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What is your preferred system?

Any D&D/D20
Shadowrun
World of Darkness
Palladium
Other (feel free to post about it)

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Author Topic: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes  (Read 307174 times)

Trekkin

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #6585 on: February 13, 2019, 03:54:00 pm »

More like space opera western, not set on our Earth. Just a far future where there just happen to be oddly close historical parallels to the Wild West.

Well, in that case, there is the Firefly RPG, which is fairly rules-light.

The main divide here, I think, is going to be whether or not you want rules for space travel and/or vehicle combat; you can certainly tell a space Western with our without either, of course, but they will restrict your choice of system if you want built-in support for them.
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Egan_BW

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #6586 on: February 13, 2019, 04:15:46 pm »

Quote from: Vexith RPG
Select your character’s species from one of 44 distinct choices
Holy fuck. First you had my attention, now you have my consternation.

Jeez, only 44? How limiting.
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NullForceOmega

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #6587 on: February 13, 2019, 07:42:13 pm »

Okay, glad to see we're back to normal converstation.  Also, 44 distinct races not enough?  You guys should check out RIFTS and its world/dimension books, I haven't tallied ((because I don't have them all and Palladium has lost me as a customer) but I'm betting it's well past one hundred playable races.

Should I take it that as a group we're fine with letting discussions range into writers and their foibles?  I'd like to see at least one more aye or nay before I put up an addendum to the thread rules.
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Egan_BW

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #6588 on: February 13, 2019, 07:54:56 pm »

Aye.
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pikachu17

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #6589 on: February 13, 2019, 08:03:03 pm »

Aye.

Cruxador

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #6590 on: February 13, 2019, 08:43:31 pm »

I think it's conditionally fine; it does have the potential to get out of hand.
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NullForceOmega

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #6591 on: February 13, 2019, 08:50:11 pm »

Okay, new addendum, read it please and if you have anything to say about it say it now.
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Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Kadzar

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #6592 on: February 14, 2019, 12:30:44 am »

In unrelated news, it looks like I'll be playing Call of Cthulhu with some of my regular D&D group this weekend. I'll be playing a 48 year old archaeologist from either Yorkshire or Liverpool (not nailed down, whichever accent I like better) who's good at punching and shooting pistols (and also some other skills that are less useful for archaeology) and has like 13% skill in photography (he's passionate about it but not very experienced).

Also, one of my D&D friends, when I mentioned possibly running a Stars Without Number cyberpunk oneshot, mentioned that he'd really be interested in a cyberpunk game that accurately captures the essence of William Gibson's Neuromancer. Not having read the book myself, does anyone know of a game that might work for this?
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Trekkin

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #6593 on: February 14, 2019, 12:53:22 am »

Also, one of my D&D friends, when I mentioned possibly running a Stars Without Number cyberpunk oneshot, mentioned that he'd really be interested in a cyberpunk game that accurately captures the essence of William Gibson's Neuromancer. Not having read the book myself, does anyone know of a game that might work for this?

Ex Machina, maybe, or TechNoir.
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Kadzar

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #6594 on: February 17, 2019, 12:43:50 am »

In unrelated news, it looks like I'll be playing Call of Cthulhu with some of my regular D&D group this weekend. I'll be playing a 48 year old archaeologist from either Yorkshire or Liverpool (not nailed down, whichever accent I like better) who's good at punching and shooting pistols (and also some other skills that are less useful for archaeology) and has like 13% skill in photography (he's passionate about it but not very experienced).
We played tonight, and I decided to make my guy Canadian in the end, calling him Vancouver Steve. Because the trait or whatever I rolled said I believe in science first and foremost, I decided that, even though he has a decent understanding of the occult, it's purely an academic understanding, and he doesn't really believe in the stuff.

So when his dying colleague asked him to go complete a ritual, he took the task on, not because he thought it would do anything, but as the dying wish of a friend. Then, because the ritual involve throwing some unknown powder into fire, he rationalized that the people who did the ritual originally were under the effect of some psychotropic drug, and that all the weird stuff that he saw when he did the ritual himself was just a drug-induced mass hallucination. And when he went to get the sample analyzed afterwards and they didn't know what it was, he concluded that it must be some exotic substance from South America or something.
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Cthulhu

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #6595 on: February 17, 2019, 11:22:37 am »

Technoir is pretty cool but I think in style is really more noir than tech.  I guess it depends on how the campaign is run on what you emphasize, but the rules are really designed to facilitate noir adventures in a high-tech setting.  Still a cool game, with a good emphasis on character interaction (rolls are exclusively used to put adjectives on other characters; e.g. if you jump across a rooftop there's no rolling for that unless you're trying to place a hesitant or maybe sprained ankle adjective on a pursuer)

Which is cool.  I might try to get my group into a game of it some time.  We play D&D exclusively but all of them say they're really more in it for characters than anything else.
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scriver

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #6596 on: February 17, 2019, 11:40:56 am »

Are the adjectives chosen from a set, or can you go with whatever you want?

If the latter, why would anyone ever roll for applying any adjective to antagonists but "unsuccesful"?
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Cthulhu

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #6597 on: February 17, 2019, 12:00:47 pm »

I think there's a list, but you're free to come up with logical adjectives, with the key word being logical.  The GM is allowed to challenge adjectives that don't make sense or are outside the scope of the action (and players are allowed to challenge the GM if he places an excessive or illogical adjective).  You can give dead to henchman-type characters on your first adjective, but tougher characters and players need a longer path to putting that adjective on them, and killing them puts them on the plot map (the main selling point of the game.  instead of adventures they publish "transmissions," which is some exposition about the adventure venue and a 6x6 grid of characters, locations, objects, factions, etc. and you generate the plot during play by rolling dice on that table, so even the GM is learning about the conspiracy as the game goes).  So you kill a corrupt cop but then he ends up on the plot map and connections are drawn, which creates new consequences for doing so.

Also because presumably everyone is interested in creating a fun story, not exploiting ambiguities in the rules to win automatically, and if that's what your players want to do you can shunt them off to the nearest pathfinder table.
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Trekkin

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #6598 on: February 17, 2019, 02:03:57 pm »

Technoir is pretty cool but I think in style is really more noir than tech.  I guess it depends on how the campaign is run on what you emphasize, but the rules are really designed to facilitate noir adventures in a high-tech setting. 

That's kind of why I thought of it for Neuromancer over something like Cyberpunk 2020: it's partly just Gibson's characteristic brevity, but he doesn't dwell on the kind of flashy, bloodstained-chrome-reflecting-neon-lights-in-rain violence around which most well-known cyberpunk RPGs are built. To the extent that Neuromancer is a mystery story -- and I think that extent is gameable -- it, too, is more noir via tech than techno-thriller.
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scriver

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #6599 on: February 17, 2019, 04:30:17 pm »

I think there's a list, but you're free to come up with logical adjectives, with the key word being logical.  The GM is allowed to challenge adjectives that don't make sense or are outside the scope of the action (and players are allowed to challenge the GM if he places an excessive or illogical adjective).  You can give dead to henchman-type characters on your first adjective, but tougher characters and players need a longer path to putting that adjective on them, and killing them puts them on the plot map (the main selling point of the game.  instead of adventures they publish "transmissions," which is some exposition about the adventure venue and a 6x6 grid of characters, locations, objects, factions, etc. and you generate the plot during play by rolling dice on that table, so even the GM is learning about the conspiracy as the game goes).  So you kill a corrupt cop but then he ends up on the plot map and connections are drawn, which creates new consequences for doing so.

Also because presumably everyone is interested in creating a fun story, not exploiting ambiguities in the rules to win automatically, and if that's what your players want to do you can shunt them off to the nearest pathfinder table.

If they wanted a fun story they'd be reading books, not playing games.

I apply the the adjective "flummoxed" on Cthulhu
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