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Author Topic: broken sieges vs megabeast attacks  (Read 1381 times)

Anansi

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broken sieges vs megabeast attacks
« on: December 05, 2007, 10:37:00 pm »

I've heard that titans and the like still go right for your base...why dont goblins?


looking at the raws maybe it has to do with the tags that titans ect have that goblins dont... [extravision] [fanciful ect.

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Torak

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Re: broken sieges vs megabeast attacks
« Reply #1 on: December 06, 2007, 12:36:00 am »

Well megabeasts have a certain script, seiges have another.


The megabeast script is perfect, seige is broken. Simple as.

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Greenwolf

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Re: broken sieges vs megabeast attacks
« Reply #2 on: December 06, 2007, 02:56:00 am »

Yes, if only it were possible to have megabeasts come in packs... then you could make your own goblin siege by editing a megabeast..
Suppose the best you could do is add goblins as an ordinary creature that travels in huge packs, in every biome, and hope some show up occasionally.  Might have to delete most other wildlife for it to come out right though..

hmm.. that might be worth a try...


or perhaps tinkering with kobold thieves to make them into goblins and increase their numbers.

[ December 06, 2007: Message edited by: Greenwolf ]

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Alfador

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Re: broken sieges vs megabeast attacks
« Reply #3 on: December 07, 2007, 01:34:00 pm »

Be careful editing the raws, or you might have your fortress overrun by dragonfire-breathing fluffy wamblers.
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Tyrving

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Re: broken sieges vs megabeast attacks
« Reply #4 on: December 07, 2007, 07:28:00 pm »

quote:
Originally posted by Alfador:
<STRONG>Be careful editing the raws, or you might have your fortress overrun by dragonfire-breathing fluffy wamblers.</STRONG>

That sounds AWESOME. I think I'm gonna give it a try.