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Author Topic: Fallout 4: It Just Works  (Read 581977 times)

Shadowlord

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Re: Fallout 4: Attention To Detail
« Reply #3195 on: November 12, 2015, 01:36:42 pm »

Still can't fly anything? Come on, Bethesda, you had working vehicles in 1996 in SKYNET.

Before anyone asks, yes, it was buggy, but IIRC it was the first FPS with working vehicles. (Duke Nukem 3D and Quake 1 came out the same year)
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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LoSboccacc

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Re: Fallout 4: Attention To Detail
« Reply #3196 on: November 12, 2015, 01:46:16 pm »

By the way, why would vault-tec perform all those vault experiments, if they would not live to know their results.

Spoiler (click to show/hide)
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Sentient Bowtie

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Re: Fallout 4: Attention To Detail
« Reply #3197 on: November 12, 2015, 02:16:15 pm »

I wonder how Super Mutants are a sociology problem.
Or, for that matter, whatever Vault 101's issue was.
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Kot

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Re: Fallout 4: Attention To Detail
« Reply #3198 on: November 12, 2015, 02:17:24 pm »

I wonder how Super Mutants are a sociology problem.
Or, for that matter, whatever Vault 101's issue was.
Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.
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miauw62

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Re: Fallout 4: Attention To Detail
« Reply #3199 on: November 12, 2015, 02:18:33 pm »

I wonder how Super Mutants are a sociology problem.
Or, for that matter, whatever Vault 101's issue was.
well, to see how people would behave under the enclave's rule aboard the space ship? something tells me they wouldn't be friendly overseers that listen to their inhabitants and organize things by resident committees :v
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

scriver

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Re: Fallout 4: Attention To Detail
« Reply #3200 on: November 12, 2015, 02:29:12 pm »

I wonder how Super Mutants are a sociology problem.
Or, for that matter, whatever Vault 101's issue was.

Super Mutants is less a sociology experiment and more a "hey I wonder if we'll evolve into super humans if we apply this forced evolution virus to people" biology experiment.

101 was, if I remember correctly, one of the actual functional vaults, for keeping humanity alive. Might have been some sort of "forced locked doors" clause now that I think about it, but I don't see how "you can't open the vault for 300 years" is ant different from other vaults.
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GiglameshDespair

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Re: Fallout 4: Attention To Detail
« Reply #3201 on: November 12, 2015, 02:49:45 pm »

I think Vault 101 was never intended to be opened.

It studied the affects of what would happen if it remained sealed indefinitely - though this research would have been a bust, because through the reign of multiple overseers the vault was opened for explorers to survey the surrounding area.
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Gabeux

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Re: Fallout 4: Attention To Detail
« Reply #3202 on: November 12, 2015, 03:19:58 pm »

Let me ask a serious question.
What is the ultimate, most scary demonic monster of Fallout 4?

- Legendary Deathclaw
- Legendary Bloodbug
- Legendary Stingwing.

I challenge any of you to record a video on Very Hard, killing a Legendary Stingwing or Bloodbug without healing items.
The only problem is that I can't reward you.  :P
But seriously, Stingwings are insane. If you find some on an area that is higher level than you, I urge you to nuke, bottlecap-mine, or dump nades on them.
(To be honest, killing Bloodbugs and Stingwings is not that hard with explosives. But if they get close, you are dead in a few seconds.)

On another note, I was having coffee watching TV today. Some show about home decoration was on. I seriously thought "So much clutter.."..
It has only been 3 days, and I'm already having urges to scrap people's houses.
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BigD145

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Re: Fallout 4: Attention To Detail
« Reply #3203 on: November 12, 2015, 03:22:18 pm »

Some people have large houses for very few residents and they fill every room with crap, as evidenced by Fallout 4.
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sprinkled chariot

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Re: Fallout 4: Attention To Detail
« Reply #3204 on: November 12, 2015, 03:30:42 pm »

While customization is awesome, the ammount of weapons in game is pretty lazy. Same with nonpower armour.  :(


Wait, you can watch tv in vidyagaems now?
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Twinwolf

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Re: Fallout 4: Massachusetts Driving Habits
« Reply #3205 on: November 12, 2015, 03:34:00 pm »

So, what are the worst bugs you guys encountered so far? I just had my first CTD for unknown reason, but 15+ hours in and with a autosave system that fires roughly every five steps its merely inconvenient.
One of the mole-thingies knocked me into a corner in the place where you find Dogmeat, where I was trapped by furniture, and this was before I unlocked the workshop there.

But then fast travel, and it was all better.
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miauw62

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Re: Fallout 4: Attention To Detail
« Reply #3206 on: November 12, 2015, 03:47:46 pm »

I found a suit of power armor in some junkyard, but i couldn't interact with it and i could just walk right through it, as if it wasn't there.
A nearby crate even had a power cell, so it was obviously ment to be used. Pretty annoying, it looked pretty badass too.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

KingofstarrySkies

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Re: Fallout 4: Attention To Detail
« Reply #3207 on: November 12, 2015, 03:48:20 pm »

Ah, I see. Actual flight over stuff though, not just fast travel?  Cam you set the destination? Is it a single or narrative-bound flight or can you use it at your own leisure?
Now, I've not played the game, but I do remember this in the trailer, yes. Including a "Jump" button, which makes my power armor turn on, if you catch my drift.
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BFEL

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Re: Fallout 4: Attention To Detail
« Reply #3208 on: November 12, 2015, 04:00:26 pm »

Still can't fly anything? Come on, Bethesda, you had working vehicles in 1996 in SKYNET.
You can fly power armour :P
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Sentient Bowtie

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Re: Fallout 4: Attention To Detail
« Reply #3209 on: November 12, 2015, 04:01:52 pm »

Jet packs aren't cool enough to be flight
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