Fantasy Police
Two thousand years ago, the War of the Gods raged throught the planet of Berichel. With no race, creed or code showing any sign of making headway in it's four thousand year length the various gods began to grow desperate to stop the cycle of death. Finally, as a show of force and as an attempt to end the war in their favor, Werecu and J'ttr, gods of destruction and technology respectively, created the Divinity Bomb that they claimed could kill all of the gods. The bomb was immediately stolen by Fiet, a goddess of thieves and in a panic gave it to her sister Teria a goddess of peace.
It worked better than anticipated. The instant that Teria activated the bomb, all divine power throughout the planet disappeared, whether or not it just banished the gods or slew them outright is unknown. The true casualty of this however, was the death of all divine enchantment, Heroes fell, monsters weakened, machines ground to a halt, blades dulled, pocket dimensions opened . In essence, four thousand years of technology based on the divine was destroyed in a heartbeat.
What followed was another hundred years of war, this time emphasizing alchemical magitech, that finally came to a close when a small group of wizards, operating alone and without the knowledge of their kin, separated Berichel into nine dimensions, each favoring a single major race. Their magic wasn't perfect however, and the area surrounding the tiny Village of Pranav, where the spell was cast from, became the primary point of unity between the dimensions.
After executing the traitorous wizards, the various races sat down and considered the blessing that they had just been granted. While there were still internal squabbles amongst their own, they had almost an entire world to themselves, and so the idea of peace was put forward, bureaucratically shot in the head for about four hundred years, as armies laid seige to and staged raids from Pranav, and finally agreed upon in 554 ADB.
Pranav has since become the center of cultural exchange and is home to the interdimensional governing body the Dimensional League ((more on that if you want)). As it has grown the village became a town, a city, and now a major metropolis, rivaling the cities across the dimensions in size, population, and of course...
crime. Old wounds still fester and there is always a great deal of tension throughout the city, from gangs, to racists to corporate espionage.
This is where you come in, lovely people who would have been adventurers in another life. What were once the village's militia and then the town guard have become a fully fledged police force dedicated to the safety and security of all. There is much to be done to keep this city safe. The people of Pranav and all of Bardichel are counting on you, brave heroes.
--A message from the Dimensional League to the Pranav police force
Name:
Gender:
Race:Largely meaningless statwise, though some people may react to you differently. See races below this.
History:Can include appearance as well.
Stats: 30 Points to be allocated.
CQC: Skill at close quarters combat, while you may do this occasionally, you aren't going to be beating up half the people you meet.
RW: Skill with ranged weapons, same as above.
Magic: Skill with magic. Light enchantment, scrying, magical detection. Fireballs are generally frowned upon.
Endurance: Health and energy available when chasing or taking down an enemy. A general measure of one's physique.
Intuition: Can be used as an awareness check, might give you a hint on where to look or what to do next, or allow you to intuit a weakness of the enemy.
Charisma: How easily can you get people to believe in you. Helps for bluffs, lies, intimidation and just getting people to respect/ talk to you.
Stats you cant control:
Presence:How easily magically sensitive characters can notice you, has benefits and drawbacks, a +2 for magic points, +1 for other stats else.
Reputation: Your renown as a police officer, acts as a sort of Karma system, has benefits and drawbacks, starts at 0 and ranges between -10 and +10
With the death of the gods, the normal blessings that each race received dissipated, leaving each race on more or less the same playing field.
Humanoids: Standard fantasy fare, humans, elves, dwarves, gnomes, etc... +1 of any stat -1 of any stat can be the same stat.
Anthropes: Think furries without any attempt to be cute. +2 CQC -2 RW
Celestials: Amorphous energy forms, sometimes take humanoid form. +2 Magic -2 Endurance
Infernals: Amorphous physical beings, +2 Endurance -2 Charisma
Abyssals: Amorphous Non-beings, +2 intuition -2 CQC
Fae: Tricksters and Fairies, +2 Charisma -2 Intuition
Automata: Machines given sentience and are naturally mobile +2 RW -2 Magic
Undead: Dead humanoids reanimated by something or other, +2 Endurance -2 Charisma
Giants: 10- 15 feet tall, not allowed in certain buildings. +2 CQC
Name- Alex "The Brute" Connor
Gender- Male
Race- Human
Stats- 10 endurance, 10 CQC, 5 charisma, 5 intuition
History- Alex has never cared for criminals or law breaking, he only sees any form of law breaking as the evil in a person coming out. This chain of thought came from a rather ruff childhood that made him want to stop violence and crime. He is a strong human standing tall, he has short brown hair, short/scraggly facial hair, blue eyes, and light tan skin.
Name - Jon Kelly
Gender - Male
Race - Human (+1 to Endurance, -1 to Magic)
History - Jon is quite the average human. With brown hair, brown eyes and an average height he doesn't stand out much in a crowd. His parents were middle class and raised him well enough in their little bakery. He doesn't hate crime and joining the police force wasn't something that he actually wanted to do but his family had a tradition of sending their children off to join the force before starting their own businesses. And so he joined the police force at the insistence of his family and is ready to do what he must to protect Pranav.
Stats - 10 Intuition, 8 Endurance, 5 RW, 4 Charisma, 2 CQC, 1 Magic
Name: She goes by a certain growling sound. Some say it sounds like Korrina, others say it's the word "courier"; she prefers the former.
Gender: F.. female? Maybe? Yeah, female. We'll go with that. (No discernible parts...) She, ahem. Urges you to. Menacingly.
Race: Anthrope - Large humanoid... thing. She understands speech, at least, and can sort of replicate it, but lots of words are missing or not quite right.
History: From an unknown territory far beyond the reaches of the nine realms, Korrina is... something unique. For all intents and purposes, people call her an Anthrope, since it's as good a title as any. The residents of Pranav were 'more than happy' to employ her in the militia due to her large size, intimidating stature, and foot-long claws. Yeah. Although, for practical reasons, they were filed down to a much more practical length, with much bellowing and near-evisceration. (Apparently Korrina liked her claws a little too much.) Eventually the militia became an official police force and Korrina stayed employed. Appearance. [Gimme, like, two minutes to edit this in.]
Stats:
CQC: 7 + 2
RW: No. (2 - 2)
Magic: She dabbled... menacingly. (5)
Endurance: 8.
Intuition: 2.
Charisma: A menacing 8.
Presence: Menacing. [I.E. none, mechanics-wise.]
Reputation: Menacing. [Ditto.]
Name: Dave
Gender: Male
Race: Humanoid: Half-Orc +1 CQC -1 magic
History:Can include appearance as well.
Stats: 30 Points to be allocated.
CQC: 6
RW: 3
Magic: 5.
Endurance: 5
Intuition: 5
Charisma: 6
Stats you cant control:
Presence:How easily magically sensitive characters can notice you, has benefits and drawbacks, a +2 for magic points, +1 for other stats else.
Reputation: Your renown as a police officer, acts as a sort of Karma system, has benefits and drawbacks, starts at 0 and ranges between -10 and +10
Name:Baldur the horror
Gender: Male
Race:Undead
History: What Baldur was before, noone knows. What we do know is who Baldur is now. Baldur is a ghoul, a rotting creature who has agility comparable to a vampire but none of the good looks and charm. It's speech is distorted by many horrible coughs only to eventually reveal a low pitched raspy voice. Naturally, Bladur doesn't like to talk much.
Baldur was in the force since it was still a local militia, tracking down the most notorious thieves over long distances by the scent of their flesh alone. A lot have things have changed over the years. Baldur has witnessed the militia grow into a town guard and then police force. He's seen the transition from good old fashioned lynching to sophisticated investigations, but most disappointingly, Baldur has seen the day when stun batons replaced good old fashioned hack&slash. Baldur rarely talks about these things, partially due to his rotting brain and partially due to his speech impediment.
A relic of the past, Baldur still sticks around mostly because of his status and because frankly, what other jobs can a ghoul do?
Stats: 30 Points to be allocated.
CQC:12
RW: 0
Magic: 0
Endurance: 10.
Intuition: 8
Charisma:0
Name: Dawn Clankclad
Gender: Female
Race:Giants: 10- 15 feet tall, not allowed in certain buildings. +2 CQC
History: Dawn was raised by a single mother who made her living as a street vender. Her father left Dawn's mother a month after she was born. Despite her relative poverty, Dawn was obtained a fairly good education when a teacher of a magic school saw she that had much magic potential. Although some of her peers urged her to take a more magic focused career, Dawn decided to take become a member of the police force as she felt compelled to help the people of Pranav. She is usually quiet and shy, but is willing to take charge when necessary.
-Appearance: She is 11 feet tall from head to toe. Her shoulder length black hair is kept in a ponytail. She has a youthful tan colored face with dark brown eyes, a small nose, and small lips. She often slouches whether standing or sitting. Each of her two hands have six fingers; her two feet possess 12 digits likewise.
Stats: 30 Points to be allocated.
CQC: 2
RW: 5
Magic: 8
Endurance: 6
Intuition: 5
Charisma: 4
Stats you cant control:
Presence:How easily magically sensitive characters can notice you, has benefits and drawbacks, a +2 for magic points, +1 for other stats else.
Reputation: Your renown as a police officer, acts as a sort of Karma system, has benefits and drawbacks, starts at 0 and ranges between -10 and +10