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Author Topic: X-Com Chimera Squad  (Read 552607 times)

KingofstarrySkies

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Re: X-Com 2: Enemy Known
« Reply #975 on: June 09, 2015, 10:29:13 am »

Oh my god help me my chest augh i can't breathe aagh
halp i am cry
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

Sonlirain

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Re: X-Com 2: Enemy Known
« Reply #976 on: June 09, 2015, 10:40:03 am »

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"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

MetalSlimeHunt

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Re: X-Com 2: Enemy Known
« Reply #977 on: June 09, 2015, 10:42:40 am »

I think there was a download in the reddit thread for that image, it's also just a localization mod so you can literally go into the text file and re-write it to whatever you want.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
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Flying Dice

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Re: X-Com 2: Enemy Known
« Reply #978 on: June 09, 2015, 11:15:53 am »

Ahueahaeiehhahaahahahaha yeeeees.
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Cake
Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

crazysheep

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Re: X-Com 2: Enemy Known
« Reply #979 on: June 09, 2015, 11:19:45 am »

If you can find XComGame.int, XComStrategyGame.int or XComUIShell.int in your XCOM install folder, you can pretty much change the default messages to whatever you want.
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"Don't be in such a hurry to grow up, for there's nothing a kid can't do."

Henny

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Re: X-Com 2: Enemy Known
« Reply #980 on: June 09, 2015, 11:38:50 am »

New IGN video - Meet the Ranger

It sounds like Rangers are the de facto scout class.
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Grey langurs came over to steal something, only to be overcome by terror when they realized that they were stealing +grey langur bone gauntlets+.

Aklyon

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Re: X-Com 2: Enemy Known
« Reply #981 on: June 09, 2015, 11:43:49 am »

It sounds like Galeforce snuck out of FE. Its even on the class with a melee weapon.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

KingofstarrySkies

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Re: X-Com 2: Enemy Known
« Reply #982 on: June 09, 2015, 11:46:15 am »

So that confirmed one thing: We'll always be starting missions concealed.
Like the aliens in XCOMEU1.
Oh god we really have become them
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

Rolan7

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Re: X-Com 2: Enemy Known
« Reply #983 on: June 09, 2015, 11:47:00 am »

Not sure if I'm not seeing a button that goes back to reddit from the imgur, but anyway found the localization pack:
http://www.reddit.com/r/Xcom/comments/38xm5w/what_mod_is_this/crypixv

I laughed so hard I might actually use it sometime
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MetalSlimeHunt

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Re: X-Com 2: Enemy Known
« Reply #984 on: June 09, 2015, 12:10:28 pm »

An ungifted collaborator ADVENT rookie snake-loving professor and pacifist was teaching a class on the Uber-Ethereal, known alien.

 "Before the class begins, you must get on your knees and worship the Uber-Ethereal and accept that he was the most highly-evolved being the galaxy has ever known, even greater than the Volunteer!“

 At this moment, a brave, patriotic, pro-xenocide Assault Colonel champion who had cleared 1500 terror missions and understood the necessity of the long war and fully supported all military decision made by X-Com stood up and held up an alloy cannon.

 "How old is this alloy cannon, pinhead?”

 The arrogant professor hissed like a Thin Man and smugly replied “4.6 billion years, you stupid human”

 "Wrong. It’s been 20 years since Raymond Shen created it. If it was 4.6 billion years old and aliens, as you say, are people… then they should have made it first."

 The professor was visibly shaken, and dropped his cyber-chalk and copy of Species of the Collective. He stormed out of the room crying those ADVENT crocodile tears. The same tears ADVENT cry for “Valhen's prisoners” (who today live in such luxury that most own human genes) when they jealously try to claw justly earned meld from the deserving squaddies. There is no doubt that at this point our professor, Ayy Lmao, wished he had pulled himself up by his bootstraps and become more than an alien-lover species traitor. He wished so much that he had a laser pistol to shoot himself from embarrassment, but he himself had helped the Ethereals confiscate them!

 The students applauded and all joined X-Com that day and accepted the Volunteer as their lord and savior. A MEC Trooper named “Close Combat Specialist” flew into the room and perched atop the X-Com Sigil and shed meld on the chalk. The Universal Declaration of Human Rights was read several times, and the Commander himself showed up and declared human monodominance across the Milky Way.

The professor lost his tenure and was fired the next day. He implanted by a stray Chryssalid and was burned to death by X-Com.

Vigilo Confido.
 p.s. There is no god but the Commander and Bradford is His prophet.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

scriver

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Re: X-Com 2: Enemy Known
« Reply #985 on: June 09, 2015, 12:30:46 pm »

So... Er... Why is it a ranger again?
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scrdest

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Re: X-Com 2: Enemy Known
« Reply #986 on: June 09, 2015, 12:32:24 pm »

Because he moves into melee range, clearly :P
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

KingofstarrySkies

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Re: X-Com 2: Enemy Known
« Reply #987 on: June 09, 2015, 12:41:16 pm »

ALL HAIL THE GREAT COMMANDLY ONE
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Sigtextastic
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puke

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Re: X-Com 2: Enemy Known
« Reply #988 on: June 09, 2015, 12:43:27 pm »

can take skills for climbing, he said.  might be able to climb low walls without a grapple or flight pack?

Or maybe ladder movement wont be instantaneous any more?
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Aklyon

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Re: X-Com 2: Enemy Known
« Reply #989 on: June 09, 2015, 12:49:12 pm »

So... Er... Why is it a ranger again?
Because he has multiple attack ranges? Pew range and blade mode range.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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