

There was this ancient Roc which my mason was obsessed with, and perhaps all my dwarfs were, who had killed seven dwarfs in a fortress called "Treatymyth", and claimed the place for itself. So I planned to go to this place as an adventurer and finally kill this Roc, but here's the thing: I have no idea where it is. I would ask, but... well... I am a plump helmet man. So, is there another way to find this fortress and bring justice to those poor seven dwarfs?
Three possibilities:
1) Hang out in a tavern until someone mentions the roc and where it is (will take a long time, unless it's the only megabeast in your world).

2) Legends Mode (with Legends Viewer or similar to make life easier).

3) 'q' and search for site Treatmyth might work too.
« Last Edit: June 11, 2018, 04:21:37 pm by Shonai_Dweller »
Logged

Markrath

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #52548 on: June 11, 2018, 04:21:13 pm »

Yep, found it now, thanks to legend mode. Turns out it's a few days of travel from my fortress, which is where my adventurer started off. Surely he'll meet his death glory at Ilrallathon.

Jazz Cat

  • Bay Watcher
  • Adept stringed instrumentalist
    • View Profile
Re: What's going on in your fort?
« Reply #52549 on: June 11, 2018, 10:29:34 pm »

A Ghost was part of a sucessful mission:

Spoiler (click to show/hide)

It's likely that your ghost was still a living dwarf at the time. Once they become a ghost, Legends mode (and I guess raid reports) refer to them as Ghostly even when talking about things they did in life.
Logged
My DF name generator 
My holiday mod (only offensive to elves)
The check-laundry script

Quote
Just give the Crossbow weapon the [AMMO:CROSSBOW] tag in the raws. You can make a crossbow that shoots crossbows.

BeardedShrimp

  • Escaped Lunatic
    • View Profile
Re: What's going on in your fort?
« Reply #52550 on: June 12, 2018, 06:00:24 pm »

I had a successful fort of 80+ dwarves and 29k+ exported wealth, called Townpage. I had a tavern ("The Dipped Olives") and two temples. There were no tantrums, and I had the materials when people got strange moods. Everyone was happy. Then the werepossum showed up. The well-trained military dispatched it in the blink of an eye. But the military commander got injured in the process, and unbeknowest to everyone, got infected.

The small hospital was used for the first time. The chief medical dwarf and various medical staff were able to diagnose and treat most of his injuries. He was released into the public. I forgot/ignored separating him from the rest of the population. All of a sudden, a message pops up saying a citizen turned into a werepossum (which I learned doesn't pause the game like other !FUN! that happens in the game). They too were dealt with quickly, but that was only the beginning.

Soon, every other minute I was notified of citizens turning into werepossums. The hospital was a bloody mess. The military was even  stationed in the hospital at one point. When nothing happened, they were dismissed from their orders, and soon the spiral began again. The manager had to order more and more coffins be made, until the fortress ran out of non-economic rock. How could the fortress run out of rock with all the mining? Turns out the miners were fucking around in the tavern instead of doing their jobs. Several designated areas were waiting to be mined out. Did I mention the one dwarf who had withdrawn from society and just walked around doing fuck all.

The chief medical dwarves were killed in these wereposssum incidents. Twice. Citizens became too horrified to put items into stockpiles. Miasma was starting to spread. The military squads were slaughtered down to three people. In the midst of all this destruction and chaos, visitors were petitioning to join the fort. Imagine you're a human bard or poet, you're in a tavern covered in blood and strewn with corpses, you hear dwarves throwing tantrums in the distance, and you say, "Yeah, I wanna join this party!" I accepted at least three petitions from performers. On the bright side, warriors were also petitioning to join, so I was able to fill my depleted elite squad of soldiers with mercenaries.

Finally, I tried to do some more active damage control. Part of this was retiring the tavern in an attempt to get the lazy miners to do their jobs. This was folled by the transformations, deaths, and tantrum spirals kicking into high gear. The 80+ population fell down to 7. The third and last elected mayor, Tirist, snapped. She threw a tantrum and ran around the fort, eventually arriving at the tavern. Remember those bards/poets who became residents earlier? At that moment, they turned into werepossums and killed her. A werehorse showed up and attacked the pen/pasture area, scattering all the animals. In the end, there was only a single dwarf left, Etur, a mason. He drank, ate, and sunk into depression. He threw a tantrum, and ran in and out of the tavern, where the merry performers were playing music like nothing happened. He calmed down at some point, wandered, entered miasma, and started tripping around outside aimlessly. I gave him the mining job, just to give him something to do, before I finally put the fort out of its misery and abandoned it.

According to legends, Etur fled into the jungle. A new entity formed in the ruins of Townpage.
« Last Edit: June 12, 2018, 06:04:15 pm by BeardedShrimp »
Logged

EoZ

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #52551 on: June 13, 2018, 01:10:12 pm »

What can I do if my dwarves don't want to put some of the corpses in the coffins? How do I get rid of the corpses? I have some human and troglodyte corpses.
Logged

AfterShave

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #52552 on: June 13, 2018, 01:17:40 pm »

EoZ make a stockpile for corpses. Entities unrelated to your fort are typically not buried like proper dwarves are.
Logged
Gotta love the DF forums. A statement like this anywhere else could land you a couple years of counseling.

This is an anagram of my name
      Highborn Jerk Monster

EoZ

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #52553 on: June 13, 2018, 02:03:15 pm »

That much I know. How do i get rid of the corpses in the stockpile. I guess I could smash them with a bridge but is there any other way?

Also one more thing, I have eg cave crocodile teeth in my refuse stockile but my bone carvers refuse to use it. Is it a bug?
« Last Edit: June 13, 2018, 02:11:08 pm by EoZ »
Logged

Markrath

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #52554 on: June 13, 2018, 02:27:17 pm »

That much I know. How do i get rid of the corpses in the stockpile. I guess I could smash them with a bridge but is there any other way?

Try creating a dump zone in an open space. Dwarves will throw stuff in it, and it will fall below. If there's lava below, the corpses will go.

EoZ

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #52555 on: June 13, 2018, 04:54:11 pm »

I found out that you can also bring these items to depot and sell them, the teeth and such at least. well i will just need to build an atom smasher right now i guess since it seems to be the only way
« Last Edit: June 13, 2018, 05:04:16 pm by EoZ »
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #52556 on: June 13, 2018, 05:25:24 pm »

I found out that you can also bring these items to depot and sell them, the teeth and such at least. well i will just need to build an atom smasher right now i guess since it seems to be the only way
And the dump zone in an empty space (like a really deep pit) as mentioned above. That works fine.

Hauling corpses to the depot seems like a shortcut to fortress-wide stress meltdown.
Logged

anewaname

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #52557 on: June 13, 2018, 08:06:07 pm »

Also one more thing, I have eg cave crocodile teeth in my refuse stockile but my bone carvers refuse to use it. Is it a bug?
Only teeth from big creatures can be used by the bonecarvers, see this wiki. All the little teeth from combat are clutter and are "corpse" items in the refuse pile (instead of "teeth" items). I usually set up a minecart QS for refuse as the refuse stockpile overloads.
Logged
Vabok Ushatebal, Dwarven Child - Society flourishes when law breakers are punished
His second finger left hand is broken smashed open - One Kill: Ayara Playbrown the Brightness of Lights the cyclops

EoZ

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #52558 on: June 14, 2018, 04:36:10 am »

Oh ok this explains things, thanks.
Logged

Markrath

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #52559 on: June 14, 2018, 01:31:07 pm »

A werepig assaulted our fortress, and of course it popped up three feet away from it. Sadly, my mechanic had his guts devoured before my military could intervene, defeating the beast unscatched (despite this having been their first fight). I guess the pork finally got revenge on his race.
Pages: 1 ... 3502 3503 [3504] 3505 3506 ... 3540