Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 15

Author Topic: The Saga of Bastiongate (60 Years!)  (Read 62889 times)

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: The Ongoing Saga of Bastiongate
« Reply #15 on: June 20, 2015, 06:28:31 pm »

Most notable among the items of the trade agreement are prepared meals - I typically export a lot of them, as I create way too much food here. I'm pretty sure I feed the entire dwarven nation with my meals.

It honestly wouldn't be difficult.  I know my kitchen has a higher GDP than the entire rest of the world when I really let loose...
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Ongoing Saga of Bastiongate
« Reply #16 on: June 21, 2015, 06:53:33 am »

Most notable among the items of the trade agreement are prepared meals - I typically export a lot of them, as I create way too much food here. I'm pretty sure I feed the entire dwarven nation with my meals.
It honestly wouldn't be difficult.  I know my kitchen has a higher GDP than the entire rest of the world when I really let loose...
I know it would be easy to exploit the valuable meals bug/feature to buy whole caravans, but I prefer to give the merchants a 1000% profit margin instead.

The caravan has left. The queen and her entourage will arrive soon. I adjusted the hard pop cap up to 220 to give her room.

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: The Ongoing Saga of Bastiongate
« Reply #17 on: June 21, 2015, 10:48:40 am »

I know it would be easy to exploit the valuable meals bug/feature to buy whole caravans, but I prefer to give the merchants a 1000% profit margin instead.

I stopped doing that when I realized that I prefer selling/giving away extra crap from my fortress to hoarding FPS-breaking loads of crap, myself. :P
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with map)
« Reply #18 on: June 21, 2015, 11:13:30 am »

By sheer luck, I managed to catch a breeding pair of magma crabs! I modded them to be tamable and have children. I'm going to use them as living turrets!

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with map)
« Reply #19 on: June 21, 2015, 11:42:07 am »

I think you can use them as living turrets without doing so.  They live for 60 years, and you can just use drawbridge "shutters" to open/close them, although I'm not sure what, exactly, they will choose to fire at without taming.  (Even WITH taming, since they don't have LARGE_PREDATOR, I'm not sure what they'll choose to shoot at...)
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with map)
« Reply #20 on: June 21, 2015, 11:56:18 am »

Well, they shoot at my dwarves, so I assume they'll shoot at offending buzzards too.

I got an FB in hell, so I used gm-editor to stick it in the third cavern. There shouldn't be FBs in hell. It's a winged blob made of steam, but its gas causes unconsciousness, dizziness, and death by suffocation! I MUST HAVE IT

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with map)
« Reply #21 on: June 21, 2015, 12:08:20 pm »

Well, they shoot at my dwarves, so I assume they'll shoot at offending buzzards too.

Yeah, but as I understand it, tamed animals are much less likely to proactively engage in combat without a LARGE_PREDATOR token. 
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with map)
« Reply #22 on: June 21, 2015, 12:28:15 pm »

Well, it's too late now, they're already trained.

I managed to trap the FB, but the bait giant sparrow killed it. Then the sparrow died from the gas. Serves it right for killing my future bioweapon.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: The Ongoing Saga of Bastiongate (now with map)
« Reply #23 on: June 21, 2015, 12:41:52 pm »

Is there somewhere where I can read how Bastiongate began? Was there even a time before hell?

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with map)
« Reply #24 on: June 21, 2015, 01:42:37 pm »

I think I'll do an abridged, vague, and nonspecific history of Bastiongate next. I'll probably only do five-year intervals and nothing will really be in order, but it should give you an idea.

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with map)
« Reply #25 on: June 21, 2015, 01:45:56 pm »

Heh, thanks to playing games on Steam like Crusader Kings 2, I've taken to just taking a ton of screenshots of anything interesting and saving them with a caption.  (Using Alt-Prnt Scrn and Ctrl-V into an image viewer, rather than F12...)

I have an image diary of the story of Steamplains, although I'm not sure why anyone would want to hear about such a boring and USUALLY safe fort.  Maybe that will change when I set up my next fort adjacent to a tower, though...
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with map)
« Reply #26 on: June 21, 2015, 02:29:35 pm »

250-254
 - Bastiongate founded
 - Moat dug
 - Fort dug
 - First migrants arrive
 - Walls built
 - More migrants
 - Titan attack (252)
   - Two migrant waves slaughtered
   - Human caravan attacked, sparking war
   - Eventually defeated by marksdwarves
   - Fort saved by early walls
 - First goblin attack (253)
 - Trap ring finished (254)
255-259
 - More goblins (255)
 - Ettin attack (255)
 - Bastiongate become the Mountainhome (257)
   - Outpost liaison arrives for good
   - Queen and entourage do not arrive
260-264
 - Flying webber titan attack, disaster narrowly avoided (264)
265-269
 - Hell opened (268)
270-274
 - Adamantine harvested (271)
 - First lion tamarin man attack
 - Hell bunker constructed
 - Hell Bastion begun
275-279
 - Two dwarves fall into a chasm (275)
 - Hell Bastion finished
280-onward
 - Deconstructon (280)
 - Reconstruction (281)


GOOD ENOUGH

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: The Ongoing Saga of Bastiongate (now with map)
« Reply #27 on: June 21, 2015, 03:42:58 pm »

- Trap ring finished (254)
What's this thing?

- First lion tamarin man attack
!!!

- Hell Bastion finished
280-onward
 - Deconstructon (280)
 - Reconstruction (281)
GOOD ENOUGH
10/10 IGN

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with map)
« Reply #28 on: June 21, 2015, 03:56:34 pm »

The trap ring is the ring of cage traps that goes all the way around my embark.
Animal men, and therefore lion tamarin men, are a hostile civilization in Blood for Armok.
It's only 281. Deconstruction is when I retired the fort and Reconstruction is when I unretired it.


I just had a mechanic go fey and make the fifth artifact mechanism this fort has produced. I have a lot of low-level mechanics left over from building the trap ring. Bastiongate hosts over a thousand cage traps.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: The Ongoing Saga of Bastiongate (now with map)
« Reply #29 on: June 21, 2015, 04:00:39 pm »

What do you tend to do with all them prisoners?
Pages: 1 [2] 3 4 ... 15