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Author Topic: Fallout 4: It Just Works  (Read 792879 times)

majikero

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4875 on: December 15, 2015, 10:37:47 pm »

That's actually a great idea.
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Grim Portent

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4876 on: December 16, 2015, 04:05:18 am »

On the note of getting PA really early in the game compared to the earlier ones, delaying it just winds up with people either rushing through quests to get it as fast as they can or feeling unable to play the character concept they want to (such as a power armoured badass,) which is especially a problem on replays.

In New Vegas I'd always just rush to the Brotherhood as fast as I could with a build specifically designed to make joining them easy so I could get power armour without having to wait ages for it.

In F3 I did much the same, but leveling was a bit more important to get past some of the more difficult quests in the main story, which always just annoyed me more than anything else since power armour was arbitrarily locked behind the main quest.
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forsaken1111

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4877 on: December 16, 2015, 05:54:44 am »

I never even used power armor in NV/FO3
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scriver

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4878 on: December 16, 2015, 06:24:54 am »

On the note of getting PA really early in the game compared to the earlier ones, delaying it just winds up with people either rushing through quests to get it as fast as they can or feeling unable to play the character concept they want to (such as a power armoured badass,) which is especially a problem on replays.

In New Vegas I'd always just rush to the Brotherhood as fast as I could with a build specifically designed to make joining them easy so I could get power armour without having to wait ages for it.

In F3 I did much the same, but leveling was a bit more important to get past some of the more difficult quests in the main story, which always just annoyed me more than anything else since power armour was arbitrarily locked behind the main quest.

I always just grabbed the power armour training holotype at the crashed vertibird site while doing the whole Nipton run around. Defeating the robots there could be hard at low levels (especially with mods) but you could usually manage it with a bit of patience.
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AoshimaMichio

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4879 on: December 16, 2015, 08:50:57 am »

Just in general, I find the fast travel in the newer Bethesda games annoying.

I much prefered the fast travel in Morrowind. Want to go somewhere? Take the bloody bus, you peasant. Or fly there if you're a demigod.

Or call a vertibird. So far I have used it only once and it was nice.
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BFEL

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4880 on: December 16, 2015, 09:05:07 am »

Just in general, I find the fast travel in the newer Bethesda games annoying.

I much prefered the fast travel in Morrowind. Want to go somewhere? Take the bloody bus, you peasant. Or fly there if you're a demigod.

Or call a vertibird. So far I have used it only once and it was nice.

The only time I used a vertibird grenade was when I was overencumbered. And then completely forgot about that particular utility of it.

Now ARTILLERY grenades, those I abused the fuck out of. Doesn't really help that you can easily end up with 50 pounds of them from your settlements.
Only problem is setting up the damn things.

Y'know what would be nice? Some map option to show artillery coverage areas. I mean they have one for supply lines (btw do those share resources? And if so do you start the line from the one you want to give resources to or take resources from?) so hopefully some enterprising modder will work that shit out.
« Last Edit: December 16, 2015, 09:08:24 am by BFEL »
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NullForceOmega

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4881 on: December 16, 2015, 09:19:42 am »

I use the Vertibird grenades infrequently, usually when I've been in entirely too many fights and my armor is about wrecked, and I am critically overloaded.  I have never used the flare gun or artillery grenades at all, because I have no need for fire support, ever.
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scriver

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4882 on: December 16, 2015, 09:21:38 am »

All settlements connected to a supply line share crafting materials with each other, yes, and they don't need to be directly connected to every other place.

Also, I can't be the only one who is always critically overloaded, can I?
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AoshimaMichio

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4883 on: December 16, 2015, 09:28:08 am »

It would be great if I could send my companion back to home to offload all junk I have gathered...
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GiglameshDespair

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4884 on: December 16, 2015, 09:42:41 am »

How does the flare gun reinforcement thing work?

Does it just spawn a minuteman nearby to help you?
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Jacob/Lee

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4885 on: December 16, 2015, 09:57:27 am »

How does the flare gun reinforcement thing work?

Does it just spawn a minuteman nearby to help you?
It spawns a handful of minutemen (wiki claims 3-6) nearby who run to your location. You have to use it within range of a settlement for it to work, like the artillery piece (except the flare gun's range is three grid squares, while the artillery's is four).

Greiger

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4886 on: December 16, 2015, 12:03:04 pm »

I donno man I love the artillery.  Could I kill the things much much faster by just sniping them out?  Yes.  Does it take too long for the shells to actually arrive and the enemies treat it as a normal grenade and try to get away from it?  Yes.

But there is just something special about being able to toss a single smoke grenade and getting a personal fireworks show with the occasional flying ragdolling corpse courtesy of Slog Fortress, the Starlight Drive in hovercastle or Hangman alley barracks.
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NullForceOmega

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4887 on: December 16, 2015, 12:12:37 pm »

When I want flashy pyrotechnics I nuke the Institute, when I want things dead I use my legendary gatling laser, Endless Dirge (ignores 30% of enemy's ballistic/energy resistance).
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BFEL

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4888 on: December 17, 2015, 12:07:00 am »

All settlements connected to a supply line share crafting materials with each other, yes, and they don't need to be directly connected to every other place.
I meant how do you get them to share like, water and food? In the settlement resource sense, not the inventory sense.

(except the flare gun's range is three grid squares, while the artillery's is four).
Thank you, this will be helpful to my "always have artillery available" efforts.
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Reudh

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4889 on: December 17, 2015, 12:15:26 am »

All settlements connected to a supply line share crafting materials with each other, yes, and they don't need to be directly connected to every other place.
I meant how do you get them to share like, water and food? In the settlement resource sense, not the inventory sense.

(except the flare gun's range is three grid squares, while the artillery's is four).
Thank you, this will be helpful to my "always have artillery available" efforts.

Supply lines share overflow water and food from one connected settlement to the next. It's how you're able to have settlements in areas with zero water access or food access. In my case, Sanctuary is a massive 20 person farm with industrial water purifiers running. They provide massive amounts of food - i think i have 65-70 food and maybe 165 water at Sanctuary.

Outpost Zimonja is set up similarly, but are almost exclusively scavenging. Ten people, one is a provisioner, and the other nine all work scavenger stations.

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