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Author Topic: What's going on in your fort?  (Read 3951975 times)

nickbii

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Re: What's going on in your fort?
« Reply #55635 on: November 21, 2020, 06:03:00 am »

An artifact was stolen on the 13th, recovered, stolen on the 16th, recovered, and it's now the 18th and it has been stolen again. Tuliprisks is a 32400 value figuring of my starting seven founding the fort, and god damn do a bunch of people want it in their forts.

My Captain of Guard better interrogate some of these people soon so I can let the drawbridge back down.
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anewaname

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Re: What's going on in your fort?
« Reply #55636 on: November 21, 2020, 08:38:29 am »

I keep my artifacts behind a wall, except for that toy axe that I cannot keep out of the hands of the !@%#$@! 12 kids.
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nickbii

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Re: What's going on in your fort?
« Reply #55637 on: November 21, 2020, 05:19:02 pm »

I keep my artifacts behind a wall, except for that toy axe that I cannot keep out of the hands of the !@%#$@! 12 kids.
I might have to start doing that. Or just move my entire noble quarters way down to the magma sea, where they can't be corrupted by every Tom Dick and Harry who comes to worship in the Temple.

I made that post on one monitor, turned left and it was stolen again. On the 22nd.

Meanwhile I have two formerly important human agents whose sentences for Espionage/Stealing Tuliprisks ended and are now in wooden cages. Does anybody have any ideas on what to do with them?
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Schmaven

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Re: What's going on in your fort?
« Reply #55638 on: November 21, 2020, 05:32:18 pm »

Meanwhile I have two formerly important human agents whose sentences for Espionage/Stealing Tuliprisks ended and are now in wooden cages. Does anybody have any ideas on what to do with them?
Turn them into zombies to then unleash on the next thieves who try to steal from you.
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Uthimienure

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Re: What's going on in your fort?
« Reply #55639 on: November 21, 2020, 05:33:29 pm »

Meanwhile I have two formerly important human agents whose sentences for Espionage/Stealing Tuliprisks ended and are now in wooden cages. Does anybody have any ideas on what to do with them?
Turn them into zombies to then unleash on the next thieves who try to steal from you.

Pour some magma on them.
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Naturegirl1999

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Re: What's going on in your fort?
« Reply #55640 on: November 21, 2020, 05:46:49 pm »

Meanwhile I have two formerly important human agents whose sentences for Espionage/Stealing Tuliprisks ended and are now in wooden cages. Does anybody have any ideas on what to do with them?
Turn them into zombies to then unleash on the next thieves who try to steal from you.
+1
This one doesn’t burn everything
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nickbii

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Re: What's going on in your fort?
« Reply #55641 on: November 21, 2020, 05:56:13 pm »

Meanwhile I have two formerly important human agents whose sentences for Espionage/Stealing Tuliprisks ended and are now in wooden cages. Does anybody have any ideas on what to do with them?
Turn them into zombies to then unleash on the next thieves who try to steal from you.
It's a neutral biome so that's complicated. But I do have several visiting necros, so I could kill the cagees, arrange for then have the militia attack the necro in sight of their corpses, and grab them in cage traps....

I think the human's already undead. He's a "hollow slayer." I may look up the dwarf in Legends, to find out which Civs he's associated with.

I should check that anyway. There's an Ase Straprinse whose behind several of the thefts, and I should probably go after that guy.
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A_Curious_Cat

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Re: What's going on in your fort?
« Reply #55642 on: November 21, 2020, 06:30:16 pm »

A neutron biome?

Are you playing some kind of science fiction mod?
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Naturegirl1999

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Re: What's going on in your fort?
« Reply #55643 on: November 21, 2020, 07:58:12 pm »

Huh, I thought he said neutral, imagine an evil neutron biome though
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Eric Blank

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Re: What's going on in your fort?
« Reply #55644 on: November 22, 2020, 03:05:54 am »

I can't. What would matter composed entirely of neutrons look like? How could it be evil?
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Bralbaard

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Re: What's going on in your fort?
« Reply #55645 on: November 22, 2020, 04:05:59 am »

I can't. What would matter composed entirely of neutrons look like? How could it be evil?
Matter entirely made of neutrons exists in real life, in neutron stars. Gravity there is over a billion times the gravity at Earth's surface. Needless to say a dwarf fortress in those conditions would be short-lived. It would be an instant atom-smash of everything.
Is that evil though? The neutrons do not care.


« Last Edit: November 22, 2020, 05:43:07 pm by Bralbaard »
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ZM5

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Re: What's going on in your fort?
« Reply #55646 on: November 27, 2020, 03:13:43 pm »


Well, that was close.

Quaksna

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Re: What's going on in your fort?
« Reply #55647 on: November 27, 2020, 03:17:02 pm »


Well, that was close.

Let's get this to the wiki main page quote list. This feels exactly like something from there.
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ZM5

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Re: What's going on in your fort?
« Reply #55648 on: November 27, 2020, 03:42:03 pm »


Well, that was close.

Let's get this to the wiki main page quote list. This feels exactly like something from there.
I was honestly surprised it somehow missed the brain - this paladin (an Ardanian human caste from my Majesty addon) is a rather fresh recruit but already had some innate sword skill, so it would have been a shame to lose her right after she got drafted. The attackers were the Aqir, so normally they'd be fairly dangerous, but it was their first attack so the amount of soldiers was fairly low.

Uthimienure

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Re: What's going on in your fort?
« Reply #55649 on: November 28, 2020, 10:14:25 am »

Year 16 in Torchlaud, the continuously-raining volcanic mountainside castle. Population is up to 146 plus 8 children.  One child has a failed mood and is dehydrating.  We don't accept foreigners as citizens.

The steel-clad military is now 8 axes, 10 spears, 5 hammers, 7 swords, and 6 maces for regulars; with 5 reservists, 8 guards, and 5 full civilian training squads mostly unarmed, leaving 45 non-military dwarfs.

Crime has been almost non-existent lately as all artifacts are either built furniture, assigned to a dwarf, or locked in a room.

A few missions were sent out for tribute, and the last one didn't return.

Our slightly chaotic castle walls & towers are finished now, and a new trade depot is in use, fully engraved with gold doors and a tower over the entrance.

The dwarfs have also constructed an outlying archery tower near the west magma chamber entrance, and finally connected the "lure" hatches to a lever so enemies can't take control of them again. This tower is only accessible from underground.

A goblin, beak dog, & troll siege greeted the new year 16. All dwarfs were sent inside the castle and/or underground. Patrols along the walls were ordered and we were going to wait out the siege because we've got a bit of stress to deal with.  But the overseer failed to remember that trolls can break down doors... so a battle began when the patrolling Axe Lordess Ustata killed the offending troll.  Naturally, another zealous dwarf had to run out the doorway and chase after some beak dogs & goblins, killing several before dodging into the volcano's crater.  All military was scrambled to avenge her and two fights occurred outside the castle, one on each side.  One more dwarf was lost, and the remaining besiegers lost heart and fled.

What to do next?  Perhaps replace castle doors with drawbridges... perhaps not because that's not FUN!!

(edit:  Maybe I'll try Salford Sal's active squad without an assigned barracks for a bit.)
« Last Edit: November 28, 2020, 10:31:35 am by Uthimienure »
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- Olon Lolorthunen:  I've been out in the sunshine again after a long time away.  I crawl with such unbearable loathing!
- I like relish.
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