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Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 835346 times)

Kagus

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #7845 on: April 07, 2020, 05:03:00 pm »

Is it though? Technically it's a feat ability, not an item ability, and the Thief perk lets you "use an item" as a bonus action.

So I'd say it's a matter of being able to stabilize with a bonus action (as per the healer kit), then heal with an action (as per the Healer feat).

Persus13

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #7846 on: April 07, 2020, 05:14:53 pm »

The funny thing is that Healing Spirit literally just got errataed to not be overpowered anymore.

Thieves using their bonus action to heal with healing kits is a fun build to do. I've got a character that's built around that. And while you can bring people to 1, doing the second bullet point is better because while people with 1 health are back in the fight, its a bad place to be if you're fighting anyone who can do a lot of damage.

Is it though? Technically it's a feat ability, not an item ability, and the Thief perk lets you "use an item" as a bonus action.

So I'd say it's a matter of being able to stabilize with a bonus action (as per the healer kit), then heal with an action (as per the Healer feat).
It does. Feat ability is not a defined term, so that has no impact on rules interactions. You're using a Healer's Kit item to do something that requires an action for its use, which is considered the Use an Object action, which Thief Rogues can do as a bonus action.
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Egan_BW

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #7847 on: April 07, 2020, 05:16:37 pm »

It would be fun to play a setting with no magical healing where rogues are the main healers, IMO.
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GiglameshDespair

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #7848 on: April 07, 2020, 05:18:51 pm »

Is it though? Technically it's a feat ability, not an item ability, and the Thief perk lets you "use an item" as a bonus action.

So I'd say it's a matter of being able to stabilize with a bonus action (as per the healer kit), then heal with an action (as per the Healer feat).
You are using an item to heal, much as you're using an item to stabilise.

Consider the wording of the default healer's kit.
Quote
As an action, you can expend one use of the kit to stabilize a creature that has 0 Hit Points, without needing to make a Wisdom (Medicine) check.
vs the feat
Quote
As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice.

Same as it's using an item to deploy caltrops.
Quote
As an action, you can spread a single bag of caltrops to cover a 5-foot-square area.

'As an action, you can do X' is just the wording they utilise for using an item, and so the feat applies.


The funny thing is that Healing Spirit literally just got errataed to not be overpowered anymore.
Oh? What's the change?

It would be fun to play a setting with no magical healing where rogues are the main healers, IMO.
You'd just have to rest after each combat, since you can only heal a person once per rest with the feat.
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Persus13

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #7849 on: April 07, 2020, 05:25:48 pm »

Healing Spirit only heals 1+ your spellcasting ability times before the spell ends. It was in the latest round of errata which released in the last week.
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Egan_BW

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #7850 on: April 07, 2020, 05:30:54 pm »

It would be fun to play a setting with no magical healing where rogues are the main healers, IMO.
You'd just have to rest after each combat, since you can only heal a person once per rest with the feat.
Ideally the players shouldn't always have the option of long resting after each and every fight. Though that might make things way too hard if medkits are 1/long rest. Maybe you could make it cost Hit Dice or something along those lines.
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pikachu17

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #7851 on: April 07, 2020, 06:30:44 pm »

It would be fun to play a setting with no magical healing where rogues are the main healers, IMO.
You'd just have to rest after each combat, since you can only heal a person once per rest with the feat.
You can still stabilize as long as you have healer's kit uses though, and unless you can heal a lot, bringing back people from 0 is the most important healing thing in combat.
It would be fun to play a setting with no magical healing where rogues are the main healers, IMO.
You'd just have to rest after each combat, since you can only heal a person once per rest with the feat.
Ideally the players shouldn't always have the option of long resting after each and every fight. Though that might make things way too hard if medkits are 1/long rest. Maybe you could make it cost Hit Dice or something along those lines.
Uh... Do you mean they shouldn't have the option of short resting after each fight?

« Last Edit: April 07, 2020, 06:44:38 pm by pikachu17 »
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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #7852 on: April 07, 2020, 06:42:06 pm »

Is the healer perk short rest or long rest? A short rest would be more reasonable to lean on in a game without magical healers.
Oh right, you can't do it to the same person before they rest again, right? I was thinking that it was the healer can only do it once and then they have to rest again to use it on anyone else. That makes more sense. I could even see you getting by with one healer and recharging it with a long rest in that case.
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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #7853 on: April 07, 2020, 07:45:33 pm »

Its any rest, short or long, on the person who got the healing.
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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #7854 on: April 07, 2020, 10:41:43 pm »

I named my animal companion Swiftfoot, despite being a bird.

A bird.

Named Swiftfoot.

It was a bit of a snap decision at the end of the session, there are other options that might have been more interesting but I figured at the time that a flying creature would have the most utility. I didn't want to pick something so cliche, but the subset of animal companions available to a ranger is almost all cliches. No giant termites or sniper cactus for me.

I'm sure I'll grow to love him, once I have the required in-character downtime to teach him the tricks he's actually capable of.
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scriver

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #7855 on: April 08, 2020, 01:43:52 am »

Having a giant termite for an animal companion sounds like a great way to find yourself a solo adventurer ;)
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Iduno

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #7856 on: April 08, 2020, 07:23:30 am »

Having a giant termite for an animal companion sounds like a great way to find yourself a solo adventurer ;)

Yeah. We want a giant tick, or something.
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scriver

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #7857 on: April 08, 2020, 07:34:09 am »

Also I don't see anything wrong with the silly name at all, lots of birds are swiftfooted. Swiftfeeted? Sweeftfeeteed?
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delphonso

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #7858 on: April 08, 2020, 07:59:30 am »

Or you're just very likely to kick the thing if it misbehaves.

Rolan7

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #7859 on: April 08, 2020, 10:54:25 am »

No giant termites or sniper cactus for me.
But you could have a sniper wolf!  Or a decoy octopus - well, squid.
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