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Author Topic: X-Com Chimera Squad  (Read 696585 times)

GrizzlyAdamz

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1740 on: July 07, 2015, 06:13:16 am »

Keep in mind so far ADVENT is only abducting people according to XCOM. you know, the guys who blow up statues in public places on holidays.
I think I spotted a collaborator.
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Majestic7

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1741 on: July 07, 2015, 06:26:28 am »

X-com are actually radical public redecorators? This changes everything! I can totally see new architypes being stuff like combat architect, explosive redecorator, statue engineer and so forth.
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Sean Mirrsen

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1742 on: July 07, 2015, 06:43:09 am »

The next time someone tries making XCOM into a shooter, they should copy Just Cause 2. :)
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Egan_BW

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1743 on: July 07, 2015, 07:01:56 am »

Keep in mind so far ADVENT is only abducting people according to XCOM. you know, the guys who blow up statues in public places on holidays.
I think I spotted a collaborator.
And I see a Turrist.
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scrdest

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1744 on: July 07, 2015, 07:48:09 am »

Oh, I read it as "exciting incident" in my head. I assumed you were still talking about endgame/campaign/plot goals.


ADVENT is the Aliens, right?

Yes. But also humans.

I actually find that to be the game's HUGE cop out to eliminate any moral ambiguity the game COULD have by just having these be honest security guards or... I don't know... the police!

Of COURSE they couldn't be human... they have to be some sort of EVIL alien hybrid of evilness!

If they actually make aliens inherently evil in this... I will be sliiightly miffed given even the original game had some ambiguity.
The hell does them being aliens have to do with moral ambiguity at all? Alien hybrid = EVUL is what *you* have assumed here. And of course they would be alien hybrids - why the hell not? They are BFFs with the aliens, aliens have good genemods, upgrading your security forces is the obvious step here.

And it's not like, you know, EXALT did literally the same thing and had inhuman-looking traits due to their genemods or anything.

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scriver

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1745 on: July 07, 2015, 08:01:12 am »

X-com are actually radical public redecorators? This changes everything! I can totally see new architypes being stuff like combat architect, explosive redecorator, statue engineer and so forth.

Splattered painter!
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KingofstarrySkies

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1746 on: July 07, 2015, 08:02:59 am »

Hee. EXALT was fun. I blewed them up gud. c:
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forsaken1111

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1747 on: July 07, 2015, 08:21:50 am »

Now I really want a propaganda type mission where you sneak in operatives to deface some alien art and the tag the xcom logo all over before bugging out. Or hijacking a teleprompter to make some suit start reading the wrong speech.
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GiglameshDespair

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1748 on: July 07, 2015, 08:26:37 am »

Je suis EXALT
« Last Edit: July 07, 2015, 04:41:39 pm by GiglameshDespair »
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a1s

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1749 on: July 07, 2015, 08:50:05 am »

Liberal Com Squad!
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scriver

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1750 on: July 07, 2015, 08:55:20 am »

People called alien go on the house?!
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Flying Dice

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1751 on: July 07, 2015, 11:32:43 am »

Liberal Com Squad!
This needs to be a mod. Instead of buying new troopers, you should have to guess the correct pickup line to use for each one.
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EnigmaticHat

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1752 on: July 07, 2015, 01:06:46 pm »

X-com are actually radical public redecorators? This changes everything! I can totally see new architypes being stuff like combat architect, explosive redecorator, statue engineer and so forth.

Splattered painter!
You're a squid now, you're a grotesque alien hybrid now...
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MaximumZero

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1753 on: July 07, 2015, 02:03:22 pm »

Splatoon hardcore mode?
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i2amroy

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Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1754 on: July 07, 2015, 03:06:34 pm »

Splatoon hardcore mode?
When you are dealing with squids that statement could be taken in a very wrong way. :P
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