Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 26 27 [28] 29 30 ... 35

Author Topic: Immortalitytower; We Live, We Die, We Live Again.  (Read 85193 times)

Spriggans

  • Bay Watcher
  • Mushrooms eater
    • View Profile
Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #405 on: September 29, 2016, 12:18:57 pm »

Doesn't the map already have a tower?
It does. I'm not building a new one, I'll only expand it.
Can't I ? Is it cursed ? :P

18 blinded, so...15 seeing dwarves.
We are actually 50ish
Logged
[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #406 on: September 29, 2016, 02:09:53 pm »

Not any more cursed than the rest of the place, I reckon.

Kamani

  • Bay Watcher
  • Hello hello hello!
    • View Profile
Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #407 on: September 29, 2016, 02:44:23 pm »

More then 15. I got migrants, but I forgot to report them. I like the tower of the blinded btw.
Edit: Missed Sprigan's comment about 50 people. Didn't notice there was a new page.


Also, anyone else want a turn?
« Last Edit: September 29, 2016, 03:54:35 pm by Kamani »
Logged
Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #408 on: October 01, 2016, 11:10:20 am »

Give me a sighted dwarf with a profession that requires skill, please.

Kamani

  • Bay Watcher
  • Hello hello hello!
    • View Profile
Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #409 on: October 01, 2016, 06:27:49 pm »

Someday, a giant statue should be built on the tower.
Logged
Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

MDFification

  • Bay Watcher
  • Hammerer at Law
    • View Profile
Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #410 on: October 01, 2016, 07:36:16 pm »

This fortress seems to desperately require intervention. I like it. Put me down for a turn, it's been too long since I've played with you guys.
Logged

Kamani

  • Bay Watcher
  • Hello hello hello!
    • View Profile
Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #411 on: October 01, 2016, 07:38:47 pm »

Okay. Since Deus Asmoth seems to not be updating, should a new turn list be posted?
Logged
Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

MDFification

  • Bay Watcher
  • Hammerer at Law
    • View Profile
Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #412 on: October 01, 2016, 08:26:16 pm »

Oh hey, we have bloodkin. And unlike the ones I made all those years ago, these don't spontaneously catch fire. Good to see the Steelhold/Demongate saga isn't fully dead.

IDK about a turn list, have faith in Asmoth.
Logged

Kamani

  • Bay Watcher
  • Hello hello hello!
    • View Profile
Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #413 on: October 01, 2016, 09:03:02 pm »

Okay.
Logged
Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

Kamani

  • Bay Watcher
  • Hello hello hello!
    • View Profile
Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #414 on: October 02, 2016, 09:11:45 pm »

How goes the Tower of The Blind?
Logged
Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

Spriggans

  • Bay Watcher
  • Mushrooms eater
    • View Profile
Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #415 on: October 03, 2016, 01:29:01 am »

How goes the Tower of The Blind?

He've been busy this week end with a wedding.
I'm palying atm, an update should come soon ;)

Quote from: TheFlame52
Give me a sighted dwarf with a profession that requires skill, please.
You are now a Blacksmith :)
« Last Edit: October 03, 2016, 01:34:07 am by Spriggans »
Logged
[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]

Spriggans

  • Bay Watcher
  • Mushrooms eater
    • View Profile
Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #416 on: October 03, 2016, 04:18:51 am »

Spriggans' log :

"In the tower we go !"

Spring 210 :

Damn, being an overseer sure is time consuming ! I haven't had time to report lately, as I'm busy planning the work on the tower !
Being blind makes me slower than I'd like, but progress is made anyway. I've got everything planned out now !

Let's sum up the situation :



We have a tower. A 11 z high empty tower.
Here are some engravings of it. It sure has a lot of statues !
Spoiler (click to show/hide)


In order to survive on our own. We will need :
#1 Some room for ourselves.
#2 Water for drinking.
#3 Food.
#4 Raw materials to expand the tower.
#5 Booze. As water is only a short term solution...

Yeah, yeah... Right... I stroke "Booze". Okay ! But we have to be minimalist here !
We want to be on our own in the tower ASAP, and booze production is slow to put into place !!
We'll deal with the booze later !


For problem #1, I've decided to build expansions on the 7th floor, on some of them, we will put workshops, and on one of them, a well, which should solve problem #2 !
I've ordered beds and tables and chairs and such placed.

For the water (#2), we... obviously need water. The only water in this map is located at z 83. This is quite a long way !
But I ordered a 67 z deep hole dug straight from the tower !
Spoiler (click to show/hide)
This hole cuts through rooms and caverns, I ordered the Sighted miners to seal the leaks, so no beasts could come from the caverns to the fortress.
Hopefully, these bastards did that right...

#3. Food. It should be easier than I though. The fort has some war drakes :


We built some nests on the first floor, and the drakes quickly occupied them, laying juicy eggs for us blinded to eat !
I'm not entirely sure, but that should grant us enough food for some time.




Next problem, and a big one ! We need a dropping hole for Normal dwarves to give us materials to expand the tower and survive.
The solution is easy, we just need a dump hole dropping stuff in the tower, without granting the Sighted access. I will have to engineer it.


I've decided that during Spring, both the Sighted and the Blinded will work on the tower.
Once the tower is stable enough, the Blinded dorfs will live in it and never leave it again.
So, we have some 3 months to make the place livable !

And now ! Back to work !!!




Middle Spring 210 :

Migrants !
8 of them they are. But, hoooow ! Do I hate them !
All of them are worthless ! All of them skill-less ! All of them sighted !
What could we do with such useless meat ?


The well is now done and fully functional, though quite slow, it should keep us supplied on water ! That's #2 done !


We completed the airlock to prevent the Sighted access to the tower. When the tower is done, we will forbid the doors to prevent passage.




Humm...
I've had an idea for the useless migrants... I want to do an experiment !
For one month, the glorious squad of "Useless Migrants" will investigate the Northern part of our lands.
Their blessed mission will be to study the purple goo and, hopefully, find a cure which would heal us all.
Armok help them in their task !





End of Spring 210 :

Woops !


Huhooo !! There was an accident at the Northern lands !
Wind blew ! The sky turned magenta ! Screams were heard ! Three of our brave investigators got blessed injured by the purple rain !


Science has failed, the migrants could not find a cure on time !




Well, it's no big deal ! Because these braves will now be part of the population of the tower which is by now stable enough to be populated !

Here's a tour of the tower :
Spoiler (click to show/hide)



The tower will now be populated by us, the Blinded kind. Our time has come !

Close the gates ! Lock us in !

« Last Edit: October 03, 2016, 04:32:51 am by Spriggans »
Logged
[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]

Kamani

  • Bay Watcher
  • Hello hello hello!
    • View Profile
Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #417 on: October 03, 2016, 07:17:43 am »

Could you fix the problem with the outer wall btw? I noted it, since it is the only thing keeping invaders out. My future plan was to roof it, and end our weather problem for good.
Shame it is hard to farm on a tower. You would have to dump water on it so you could get mud on the floor.
« Last Edit: October 03, 2016, 07:27:40 am by Kamani »
Logged
Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #418 on: October 03, 2016, 08:46:01 am »

Well, that sure took a dark turn O0

Very human to tear apart over differences, of course.

Nice progress with depot, though. Lots of bait furniture.

About water, I think a dwarf can ascend stairs faster than a bucket from well. Might want to bring some up by hand for when it's needed - if you don't remove the pond designation, they should automatically refill it when it gets less than full.

Migrants....Depends on attributes. One of the most influential figures for me has been at immigration novice fishery worker.

Lots of effort on the tower.    I notice half the levels are open to flying threats :v

Though purple goo, does it stick to the bodies of the blinded? The well suggests yes.

@MDFification: Right now, the turn list is not in the pages of years-old abandoned forums, but always with us in our hearts.

@Kamani: If there's no space to dump from above, could also use minecarts to dump to adjacent squares.

Spriggans

  • Bay Watcher
  • Mushrooms eater
    • View Profile
Re: Immortalitytower; We Live, We Die, We Live Again.
« Reply #419 on: October 03, 2016, 09:05:07 am »

Lots of effort on the tower.    I notice half the levels are open to flying threats :v
Correct. There are lots of holes. I guess the blind dwarves didn't see them ! ahahah ! =D ahem.


I'm having a hard time keeping them inside the tower though, as I think there is a hole somewhere they clamb to. Probably the dump hole. The blind dwarves escaped the tower, it will be painful to put them back into it...

On the bright side, I've got some farming grounds ready now !

I'll post summer tomorrow probably.
Logged
[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]
Pages: 1 ... 26 27 [28] 29 30 ... 35