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Author Topic: X-Com Chimera Squad  (Read 696557 times)

RexMundi

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5595 on: June 05, 2016, 04:21:54 pm »

So, asking here rather then a new thread for the moment. Would anyone be interested if I did a play along with soldiers you guys submit in the play with buddies board?
Being able to import and export soldiers would make that part easy. I also play with lots of mods, both cosmetic and non. Current modlist is some voice packs, advent armour and weapons, better advant mod, two extra squad sizes to buy, and most important changewise being grimy's loot mod combined with all soldiers are roulette
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Aklyon

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5596 on: June 05, 2016, 05:16:50 pm »

People seem to like mine, they'd probably like yours too if you did one.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rince Wind

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5597 on: June 05, 2016, 05:30:07 pm »

Yes, if it is not a video LP.
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RexMundi

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5598 on: June 05, 2016, 06:51:17 pm »

I'll be text based, I'll start drafting a op for it, watch for it in the next 24 hours
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Darkening Kaos

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5599 on: June 05, 2016, 09:56:07 pm »

    I'll be in on that...
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

scrdest

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5600 on: June 07, 2016, 08:58:20 am »

The guy doing the XCOM:EU ports has released a new port.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Urist Imiknorris

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5601 on: June 07, 2016, 10:31:12 am »

XCOM 2 is headed for consoles.
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Twinwolf

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5603 on: June 07, 2016, 03:03:18 pm »

XCOM 2 is headed for consoles.
Source please. If it's legitimate I need to go find someone to throw money at.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
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KingofstarrySkies

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5604 on: June 07, 2016, 03:08:23 pm »

Twitter. Jake Solomon and the xcom2 twitter.
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KingofstarrySkies

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Re: X-Com 2: Aut Neca Aut NecareWhy
« Reply #5606 on: June 07, 2016, 03:29:45 pm »

why would we lie to you
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umiman

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5607 on: June 07, 2016, 03:42:31 pm »

Nice that they get it. I wonder if they'll get modding ala fallout 4 as well.

Twinwolf

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5608 on: June 07, 2016, 03:45:01 pm »

As a primarily console player I am really, really happy about this. I doubt consoles will get awesome mods, if any mods at all, but that doesn't make me less excited.
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Aklyon

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5609 on: June 07, 2016, 04:56:46 pm »

Nice that they get it. I wonder if they'll get modding ala fallout 4 as well.
How do the Console4 mods even work?
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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