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Author Topic: What's going on in your fort?  (Read 3944250 times)

IncompetentFortressMaker

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Re: What's going on in your fort?
« Reply #54270 on: October 17, 2019, 09:17:09 am »

That elf is dead. If something's head is severed/crushed/explodes (that is, "sails off in an arc"/"collapses" or "collapses into a lump of gore" or "is crushed"/"explodes into gore") then the combat log will sometimes note "X has been knocked unconscious!", though I've only ever seen this happen on one-hit kills - most often with forgotten beasts caving in the heads of cavern wildlife (the beasts in question don't usually sever the heads in my experience).

Th4DwArfY1

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Re: What's going on in your fort?
« Reply #54271 on: October 17, 2019, 09:50:51 am »

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nezclaw

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Re: What's going on in your fort?
« Reply #54272 on: October 17, 2019, 05:07:10 pm »

Because this is something I see a lot and it kinda annoys me, when the announcement is made "The King is dead. Long Live the King!" the second part is referring to the first king's heir, who has now been promoted.
That elf is dead, long live the elf's successor.
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ZM5

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Re: What's going on in your fort?
« Reply #54273 on: October 17, 2019, 06:04:57 pm »

A rather peculiar series of attacks happened on my fort - first wave that came in was a few Predators and some Chaos Orcs. Neither side messed around - the Predators took some losses, but all the Chaos Orcs died.

Theeen another wave came in - this time some Chaos Worshippers and their Chaos Martyr leader (OC demons rather than a crossover thing) popped up, killing most of the Predator remnants. My military got in close, immediately engaging in some severe brutality - unfortunately, one of my swordswomen was shot dead by a marksman - everyone else was fine.

Theeen, once again, another group showed up - though they were Blood Trolls, they appeared to be from a Mur'gul civ - I got the Mur'gul civ entry in the civs screen, and they were wielding razor coral weapons. My military engaged them, this time without losses, and managed to take most of them out - as they were finishing up, the last wave came in (faction of outlaw dwarves, humans and elves, more ideological than greed-driven compared to bandits - also have some self-experimenting castes of mad magic users and scientists) - they weren't particularly threatening, neither were the blood trolls. Once again, though, a rather unfortunate thing happened when an outlaw mad scientist showed up and immediately killed one of my occultist lashers with a thrown javelin.

Things were over after that, though. The two slain soldiers were buried, and I made statues for them (I know, kinda let the inner weeb out with the second one). I've seen a Val'kyr visitor resurrect another dead visitor before, so I'm hoping another one decides to come to my fort so that I could get her to bring these two back. Still, until then I'm just gonna hope for another migrant wave, or more mercs.

mightymushroom

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Re: What's going on in your fort?
« Reply #54274 on: October 18, 2019, 01:40:31 pm »

My dwarves just laid the last petrified wood blocks lining the aqueduct for the final building phase of the Unified Waterworks Project. We're counting this as fourth out of three-and-a-half phases: alternate universe testing suggested there were . . . pressure issues, let's call it, that prevented the second phase from working as intended. It's been years, both in game and in real life, between having only thirteen citizens and the bouts of playing other games. At last the dwarves of Nishkikrost can heed the primal call of their long ago ancestors: "Pull the lever!"

This recent excavation is a simple channel for the bathhouse, and I don't see any leaks in the dry inspection. I'm more worried whether I have sufficient drainage when I flip the second lever to power up the misty waterfall in the temple. My engineers say it'll be fine, but that's what they said about the waterwheel sluice, too.
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Staalo

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Re: What's going on in your fort?
« Reply #54275 on: October 18, 2019, 05:04:06 pm »

Aftermath of a largish goblin siege at Skullsmanor. My militia arrived from their raiding mission just in time to save the fortress, but it still was a close-run thing. Marksdwarves strangling invaders in the bottom of the half-filled moat after running out of ammo, half of my warriors collapsing from exhaustion and getting beaten within an inch from their lives, everyone stressed including a three-month old baby who incidentally is also "getting used to tragedy"... so much FUN and I haven't even started cleanup yet.

Let's see if the fort can recover before the next seasonal siege force marches over the border.
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Pvt. Pirate

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Re: What's going on in your fort?
« Reply #54276 on: October 18, 2019, 07:02:36 pm »

trying to rebuild the white tower of london as a dorf fort.
digging the moat in a heavily forested area is taking way too long because we also have to cut a few hundred trees first.
also without digging the moat deep enough, we can't have stones for the keep, walls, bridges... meanwhile my mason was almost instantly killed by a log which fell down caused by one of my woodcutters.
i still didn't have any rooms, so i hastily built part of one of the towers from wooden logs just to establish a hospital and place the coffin there.
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Magistrum

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Re: What's going on in your fort?
« Reply #54277 on: October 19, 2019, 06:48:26 am »

So there's a occupied coffin in the hospital room... Encouraging.
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Fleeting Frames

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Re: What's going on in your fort?
« Reply #54278 on: October 19, 2019, 08:14:43 am »

Minimizes hauling distance, so it's an efficient setup.

Also makes me giggle inside whenever I imagine it, so good RP.

NordicNooob

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Re: What's going on in your fort?
« Reply #54279 on: October 19, 2019, 08:55:30 am »

Bold of you to assume most dwarves die in the hospital. It'd be more efficient to put your graveyard inside your tavern.
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Staalo

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Re: What's going on in your fort?
« Reply #54280 on: October 19, 2019, 12:00:53 pm »

Bold of you to assume most dwarves die in the hospital. It'd be more efficient to put your graveyard inside your tavern.
Good plan. That way the dwarves can also get happy thoughts about "...a tastefully arranged funeral receptable."
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NordicNooob

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Re: What's going on in your fort?
« Reply #54281 on: October 19, 2019, 02:03:37 pm »

I keep finding better and better ways to breach aquifers in freezing biomes, or, well, any biome with a winter. First I found out about the advanced freezing method, and now I just found out a way that's put me on track to breach a 7z deep aquifer with a 3x3 hole in a little over a season (I might need a drain down to the caverns if I want to make the last layer 3x3, but that's a future problem). No pumps involved, though you do need at least two stones to make grates from which is a problem if you're in a tundra, in which your aquifer is probably in dirt.

It goes like this:
1. I dig a 3x3 hole from the surface to the top layer of the aquifer, revealing it to the freezing weather.
2. I dig a channel on all of the tiles except the center tile. They will instantly freeze over to ice.
3. Up/down stair in the center tile. Ice != aquifer, so the stair won't be flooded.
4. From the new up/down stair, I channel the ice again. This makes a 2z hole with an ice floor over the top, each with their own layer of aquifer. The top layer drains into the bottom, where the water is prevented from freezing by the ice floor above it.
5. Place grates around the upper level of aquifer and smooth the sides.
6. Remove the grates, bring them to a safe spot (it's easy to lose them in the water if you're not careful with how you're removing them), and then channel out the floor of ice above.
7. The lower layer is now safe to dig into. Dig an up/down stair in that center tile and start from step 3.
8. For the final layer of your aquifer (which you'll be able to see because of the up/down stair) you cannot remove the ice around the stair because there's no lower layer for the water to flow into. Just skip everything else and dig another stair into your sweet aquifer free stone.
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Eric Blank

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Re: What's going on in your fort?
« Reply #54282 on: October 19, 2019, 03:24:22 pm »

Bamboozled a dwarf into making an artifact adamantine chain (restricting all the other available cloth types). Just gotta figure out how and where I'm going to display it. Obviously nobody visits the well, but it appears nobody pays any mind to the display pedestal with artifacts on it either.

Also got a bunch of trogs attacking from the caverns because I left a bridge open that wasn't supposed to be open. One dwarf died, probably of suffocation from the battered lungs in their combat log. There were a few other serious injuries but that's the only fatality. And of course, everyone is horrified seeing them die, so it's a brand new tantrum spiral waiting to happen. One of them started rotting in the middle of a busy hallway to boot. Everybody enjoys the stench of rotting carcasses. Lazy fuckers.
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Th4DwArfY1

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Re: What's going on in your fort?
« Reply #54283 on: October 19, 2019, 03:36:26 pm »

Because this is something I see a lot and it kinda annoys me, when the announcement is made "The King is dead. Long Live the King!" the second part is referring to the first king's heir, who has now been promoted.
That elf is dead, long live the elf's successor.

I mean.... of course?
Do people think otherwise? 0_o
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njolma

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Re: What's going on in your fort?
« Reply #54284 on: October 20, 2019, 01:41:06 pm »

I reached 100 koopas with 2 magikoopa 10 brutes and a forgotten beast appeared promptly was named mayor and now wanders around the fort wearing a steel masterwork shell and wielding 2 chomp shells 1 handed. No one wishes to dispute his right to a title of nobility so I have assigned him the nicest room in the fort and he stomps around killing yoshi's who keep ambushing my sight. He has 14 kills so far not injurys taken.
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