Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 15

Author Topic: The Saga of Bastiongate (60 Years!)  (Read 26800 times)

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
The Saga of Bastiongate (60 Years!)
« on: June 17, 2015, 02:54:50 pm »

Bastiongate is my most successful fort to date. After 30 years of running smoothly, the save was corrupted. I created this thread to detail the restoration of the fort from an old save, but after that was finished, it became a general thread for the fort.


MAP (outdated)

SAVE
« Last Edit: April 29, 2018, 01:21:28 pm by TheFlame52 »
Logged

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Reclamation of Bastiongate
« Reply #1 on: June 17, 2015, 06:37:20 pm »

I have not unpaused yet.



I used gm-editor and reveal to stick the alligator back in the 1st cavern.



I did the same to put the demon behind the hell wall.



The captive beasts were imprisoned separately in solid rock (sand, technically) to keep them from fighting.


I unpaused the game.


There are so many jobs to do, so I activated fastdwarf. Still not enough.

I then dropped them one by one onto the cage traps outside the fortress. I used gm-editor to exhaust the FBs so they would pass out on the traps. The same is done to the trained roc.

The animals are assigned to be caged. It will take a long time, but it will dramatically improve my FPS.

Right now I'm chugging along at a good 2 FPS, but things will get better. Wish me luck!

Immortal-D

  • Bay Watcher
  • [Not_A_Tree]
    • View Profile
Re: The Reclamation of Bastiongate
« Reply #2 on: June 17, 2015, 06:49:06 pm »

Noice :)  Can you put up a few pictures of the Fortress proper?

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Reclamation of Bastiongate
« Reply #3 on: June 17, 2015, 07:17:01 pm »

I could upload a map, if you want.

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Reclamation of Bastiongate
« Reply #4 on: June 18, 2015, 12:47:17 pm »

Apparently, retiring and unretiring restored the wild animal populations. I am once again beset by camels, giant thrips, and giant sparrows. Anything that wanders into my cage traps in thrown in the sacrificial lava pit. Blood for the Blood God!

My dwarves are also giving birth, replacing the five missing dwarves.

Clothing production and all that goes with it is up and running again.

Production of items typically stored in barrels create lots of 'store item in barrel' jobs. For every plant grown, ten more loose plants are stored.

My work, kitchen, and stone orders were messed up, so I fixed them.

Hey, the artifacts list is miraculously restored! Cool.

I've assigned a woodcrafter not born in the fort to replace the missing hammerer.


I'm now chugging along at 5-6 FPS, making the game much more manageable!

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Reclamation of Bastiongate
« Reply #5 on: June 18, 2015, 02:55:43 pm »

CABINETS!

Most everything is fixed now. Everything but the unfixable things, like missing dwarves and such. I am still waiting for everyone to put stuff in bins and barrels, though.

But when I checked the status screen, I noticed something.



I'm not the mountainhome anymore. I have another chance. I CAN HAVE THE QUEEN.

THIS IS GREAT

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Ongoing Saga of Bastiongate
« Reply #6 on: June 19, 2015, 10:17:57 am »

I've begun collection of the demon silk webs that have shown up in hell. A pump operator was possessed, he's now making something out of forgotten beast bone. A few jabberers hatched. More things are being stored in barrels and bins. Life is good.

EDIT: He made a relatively uninteresting earring.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: The Reclamation of Bastiongate
« Reply #7 on: June 20, 2015, 11:47:53 am »

I could upload a map, if you want.
dfmap archive would be invaluable, and screenshots icing on the proverbial cake

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Ongoing Saga of Bastiongate
« Reply #8 on: June 20, 2015, 11:57:54 am »

How do I export the map?

In fort news, the cave dragons and giant echidnas are multiplying. I think I'll chain up cave dragons outside my vault - the GDS I used to have died of old age.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: The Ongoing Saga of Bastiongate
« Reply #9 on: June 20, 2015, 12:34:40 pm »

[esc] [export local image] then follow the instructions here

In fort news, the cave dragons and giant echidnas are multiplying. I think I'll chain up cave dragons outside my vault - the GDS I used to have died of old age.
How many cave dragons are there? And are small ones limited in utility due to the low growth to age ratio? (I suppose they'd make for valuable livestock)

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Ongoing Saga of Bastiongate
« Reply #10 on: June 20, 2015, 02:06:23 pm »

I have no idea.

Map link is now in the OP.

EDIT: Do you remember how all my caged animals were freed by the retire-unretire of the fortress? They were all impregnated before being put back in their cage.



SWEET JESUS
« Last Edit: June 20, 2015, 02:12:33 pm by TheFlame52 »
Logged

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: The Ongoing Saga of Bastiongate
« Reply #11 on: June 20, 2015, 02:26:22 pm »

I wish I had a domesticated Giant Desert Scorpsplosion...
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

milo christiansen

  • Bay Watcher
  • Something generic here
    • View Profile
Re: The Ongoing Saga of Bastiongate
« Reply #12 on: June 20, 2015, 02:28:06 pm »

I wish I had a domesticated Giant Desert Scorpsplosion...

+1

(I did have 6 breeding domestic GCS once, but GDS would be cooler...)
Logged
Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Ongoing Saga of Bastiongate
« Reply #13 on: June 20, 2015, 03:01:25 pm »

IT KEEPS HAPPENING

I wish I had a domesticated Giant Desert Scorpsplosion...
(I did have 6 breeding domestic GCS once, but GDS would be cooler...)
I've got both ;D

The caravan has arrived! I'm going to see if I can donate even more than I did last time. The crafts and old clothes still haven't been collected in bins yet, so I've enabled fastdwarf because I'm a filthy cheater.

The outpost liaison has also arrived. He used to be a member of my fort and markdwarf squad, but he left in the Deconstruction. He's wielding a Iton Letmosbubnus crossbow and an Ilral Otungfikod shield. He also has two Bastiongate meals in his backpack. He's even listed as a member of my marksdwarves again!

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Ongoing Saga of Bastiongate
« Reply #14 on: June 20, 2015, 03:24:01 pm »

Value: 1,276,590*

I think that's enough of an offering, don't you think?

EDIT: The outpost liaison has informed me that my capitol, Urgeroom, has been conquered by the goblins of The Somber Cruelty. Yet, there is no mention of any nobles dying and being succeeded. Baron Bastiongate's heir is still here in Bastiongate and he isn't the baron, so I can assume the original is alive.

Most notable among the items of the trade agreement are prepared meals - I typically export a lot of them, as I create way too much food here. I'm pretty sure I feed the entire dwarven nation with my meals.
« Last Edit: June 20, 2015, 03:30:29 pm by TheFlame52 »
Logged
Pages: [1] 2 3 ... 15