Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3620 3621 [3622] 3623 3624 ... 3683

Author Topic: What's going on in your fort?  (Read 3698924 times)

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54315 on: November 04, 2019, 10:39:27 pm »

Current fortress is receiving messages almost every season about nearby hamlets being conquered and now looking hungrily at our thriving economy. All enemy civs, we're slowly being surrounded. And of course I managed to piss off the remaining friendly humans by somehow scuttling one of their merchant wagons. Oh well.

And on another note, experiencing massive fps drops every time a new site links itself to us. It recovers soon afterwards but is worrying, anyone else getting this?
Logged

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile
Re: What's going on in your fort?
« Reply #54316 on: November 08, 2019, 11:30:09 pm »

Current fortress is receiving messages almost every season about nearby hamlets being conquered and now looking hungrily at our thriving economy. All enemy civs, we're slowly being surrounded. And of course I managed to piss off the remaining friendly humans by somehow scuttling one of their merchant wagons. Oh well.

And on another note, experiencing massive fps drops every time a new site links itself to us. It recovers soon afterwards but is worrying, anyone else getting this?
The site-linking could trigger a part of the world-update process, and if you disable the game-pause in announcements for the site-linking, you might be noticing FPS lag from that part of the world-update process.
Logged

Eschar

  • Bay Watcher
  • Not a Pathos alt
    • View Profile
Re: What's going on in your fort?
« Reply #54317 on: November 09, 2019, 10:51:44 pm »

Small (~7) human siege I am massively unprepared for. Turtled up and built cage traps just inside, but the invaders didn't path to the inside after I opened the doors. Sent a random militiaman (actually a suddenly-conscripted mason) out to lure the enemy in, he refuses to run back inside and is slaughtered. Send another, same thing happens. Decide it's because they're militia and thus attack on sight, so temporarily position the civ alert burrow just outside the doors. Three invaders run up, I put the burrow back inside, everyone files back inside ... except the invaders (and a kitten killed by crossbow fire.) Gave up on the cage trap strategy and began to turtle again. Down 2 dwarves, now have 12 citizens, probably 4 of whom are children/babies or new non-dwarf residents. No trained militia. Can't start one since the game won't let me appoint a commander or captain - no option for either in nobles screen. I can turtle indefinitely, but this doesn't look good.
Logged
"Continue struggling, laws of physics be darned."
 - NRDL
"What, are you stupid or something? Every one of the snake's bones is crushed! Its internal organs are torn apart! There is no way you can - (6) You resuscitate the snake."
- Gatleos

ZM5

  • Bay Watcher
  • Accomplished RAW Engineer
    • View Profile
    • Steam
Re: What's going on in your fort?
« Reply #54318 on: November 10, 2019, 06:20:45 am »

Had several sieges and a megabeast attack in my crusader fort. Some of the most comically over-the-top violent stuff I've seen yet. Multiple attacks happened in a single season too which was great.

The first were the xenomorphs - mid-size strike force, though they had a queen which made it seem like the attack would probably end with some people dead...until a bounty hunter militia captain uppercutted a xenomorph in the head, causing enough damage to completely destroy its upper spine. Another captain punched one so hard its torso collapsed. The queen herself proved to be a tougher opponent, but even she could only do so much when surrounded with several angry crusaders and their merc buddies - after being repeatedly beaten and having several limbs severed, she was unceremoniously decapitated by a hellion.

Theeen shortly thereafter blood trolls showed up.  First attack of theirs, so it was a small group. They were wrecked, and pretty damn hard at that.

Theeen once again, troggs showed up. Far larger group as this was their second siege I believe. Nonetheless, the only real notable moment was when a treant pet threw one of the troggs and a hellion captain decapped it in mid-air. There was an attack by kobolds (Warcraft version so they were more threatening than the DF ones) and Scarlet Crusaders, but neither were particularly notable. After they were done, there was peace, for a time, and I got more migrants.

Until a monstrosity of lust showed up. First megabeast attack in this fort - handled it a tad sloppily. I positioned my militia in the wrong spot and it took a faster route - some war animals slowed it down. My legendary crusader swordsman commander, first name of Brad, caught up to it and started fighting it - the thing made a mistake, overreaching and was swarmed by the guards from the couple of caravans that were still guarding the depot. Ultimately what got the kill was the child of a demon beast I was keeping around - somehow it was holding a metal cap. Got pretty damn lucky, can't rely on the guards now as the merchants are gone now. I did notice that my vestal mayor kept the things severed hand-tipped tentacle in her chest.

A month later a force of chaos orcs and presumably blemmyae slaves or mercs showed up. Probably the most difficult foe so far - many of the orcs were going into martial trances. Nonetheless they were not as well trained as my military and still were going down fast. One of their bowmen actually managed to inflict a scratch upon one of my best swordsmen - it obviously didn't go well for him.
Tragedy struck when one of my mercs was sniped in the head - only loss this entire battle. The marksman responsible for it proceeded to die horribly, getting bitten by the flagellant captain and having his neck deleted. Another swordmaster got some poetic revenge for the merc's death as well.
 
As if that wasn't enough, a small infected horde showed up. They were absolutely no match - the hellion captain was the first to engage and seemingly forgot she had a glaive to use. Hell, she spilled the guts of one screamer with her bare fucking hands then exploded its head with a kick! The tank also was no match. I quit after this, but I'm eagerly anticipating another attack.

DerMeister

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54319 on: November 10, 2019, 07:19:37 am »

I try engrave all fort for make my goblins and trolls happy.
Logged

callisto8413

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54320 on: November 10, 2019, 11:01:16 am »

Town of CraftRiddle - late winter.  Its raining, another Dwarf was punished, and the town is recovering from a Ettin attack.  The corpse will be displayed in the library.

Then a werelizard.   :-[

So I order everybody to attack it.  A married female, named Wounddawns, approached it first.  I assumed she is about to be destroyed by the creature.  I was wrong. 

She had a pick-ax.   :)

And starts to wreck the werelizard.  Page after page of her driving a copper pick into his body.  Finally it gets a few hits in and the table turns.  But by the time the mob arrives she, and another lone Dwarf, had died but some of the mob are armed with weapons and shields.  And the werelizard is heavily wounded and is spraying blood all over.  It fights back but soon it is on the ground being kicked, punched, and even bitten.

Result - two dead citizens, a dead werebeast, and maybe eleven infected citizens who have to be walled into a empty room.  I MAY be able to lower that number by looking them over one more time.  But we have survived.  And that is all that matters.  The frontier/island town has survived.  And now has another corpse for the library! 
« Last Edit: November 10, 2019, 10:26:00 pm by callisto8413 »
Logged
The most EVIL creature in Dwarf Fortress!

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile
Re: What's going on in your fort?
« Reply #54321 on: November 10, 2019, 10:43:46 pm »

Firebreathing titan arrives, starts a fire in the grassland, and then rushes over to the locked artifact door that protects the east entrance to the tower.

The dwarfs ignore the busy beast and start building a floor in the west entrance to function as a firewall, so when the fire eventually gets around to that side of the tower, the 300+ wood cage traps will not burn...

The fire reaches the east door first, ignites the tile *under* the artifact door, enters the tower and ignites the carpenter's workshop, and smoke pours over the staircase, trapping some dwarfs above the staircase, some below, and some to the west. A cage full of puppies and kittens burns. The herd of wooly animals collapse in the smoke. The corridor of cage traps burns. Fortunately, no dwarfs died.

Lesson to remember, build floors under doors that are over grass.
Logged

Enemy post

  • Bay Watcher
  • Modder/GM
    • View Profile
Re: What's going on in your fort?
« Reply #54322 on: November 10, 2019, 11:19:33 pm »

I'm probably about to retire my current fort. I accidentally pierced the HFS while mining. Although I was able to stop the demons from getting into my fort proper with a drawbridge, I'm sort of in a stalemate. The demons can use the mines to reach pretty much any part of the caverns, but can't reach the surface. At the same time, I have enough traps to easily crush most sieges from above, buy my best troops got glitched away earlier so I won't be able to push back against the elves or goblins very well until I train up a new squad over the course of years. My FPS is still decent, and I was able to save nearly all the adamantine, and my map's other ores aren't very good, so there isn't really much reason to take back the underground. Anything I need I can still get by just tunneling around the demon-infested areas.

TLDR:I can still play fine, but most of the interesting things are taken care of or too impractical at this point. Seems like time for a change.
Logged
My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

da_nang

  • Bay Watcher
  • Argonian Overlord
    • View Profile
Re: What's going on in your fort?
« Reply #54323 on: November 11, 2019, 06:37:22 pm »

Our nurse threw a tantrum and started beating a dwarf in the hallway dorm.

He mangled the upper spine beyond recognition, paralyzing the dwarf from the neck and down.

He then continued beating the unconscious paralyzed dwarf and mangling the dwarf even further.

The dwarf finally bled to death while the Nurse beat the corpse.

It seems this tantrum spiral has become a trial by fire down in Nationcraft.

You either struggle to live or get beaten to a bloody pulp. I hear it builds character. :D
Logged
"Deliver yesterday, code today, think tomorrow."
Ceterum censeo Unionem Europaeam esse delendam.
Future supplanter of humanity.

King Zultan

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54324 on: November 12, 2019, 08:37:50 am »

Maybe if I watch this thread I'll finally decide to try fortress mode again, instead of giving up after a bit like I did last time.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

BKWM

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54325 on: November 12, 2019, 01:42:03 pm »

I just had a forgotten beast show up in clownland. >.> I've never survived the trip down there before so I have no way of knowing if this is normal or not, but this poor girl seems lost. I'm sure the clowns will help her find her way home, they're always so eager to meet new friends.
Logged

TeaAndRum

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54326 on: November 13, 2019, 03:05:19 am »

Someone broke the cheating bridge again, and I could've gotten overwhelmed by enemies, if they weren't a bunch of elves against my steel-clad legendary squads. After that, I built TWO cheating bridges. No enemy is going to get them now!
Also, I had one infected by werecat, after the werellama-cursed, and decided to pit them together. Surprisingly, they've been fighting for months, and the llama went catatonic. Cat's mood is bouncing between red haggard-and-drawn, and yellow lots-of-stress-lately, because he can pray to his goddess within the pit, since I designated a one-tile temple to his favourite god. Llama is an atheist, so he didn't get any benefits by praying.
And I finally figured out how to make soap from rock nut oil! Sure, I could've used tallow, but I have lots of quarry bushes, and putting all that oil to cooking would've felt like a waste.
Logged

Staalo

  • Bay Watcher
  • It's all for the betterment of Dwarfkind - honest!
    • View Profile
Re: What's going on in your fort?
« Reply #54327 on: November 13, 2019, 03:17:58 am »

I just had a forgotten beast show up in clownland. >.> I've never survived the trip down there before so I have no way of knowing if this is normal or not, but this poor girl seems lost. I'm sure the clowns will help her find her way home, they're always so eager to meet new friends.
Not sure how normal it is, but I have seen it happen at least since .34.11. I suspect they'll only start appearing there once the circus is breached, and at that point most people tend to have quite a lot on their minds.
Logged
Kasmko Taldequihu, Human Criminal corrupted zombie is visiting.
Mong Todsporro, Human Criminal death zombie is visiting.

Uhhh... welcome?

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: What's going on in your fort?
« Reply #54328 on: November 13, 2019, 08:05:28 am »

@TeaAndRum: "cheating bridge"?

TeaAndRum

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54329 on: November 13, 2019, 12:15:16 pm »

@TeaAndRum: "cheating bridge"?
I mean drawbridge, it keeps enemies out, no matter the material. Some say it's cheating. I'd say it's kinda unrealistic, that enemies don't have any sort of battering ram... yet...
Logged
Pages: 1 ... 3620 3621 [3622] 3623 3624 ... 3683