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Author Topic: Digging Dwarf Suggestion Game (taking a break, health issues)  (Read 8761 times)

Transcendant

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Couldn't swim, got on a boat anyhow. It sank, but somehow you're alive. Sand beneath you, forest in front, shore behind, wreckage & cargo around, and a broken shipwreck. You're soaked and see a little blurry just now. It's hard to perceive or remember things now, but hopefully that will pass.


Character

Name: Fhorcim Orendil (Irontoe)
Race: Dwarf
Gender: Male
Height: 4 ft, 4 in
Hair: Brown; shoulder blade length; double braided
Beard: Brown; 4 inches; single braid. 
Eyes: Brown

Background: (Work in progress, options A and D tied so...)
You came from a large populated dwarven settlment with a military base (never enlisted).

Possessions:
Clothing: Black, bronze buttoned, military support uniform.
Tools: Metalworking tools. Leather casing, tongs, molds, etc.

Your Skills: Forger
+5 (Craft Armor)
+5 (Craft Weapons)
+5 (Craft Metalwork)
+5 (Skill Merchant)
+5 (Artistry Engraving)

Abilities? (to be determined)

NPCs: Updated as you meet them.
1.) Obalv Gelantiv (Gone Teir)
2.) The Doctor (not talkative yet amongst the casualties)
3.) Trovaln Savondev (Smith of Ndev), Fisherdwarf by the Ocean
4.) Tlonv Pavingol (Pincing Guard) {Soldier}
5.) Kershi Lovachin (Loyal One) {Cook}
6.) Quivan Savondev (Smith of Ndev){Stone builder and Mech?}
7.) Vaubv Savondev (Smith of Ndev) (Miner)
8.) Eren Tomal (Human, Male Crewman, Farmer
9.) John Tomal (Human, Male Crewman)
10.) Don Malavic (Human, Male Crewman)
11.) Harol Conrid (Human, Male Crewman)
12.) Stella Thatchin (Human,  Female, Scribe/Book keeper)
13.) Dr. Mechalv Savotasic (Smith of Tasic) {Physician/Doctor}
14.) Thevma Granvital (Granite lover) {Grower, Herbalist, Planter}
15.) Shocin Savondev (Smith of Ndev) Male Dwarven Miner
16.) Ehal Savondev (Smith of Ndev) Female Dwarven Miner
17.) Others?

(Note: Currently 12 unidentified medical patients of the doctor from the shipwreck)

Voting:

Please vote with a bold heading and a "+1." Example:

+1 Chose Option A (short, obvious description will be provided)
« Last Edit: September 18, 2015, 06:18:12 pm by Transcendant »
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Transcendant

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Re: Soaked Dwarf SG
« Reply #2 on: July 05, 2015, 09:14:58 pm »

Vote Tracking

First Vote: What type of dwarf is this....
+1 Soldier
+2 Forger
+1 Thief


Second Vote: Groggy, soggy plans....
RPL's vote +1
Femmelf's Vote +2

Third Vote: Damp and what to do....
+3 Attempt to assume leadership, Building Site, chop down trees?, humans who?
« Last Edit: July 21, 2015, 02:21:51 pm by Transcendant »
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Transcendant

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Re: Soaked Dwarf SG
« Reply #3 on: July 05, 2015, 09:15:57 pm »

First Vote: Character Creation DONE

Spoiler (click to show/hide)


« Last Edit: August 10, 2015, 02:27:13 pm by Transcendant »
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Robot Parade Leader

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Re: Soaked Dwarf SG
« Reply #4 on: July 05, 2015, 09:52:55 pm »

First Vote:

I.) What is the dwarf's background: (chose 1)
+1 D.) Came from large populated Dwarven settlement

II.) What is the dwarf's skill set: (chose 5) (Note: Skills will determine abilities, to be listed separately)
+1 C.) Weapon Ax
+1 F.) Armor Heavy (Plate)
+1 I.) Shield
+1 AO.) Skill Mining
+1 AM.) Skill Animal Training

What happened to lumberjack and mining? Can we chose those? Are those part of something else?

III.) What equipment does the dwarf have (chose 1)
+1 A.) Military gear.

IV.) Reason for being on ship in the first place (chose 1)
+1 B.) Coming back from military duty
« Last Edit: July 05, 2015, 10:07:25 pm by Robot Parade Leader »
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vjmdhzgr

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Re: Soaked Dwarf SG
« Reply #5 on: July 05, 2015, 09:58:16 pm »

I: +1A
II: +1 J, K, then, uh,S maybe? If engraving artwork can't be applied to metalworking at all, then either L or Y.
III: +1 A
IV: +1 A

The idea is we're a weapon/armorsmith from the mountainhomes taking some equipment we've smithed to a new settlement where there's less smiths and we'll be more needed.
EDIT:Oh, five skills. In that case J, K, L, Y, and S, unless engraving can't really be applied to metalworking which I think it could, in which case a weapon skill in hammers would be nice if it was available, but if not then Z.
« Last Edit: July 05, 2015, 10:01:20 pm by vjmdhzgr »
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

Transcendant

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Re: Soaked Dwarf SG
« Reply #6 on: July 05, 2015, 10:04:01 pm »

Engraving applies to all substances you have sufficient tools to engrave. So, this can be metal, but is tool dependent.

vjmdhzgr please specify your third choice and pick two more for a total of 5 skills. Thank you.

J, K, L, Y, and S for your vote then?
J.) Craft Armor
K.) Craft Weapons
L.) Craft Metalwork
Y.) Skill Merchant
S.) Artistry Engraving
« Last Edit: July 05, 2015, 10:09:19 pm by Transcendant »
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vjmdhzgr

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Re: Soaked Dwarf SG
« Reply #7 on: July 05, 2015, 10:20:36 pm »

Yeah.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

femmelf

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Re: Soaked Dwarf SG Accepting votes
« Reply #8 on: July 06, 2015, 10:35:52 am »

Don't want a three way tie, so I'll vote for one of those up there in a bit.

If I go for the military dwarf, then that's a fighting game and wilderness survival with fort building focus. If I go for the crafting dwarf, then that's us hoping there's some settlement nearby or some way to at least get ore and a forge, plus food and shelter and stuff like that. The problem picking is we don't know where we washed up so it's a gamble either way.

Edit: Meh. His stuff is all kinda jumbled. I don't know.

I'll second vjmdhzgr

I: +1A
II: +1
J.) Craft Armor
K.) Craft Weapons
L.) Craft Metalwork
Y.) Skill Merchant
S.) Artistry Engraving
III: +1 A
IV: +1 A

« Last Edit: July 06, 2015, 12:08:01 pm by femmelf »
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Hiddenleafguy

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Re: Soaked Dwarf SG Accepting votes
« Reply #9 on: July 06, 2015, 11:59:03 am »

1. D
2.X U H AD AJ
3.D
4.A
The idea is that the dwarf was a thief in a large city, stealing from the nobles and more wealthy merchants.
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Transcendant

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Re: Soaked Dwarf SG Accepting votes
« Reply #10 on: July 06, 2015, 05:06:57 pm »

So far it looks like the dwarf is a forge master until and unless the next round of votes kicks in.

Either way, the game is flexible enough to allow for multiple paths. Clearly, if you chose a character with fewer combat skills, you might not wanna fight as much, just like if you didn't have crafting skills, that might not be a major focus choice you'd want (otherwise you would've done it?).

Preview of the next vote will be what to do next. You'll meet a couple survivors (you didn't think you were the only one did you?) and presumably try to figure out where you washed up, and what to do next.

(Come on guys, there is no wrong vote this time. Just do it.).
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vjmdhzgr

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Re: Soaked Dwarf Suggestion Game (Vote to pull yourself off the beach)
« Reply #11 on: July 07, 2015, 07:24:30 am »

Your last post was a bit unclear. Are we voting on what to do now, or waiting for more people to vote on the character's background?
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

Transcendant

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Re: Soaked Dwarf Suggestion Game (Vote to pull yourself off the beach)
« Reply #12 on: July 08, 2015, 01:41:54 am »

OOC: Purposefully vague.Can't vote on things that hadn't happened yet. They will below. Also was giving people time to vote. They had about 2 days, so now you're a forger who can make things out of metal.

IC: Eyes focus; head clears. Weight slides off your back, and your full pack slightly dents the sand next to you. Your black, bronze buttoned, military support uniform is soaked. You were finished with your post and going to take a relaxing job as a forge-wright. Somehow, you imagine you might be late....

Looking around, there are 7 broken wooden crates are behind you by the shore near the large wreckage. 4 intact crates and one limp Dwarven Woman are to your left. 10 ft to your right are three passed out dwarves in military uniforms similar to yours except green. Sitting on a rock about 20 ft further from them is a bald dwarf whittling a pile of wooden stakes in a leather overcoat next to a fire pit and a pile of wood he hasn't lit yet. Sadly, there are a fair deal of dead washed up as well, a dozens really.... It's a somewhat shocking sight and it takes a moment to process at the very least. Plodding along, an old dwarf in a medical uniform seems to be on a somewhat daunting task of trying to manage the swell of bodies, corpse or otherwise. he closes many eyes.

Finally, there are about 5 or 6 humans scattered about that don't look dead, and oddly there's a lone dwarf fishing on the coast with some nets. Everyone is generally in a daze, or rather appears to be at first glance. Disarray describes the people, cargo, wreckage, and scene, but then again, it is a shipwreck.... That's for sure.

Immediate Area Summation:

12 O clock
Beach Sand (12 o clock near, and mid)
Pine Tree Forest (12 o clock, far)

2 O clock:
3 passed out dwarves (2 o clock, near)
Old Dwarf, fire pit, and wood pile 2 o clock, mid)

6 O clock:
7 broken wooden crates and wreckage (6 o clock near and mid)
Shore (6 o clock, far)
Ocean and fisherdwarf(6 o clock, very far to vision limit

9 o clock:
4 intact crates and one limp Dwarven Woman (9 o clock, near)

Wandering Dwarven doctor from left to right and generally wherever bodies are.
Scattered humans (5 or 6)
What do you do?

I..) General Approach (pick one (1) )
A.) Attempt to assume leadership
B.) Follow other people if presented
C.) Run off on your own
D.) Delay leadership/follower decision until talking/learning more from people.
E.) Other (specify)

II.) Possible Actions: (Pick Three, (3), may perhaps attempt non selected actions later).
A.) Speak to some or all of the people around.
B.) Hide
C.) Tend to the unconscious and/or wounded.
D.) Attempt to salvage cargo.
E.) Attempt to Fish with fisherdwarf
F.) Build shelter
G.) Perform gather crafting materials
H.) Pray
I.) Other (specify)


III.) Future Aims for consideration vote now, (perhaps try to do later): (Pick Three (3) so far, may perhaps attempt non selected actions later).
A.) Scouting Areas
B.) Salvaging Shipwreck
C.) Finding and traveling to civilized lands
D.) build in immediate area
E.) Working with other survivors
F.) tending to dead
G.) Getting rescued!
H.) Other
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Robot Parade Leader

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Re: Soaked Dwarf Suggestion Game (Vote to pull yourself off the beach)
« Reply #13 on: July 08, 2015, 12:27:04 pm »

I..) General Approach (pick one (1) )
+1 D.) Delay leadership/follower decision until talking/learning more from people.

II.) Possible Actions: (Pick Three, (3), may perhaps attempt non selected actions later).
+1 A.) Speak to some or all of the people around.
+1 C.) Tend to the unconscious and/or wounded.
+1 D.) Attempt to salvage cargo.

III.) Future Aims for consideration vote now, (perhaps try to do later): (Pick Three (3) so far, may perhaps attempt non selected actions later).
+1 B.) Salvaging Shipwreck
+1 E.) Working with other survivors
+1 F.) tending to dead

Try to learn who these other people are and what's in those crates. I get the impression we might be stuck here a while.
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vjmdhzgr

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Re: Soaked Dwarf Suggestion Game (Vote to pull yourself off the beach)
« Reply #14 on: July 08, 2015, 12:30:44 pm »

Panic and go insane due to he massive amount of stress from seeing dwarves die!


Nah, just +1 to the person above me.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia
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