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Author Topic: Roll to Survive the Game Master's Whimsy  (Read 28478 times)

Beirus

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Re: Roll to Survive the Game Master's Whimsy
« Reply #585 on: July 05, 2015, 09:45:27 pm »

((Could we maybe get like a mini turn for the combat or something? Please?))
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FallacyofUrist

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Re: Roll to Survive the Game Master's Whimsy
« Reply #586 on: July 05, 2015, 09:46:35 pm »

((It's been done in the past, I believe. So... excuse me for a moment.))

((My guess at the level difference: A lot))

"That's like the third time I've been teleported within the past three hours or so. Fucking wizards."


Open with Leaping Axe Strike and Axe Flash. Leaping Axe Flash. Try to be non-lethal about it if I can. Like, hit her with the flat of the head or the haft of the axe. Or the blunt back part of the head if it has one.

((Hoping for one big hit, since the level difference might make normal combat incredibly difficult. Also, Leaping Axe Strike is cooled down, right? Or is it at the end of next turn?))

when he attacks use "emolation dodge countering with flame sword slash"

Hopefully I'll have the class sheets written up for the guys you're fighting before the day ends.
« Last Edit: July 05, 2015, 09:48:20 pm by FallacyofUrist »
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FallacyofUrist

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Re: Roll to Survive the Game Master's Whimsy
« Reply #587 on: July 08, 2015, 04:28:59 pm »

((I think I'm going to put this game on a hiatus. I'm going to continue it one of these days- but right now it just seems gooped by tar.))

Edit: ((Plus I've got a new game coming up that's going to take most of my GM attention. Wizard's Tourney shouldn't be too hard to keep going.))
« Last Edit: July 08, 2015, 04:31:48 pm by FallacyofUrist »
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