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Author Topic: What's going on in your fort?  (Read 4786400 times)

Laterigrade

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Re: What's going on in your fort?
« Reply #56130 on: July 18, 2021, 05:48:05 pm »

I dunno spacekitty, a few years ago your perspective might have been different. The fact we could successfully retrieve the secrets of life and death and then convert out entire fortress into evil necromancers was pretty dang cool in the first place.

Yeah maybe but that was hardly an achievement in this one.

It's a thousand years old world, and necromancy is everywhere. It just came into the fortress by itself, and just building the library enabled fast replication to the whole population without having to do anything. The challenge would have been to keep it out of the stronghold in the first place.

My beef is more of a technical nature, when the tiniest fight cascades into an endless loop of resurrection of meaningless body parts, driving performance to a halt and slaughtering innocent bystanders. It's not like there was any drama brewing in the population, as happiness in general was kept high, and not in a single tantrum so far as everyone's needs was being addressed.

I'd love to figure out what went wrong, but it seems more like a game mechanic tweak problem, something unfinished.
This latest update, with its tweaks to happiness, is possibly the least everyone-slaughters-everyone-else so far. The whole stopping-performance thing does suck, but the bystander-slaughtering is more feature than bug, Iíd say.
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and the quadriplegic toothless vampire killed me effortlessly after that
bool IsARealBoy = false
dropping clothes to pick up armor and then dropping armor to pick up clothes like some sort of cyclical forever-striptease
if a year passes, add one to age; social experiment

Maloy

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Re: What's going on in your fort?
« Reply #56131 on: July 20, 2021, 07:10:42 am »

"So why were you imprisoned by your own people"
One militia dwarf asked the she-dwarf they had freed

"Oh well you s-"
Transforms into were-lizard and proceeds to murder people
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trickerer

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Re: What's going on in your fort?
« Reply #56132 on: July 20, 2021, 07:52:29 am »

A new fortress. The very first mood in the fort strikes a weaponsmith and he makes this thing.



Trying to be funny or something? Oh wait, he is on friendly terms with some recent migrant who is a novice surgeon...

Well, we'll see how many notable heals it gets
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Naturegirl1999

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Re: What's going on in your fort?
« Reply #56133 on: July 20, 2021, 12:03:49 pm »

Whatís a cabachon? Also what is the ďfunninessĒ? Is it because dodo itís is the only non iron component? If thatís the reason, why is that funny?
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Kat

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Re: What's going on in your fort?
« Reply #56134 on: July 20, 2021, 12:47:52 pm »

what is the ďfunninessĒ?

It's a mace. Called "The Greatest Medicine". Suggesting that the cure for everything is to whack it.
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Naturegirl1999

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Re: What's going on in your fort?
« Reply #56135 on: July 20, 2021, 01:05:40 pm »

Ah, I didnít see the name, just the composition
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King Zultan

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Re: What's going on in your fort?
« Reply #56136 on: July 21, 2021, 02:31:12 am »

Whatís a cabachon?
It's a gem or stone that is shaped and polished, rather than faceted.
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armads

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Re: What's going on in your fort?
« Reply #56137 on: July 21, 2021, 04:11:44 pm »

Currently, I'm experimenting with traps.

Today I learned dwarves load crossbow traps one bolt at a time.
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orius

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Re: What's going on in your fort?
« Reply #56138 on: July 23, 2021, 11:50:26 am »

Reaching now the point where the absolute majority of the fort masters necromancy and... never again.
 
Had to take care of a couple ogres, nothing to sweat about, and it turned again into a gesture party.

Now I'm getting the picture of dwarf necromancers raising the dead by giving them the finger.

Or maybe, given the problems with necromancy, they're flipping me off.
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Fortressdeath

Kat

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Re: What's going on in your fort?
« Reply #56139 on: July 23, 2021, 02:51:42 pm »

Slightly concerned at the kinds of visitors that are turning up.

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Naturegirl1999

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Re: What's going on in your fort?
« Reply #56140 on: July 23, 2021, 05:06:35 pm »

Giant animals, fell ones, necromancers, butchers, youíre gonna have an undead haven soon
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Thisfox

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Re: What's going on in your fort?
« Reply #56141 on: July 23, 2021, 06:16:44 pm »

Our fort has been almost razed by goblins year after year. For some reason they often arrive at odd times of the year, and also every early Autumn. On one memorable occasion, the goblins arrived to siege us while the elves were packing up their market stalls in late spring. But they shall be a threat no more! The humans have caravanned in a lot of iron toys and anvils. We have melted them all down, hammered them into steel, and made armour and spears! The elves have provided excellent lightweight wooden shields. We have been training hard. We have laid traps of wooden elfmade cages around the entrance to winnow their numbers. When we kill the siege, the dwarven caravan will be able to come through for the first time in years! We will be able to buy new breeding pairs of dogs, for a start... It's going to be great!
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Eric Blank

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Re: What's going on in your fort?
« Reply #56142 on: July 23, 2021, 06:18:20 pm »

You can do what loud whispers does and have a necromancer raise all your dead wildlife, then butcher them, for extra meat.
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Naturegirl1999

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Re: What's going on in your fort?
« Reply #56143 on: July 23, 2021, 06:21:43 pm »

Good luck eating your undead meat, itís been a while since I played DF, and I never encountered necromancers so only have a loose idea of how raising undead works. From these forums I have learned that many pieces of corpses can be raised post butchering
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Kat

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Re: What's going on in your fort?
« Reply #56144 on: July 24, 2021, 04:14:09 am »

Giant animals, fell ones, necromancers, butchers, youíre gonna have an undead haven soon

I should not have a library that allows visitors, if I want to avoid books about necromancy, right ?
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