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Author Topic: What's going on in your fort?  (Read 3695634 times)

Eric Blank

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  • Never stabs friends, promise!
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Re: What's going on in your fort?
« Reply #55035 on: May 20, 2020, 02:22:33 am »

Just discovered cavern two. It is 85 z-levels tall. Just, it starts as one towering chasm starting from a hole in the first cavern with the occasional plateau and tree all the way down.

Third cavern finally has access to the water I need. At z -160. Goddammit. I should just move the entire fortress down there.

Actually, I might. I havent done that in a while.
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"THEN CAME TOBNOM, ASS-GOD".
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

martinuzz

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Re: What's going on in your fort?
« Reply #55036 on: May 20, 2020, 02:48:29 am »

85 z-levels tall, wow. Is that with normal worldgen settings or did you tweak the z-levels in between caves?
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Optimists have just used up the last bit of hope. Run for your lives!

Enjoy the freedom to explore the limits of your constraints

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Eric Blank

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Re: What's going on in your fort?
« Reply #55037 on: May 20, 2020, 02:53:37 am »

It was a standard "create new world now" medium sized world with frequent minerals.

I should move down there and then drop the necromancers' zombies down the hole when they come to visit.
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"THEN CAME TOBNOM, ASS-GOD".
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

nezclaw

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Re: What's going on in your fort?
« Reply #55038 on: May 20, 2020, 03:25:16 am »

Spoiler: . (click to show/hide)

unless theres some devilry, yes?  I admit to not having played the newest versions long enough to know by experience.  I have half a mind to murder any nondwarf who comes to my fort.

P: Goblins can eat bone or meat.  they can drink, but probably like vampires, wont satiate their desires because they have no need.
it might be they don't need to eat but they want to eat their preferred food? i had a goblin go berserk because he couldn't get the booze he liked
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Dawnthunder: It menaces with spikes of tetanus
After the fire had burned down all of the wooden next boxes on the surface, Mottled Petrel was reluctant to replace them with more wooden nest boxes. Instead, he placed the remaining store of wooden nest boxes in the dormitory for any aspiring koopa mothers.

The nest boxes were immediately overrun by helmet snakes.

martinuzz

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Re: What's going on in your fort?
« Reply #55039 on: May 20, 2020, 07:28:51 am »

I am so rusty.
I forgot that mashing plants to a slurry is not a milling skill but requires papermaking enabled.
Cost me a full 5 minnutes to figure that out haha.
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Optimists have just used up the last bit of hope. Run for your lives!

Enjoy the freedom to explore the limits of your constraints

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Eschar

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Re: What's going on in your fort?
« Reply #55040 on: May 20, 2020, 10:46:49 am »

My woodcutter decided that getting clobbered with a bunch of logs would be a great way to train my medical staff.

I think I'm gonna need a new woodcutter...

I'm training them by dropping a militiadwarf down a half-functional partly flooded (I swear, these light aquifers are going to make me snap) execution drop shaft. It's not deep enough to kill, especially with the water, but gruesome injuries abound.

I've given the mechanic in charge of that lever the custom title "Executioner."
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"Continue struggling, laws of physics be darned."
 - NRDL
"What, are you stupid or something? Every one of the snake's bones is crushed! Its internal organs are torn apart! There is no way you can - (6) You resuscitate the snake."
- Gatleos

martinuzz

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Re: What's going on in your fort?
« Reply #55041 on: May 20, 2020, 03:11:15 pm »

Medical dwarves need strange moods that create Frankensteinish horrors from body parts
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Optimists have just used up the last bit of hope. Run for your lives!

Enjoy the freedom to explore the limits of your constraints

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Shonai_Dweller

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Re: What's going on in your fort?
« Reply #55042 on: May 20, 2020, 07:34:00 pm »

Medical dwarves need strange moods that create Frankensteinish horrors from body parts
Or an urge to graft on artificial body parts to injured dorfs.

Doctor Urist screams, I must have severely injured patients!
Overseer: All peasants and cheesemakers, please report to minecart stop 3...
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Random_Dragon

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Re: What's going on in your fort?
« Reply #55043 on: May 20, 2020, 07:37:08 pm »

Overseer: All peasants and cheesemakers, please report to minecart stop 3...

Am I the only one that instinctively views peasants as valuable because a decent chunk of them have military skills but no civilian ones, making them obvious choices for conscription?
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On DF Wiki On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Ulfarr

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Re: What's going on in your fort?
« Reply #55044 on: May 20, 2020, 08:05:05 pm »

A local necromancer's host decided to pay me a visit,now being the briliant strategist that I am I promptly turtled my poor fools in. Fast forward some months and one of the experiments gives birth??? To triplets?



For some reason the unit screen lists the children as friendly.

anewaname

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Re: What's going on in your fort?
« Reply #55045 on: May 20, 2020, 08:12:43 pm »

Awww... You know babies; they are friendly to everyone. It is not like they can outrun that elf and tear out its tasty liver without your dwarfs to help them.
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Ulfarr

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Re: What's going on in your fort?
« Reply #55046 on: May 20, 2020, 08:48:43 pm »

Meet the babies!



One flamethrower please!

edit: The siege has been lift, yet the maggot "babies" have stayed behind.....and they had babies themsleves.
« Last Edit: May 20, 2020, 09:20:12 pm by Ulfarr »
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muldrake

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Re: What's going on in your fort?
« Reply #55047 on: May 20, 2020, 09:34:35 pm »

Overseer: All peasants and cheesemakers, please report to minecart stop 3...

Am I the only one that instinctively views peasants as valuable because a decent chunk of them have military skills but no civilian ones, making them obvious choices for conscription?

No.  Also they're available to turn into anything you want without removing another dorf from some other task.  I'll also usually make a peasant a strand extractor if I have none, since they're going to be doing that for the rest of their life.
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anewaname

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Re: What's going on in your fort?
« Reply #55048 on: May 20, 2020, 10:17:00 pm »

I like to make peasants into soldier/weaponsmiths. They receive access to the apprentice forges, which produce a few copper bolts each month, ensuring that they get a bit of crafting done each year. Sometimes one of them makes a fancy weapon before they become a legendary warrior. Much better than making a fancy crundle bone amulet.
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Pirate Santa

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Re: What's going on in your fort?
« Reply #55049 on: May 20, 2020, 11:28:36 pm »

In possibly the silliest mistake I've ever made I breached the side of a magma pool to get a quicker look at the extent of the magma sea, and that was fine. It started leaking magma into the 3rd cavern but I channeled some ditches and built walls on the far side to halt the flood, problem solved.

Fast forward a bit and I'm getting "No water source" cancellation spam. A quick check of the well reveals it's dry. That shouldn't be possible, it's fed by the small edge of map pond in the 3rd cavern that is the only source of water on the map. Said pond is currently covered in magma, because for some reason I don't think magma had pressure, and that it would stop if it encountered something it couldn't just flow down over the edge of.

Now I'm organising the controlled cave-in stone plugs I should've have made to begin with. I sure hope we can mine out our water source again...  :-[
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Welcome to Dwarf Fortress. Where peaceful death of old age is something nobody sees coming.
it turns out Dog Bone Doctors aren't very good at doctoring.
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