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Author Topic: Complimentary Precious Metals  (Read 670 times)

WertyMiniBot

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Complimentary Precious Metals
« on: June 22, 2015, 10:44:49 pm »

This was inspired by the fact that Adamantine is bad for some applications, most noticably blunt weapons. I am trying to mod it so that you can find 2 ores that compliment one another. Both are based on the original adamantine's definition to make sure it stays within the league of the great metal.

First, Mithril. Mithril would have the old adamantines lightness and value. It would be great for sharp weapons, somewhat worse (still better than steel) for armor, and terrible for blunt weapons.

Then, modifying Adamantine. Adamantine would become as heavy as platinum and fairly dull. It would also be worth less than Mithril. It would be fantastic for blunt weapons, much better than Mithril (though still worse than old adamantine) as armor, but terrible for sharp weapons.

The raws are below; feel free to post any suggestions and point out errors. Being not too experienced at modding DF, I'm sure there're ways to improve this.

Refined Metals:

[INORGANIC:ADAMANTINE]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:adamantine]
[STATE_NAME_ADJ:LIQUID:molten adamantine]
[STATE_NAME_ADJ:GAS:boiling adamantine]
[DISPLAY_COLOR:3:3:0]
[BUILD_COLOR:3:3:0]
[MATERIAL_VALUE:200]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[ITEMS_SOFT]
[WAFERS]
[SOLID_DENSITY:21400]
[LIQUID_DENSITY:19770]
[MOLAR_MASS:195084]
[IMPACT_YIELD:4000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:4000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:4000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:4000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:4000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:4000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:8000]
[DEEP_SPECIAL]
[STOCKPILE_THREAD_METAL]
[STATE_COLOR:ALL_SOLID:BLACK]

[INORGANIC:MITHRIL]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:mithril]
[STATE_NAME_ADJ:LIQUID:molten mithril]
[STATE_NAME_ADJ:GAS:boiling mithril]
[DISPLAY_COLOR:3:3:1]
[BUILD_COLOR:3:3:1]
[MATERIAL_VALUE:300]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[ITEMS_SOFT]
[WAFERS]
[SOLID_DENSITY:200]
[LIQUID_DENSITY:2600]
[MOLAR_MASS:55845]
[IMPACT_YIELD:3000000]
[IMPACT_FRACTURE:3000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:3000000]
[COMPRESSIVE_FRACTURE:3000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:3000000]
[TENSILE_FRACTURE:3000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:3000000]
[TORSION_FRACTURE:3000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:3000000]
[SHEAR_FRACTURE:3000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:3000000]
[BENDING_FRACTURE:3000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:150000]
[DEEP_SPECIAL]
[STOCKPILE_THREAD_METAL]
[STATE_COLOR:ALL_SOLID:AQUA]

Raw Metals:

[INORGANIC:RAW_ADAMANTINE]
[ITEM_SYMBOL:'*']
[THREAD_METAL:ADAMANTINE:100]
[STATE_NAME_ADJ:ALL_SOLID:raw adamantine]
[STATE_NAME_ADJ:LIQUID:molten raw adamantine]
[STATE_NAME_ADJ:GAS:boiling raw adamantine]
[DISPLAY_COLOR:3:7:0]
[TILE:139]
[MATERIAL_VALUE:150]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[SOLID_DENSITY:21400]
[LIQUID_DENSITY:19770]
[MOLAR_MASS:195084]
[IMPACT_YIELD:2500000]
[IMPACT_FRACTURE:3000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:2500000]
[COMPRESSIVE_FRACTURE:3000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:2500000]
[TENSILE_FRACTURE:3000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:2500000]
[TORSION_FRACTURE:3000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:2500000]
[SHEAR_FRACTURE:3000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:2500000]
[BENDING_FRACTURE:3000000]
[BENDING_STRAIN_AT_YIELD:0]
[DEEP_SPECIAL]
[MAX_EDGE:1000]
[ITEMS_HARD]
[IS_STONE]

[INORGANIC:RAW_MITHRIL]
[ITEM_SYMBOL:'*']
[THREAD_METAL:MITHRIL:100]
[STATE_NAME_ADJ:ALL_SOLID:raw mithril]
[STATE_NAME_ADJ:LIQUID:molten raw mithril]
[STATE_NAME_ADJ:GAS:boiling raw mithril]
[DISPLAY_COLOR:3:7:1]
[TILE:139]
[MATERIAL_VALUE:250]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[SOLID_DENSITY:200]
[LIQUID_DENSITY:2600]
[MOLAR_MASS:55845]
[IMPACT_YIELD:1500000]
[IMPACT_FRACTURE:1800000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:1500000]
[COMPRESSIVE_FRACTURE:1800000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:1500000]
[TENSILE_FRACTURE:1800000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:1500000]
[TORSION_FRACTURE:1800000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:1500000]
[SHEAR_FRACTURE:1800000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:1500000]
[BENDING_FRACTURE:1800000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:1000]
[DEEP_SPECIAL]
[ITEMS_HARD]
[IS_STONE]
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StagnantSoul

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Re: Complimentary Precious Metals
« Reply #1 on: June 22, 2015, 10:59:35 pm »

My suggestion would to be breaking away from the fantasy stock metals, such as mithril and adamantine. Go to less popular ones, like bluesteel and boggart's core.
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WertyMiniBot

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Re: Complimentary Precious Metals
« Reply #2 on: June 23, 2015, 12:03:14 am »

That's not the point. I'm looking for suggestions on how to balance out 2 metals, mod-new mithril and modified adamantine, to compliment each other for ideal equipment loadout. (In this case adamantine would be the the armor and mithril would be the blade and the shield.)
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AceSV

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Re: Complimentary Precious Metals
« Reply #3 on: July 06, 2015, 05:52:59 pm »

The real life material properties for Tungsten and Osmium are also close to adamantine.  You can find them here:  http://www.bay12forums.com/smf/index.php?topic=140645.0 

If you want something more fantasy and more interesting, you could try making elemental metals, fire metal, air metal, etc.  I think I did that one time ...
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