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Author Topic: What's going on in your fort?  (Read 4546320 times)

Loud Whispers

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Re: What's going on in your fort?
« Reply #56310 on: October 13, 2021, 09:18:26 am »

Got to love merchant guards, the unsung heroes of fortresses since time immemorial

Uthimienure

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Re: What's going on in your fort?
« Reply #56311 on: October 13, 2021, 09:42:17 am »

In the 17th year of Gravearmor, migrations have died out a few years ago, we became the mountainhome and the king, consort, and 4 guards arrived. Fortunately the king only demands rings and isn't a nuisance.

Population is 294 including 12 humans.  Things had gotten a bit boring, so we're working on opening up access to the entire first cave level to cut mushroom trees and deal with the 6 forgotten beasts that are wandering there, mostly trapped in remote locations by the trees.

Two woodcutters were killed in the process, one fell off a cliff and drowned, the other killed by a flame-breathing beast.  The beast also killed another beast before being dispatched by the military with no further losses.

The clearing of the caves will continue.

(edit: 4 FB's remain, waiting for release)
« Last Edit: October 13, 2021, 09:56:21 am by Uthimienure »
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Loud Whispers

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Re: What's going on in your fort?
« Reply #56312 on: October 13, 2021, 09:55:07 am »

Godspeed you brave cavern dwellers and lumberjacks of renown'

Uthimienure

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Re: What's going on in your fort?
« Reply #56313 on: October 13, 2021, 11:59:54 am »

Godspeed you brave cavern dwellers and lumberjacks of renown'
Indeed !!!

Year 18 and Gravearmor dwarves continue clearing the first cave (5x5 embark). A new mud FB breathes dust on 3 dwarves that makes them bleed to death rapidly after they killed it. As more dwarves came to pick up the dead and their equipment, 3 more die from touching the dust before I could forbid and restrict the area.

During this, the human woodcutter that had drowned came back to life and caused a dwarf to fall into the water and drown. And of course, the fire-breathing FB's corpse came back and started fighting too, but it was weak.

Somehow a dwarf ended up on the top of a tower-cap 10 tiles away from shore with no way to reach him. He's trying to sleep but can't because of "dangerous terrain", lol.

Then the 6 dwarves that were dusted to death began reanimating, so I stationed 4 squads near them and the bodies and heads were dispatched easily.

The queen gave birth to a baby boy!

I'd be complaining about losing legendary dwarves, but literally everyone that's not a woodcutter or miner or child is a legendary warrior wearing full armor, mostly steel. The young that turn 12 are drafted into a squad but don't have weapons yet.

The boredom has been lifted!
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Uthimienure

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Re: What's going on in your fort?
« Reply #56314 on: October 13, 2021, 07:36:19 pm »

Does anyone know what causes dorfs to place a corpse (or body part) in a coffin, then to immediately take it back out and carry it to the refuse pile?  They seem to do this in an endless loop sometimes and it's not easy to catch it at the right moment and forbid the corpse (or body part) as soon as it goes in the coffin.

(edit:  When I changed the refuse pile so it doesn't accept those items, the dorfs leave them in the tile with the coffin, but the items are not inside the coffin.)

(edit 2:  Then another dorf comes by to place it in the tomb, but the job fails and they leave.  The coffins and corpse (or body part) are not forbidden.)
« Last Edit: October 13, 2021, 07:56:32 pm by Uthimienure »
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brewer bob

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Re: What's going on in your fort?
« Reply #56315 on: October 13, 2021, 10:24:26 pm »

Was the corpse reanimated as undead at some point? If so, there's a bug that causes the corpse to be spit out of the coffin.
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Uthimienure

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Re: What's going on in your fort?
« Reply #56316 on: October 13, 2021, 10:30:39 pm »

Was the corpse reanimated as undead at some point? If so, there's a bug that causes the corpse to be spit out of the coffin.
That could definitely be it, thanks!
My solution is the obvious one... smash them into oblivion.
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delphonso

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Re: What's going on in your fort?
« Reply #56317 on: October 13, 2021, 10:34:25 pm »

As Armok intended.

Interesting that there are so many duplicate reports of this particular bug. I've never noticed it - but it may be that my forts on reanimating biomes tend to be...short-lived.

muldrake

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Re: What's going on in your fort?
« Reply #56318 on: October 14, 2021, 04:25:02 am »

I'd had the usual "vile force of darkness" invasions where the vile force just wandered off with no actual combat.

And a forgotten beast that got killed by a stray cat.

And despite being on a volcano embark, no metals but copper and, thanks Armok, cassiterite, so we have a pretty solid bronze economy.

I was still kind of worried when we finally got a "vile force" that had beak dogs, trolls, and actually dangerous critters.

Turns out bronze weapons and armor actually get that shit done.  Thanks for your goblinite you fools!  Next time you pull this trick you're going to be facing your own steel!
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recon1o6

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Re: What's going on in your fort?
« Reply #56319 on: October 14, 2021, 04:14:01 pm »

surprisingly that's one bug as far as I'm aware we haven't encountered in smallhands yet

here's something going off in my fort. Apparently I had a rain of magma in my evil biome. At the south pole in the tundra. Weirdly it DIDNT melt the ice river.
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brewer bob

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Re: What's going on in your fort?
« Reply #56320 on: October 14, 2021, 08:03:39 pm »

And a forgotten beast that got killed by a stray cat.

Did the dwarves give the cat a name after it?
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nickbii

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Re: What's going on in your fort?
« Reply #56321 on: October 15, 2021, 08:43:56 pm »

I'd had the usual "vile force of darkness" invasions where the vile force just wandered off with no actual combat.

And a forgotten beast that got killed by a stray cat.

And despite being on a volcano embark, no metals but copper and, thanks Armok, cassiterite, so we have a pretty solid bronze economy.

I was still kind of worried when we finally got a "vile force" that had beak dogs, trolls, and actually dangerous critters.

Turns out bronze weapons and armor actually get that shit done.  Thanks for your goblinite you fools!  Next time you pull this trick you're going to be facing your own steel!
Bronze is actually excellent for weapons. It's better than many forms of iron. It got totally replaced IRL because there's a lot more easily minable iron than tin in the world. In all of Europe there were only four or five places you could mine it.

So your bronze-clad dorfs should have been fine against goboes in low quality iron armor.
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Maloy

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Re: What's going on in your fort?
« Reply #56322 on: October 16, 2021, 07:13:36 am »

I'm trying to decide how to do my temple complex, but not sure

Right  now our temporary one is just three floors of stacked floors on the surface. No walls or ceiling on the top just open air for dwarves to worship whatever, but it doesn't feel grand enough for a the most profitable and enduring fortress in our world, you know? Open to ideas


The rest of the fort is done well. Surface fort with a big stone city, everyone has stone houses, giant wooden tavern, Huge mega-complex so that all wokrshops, libraries, prisons, offices, and barracks fit within it a short walk from the housing district.

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Mobbstar

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Re: What's going on in your fort?
« Reply #56323 on: October 16, 2021, 09:43:13 am »

Open to ideas

So it's three storeys of temple to no specific deity right now?  How about a central altar that spans two storeys?  Maybe a choir?  Geometric pillar arrangements are always a splendid idea.  The roof storey could have astronomic use.
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Schmaven

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Re: What's going on in your fort?
« Reply #56324 on: October 16, 2021, 10:49:50 am »

A waterfall / bathing channel upon entry, or, depending on the gods worshipped, a lava-fall somewhere could be a fun project.
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