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Author Topic: Space Magic: A Gooey Mess[7/7] - Waitlist available  (Read 42292 times)

HavingPhun

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Space Magic: A Gooey Mess[7/7] - Waitlist available
« on: July 08, 2015, 08:31:32 am »

It is several centuries in the future. Recently, you were exposed to deadly amounts of one of the exotic elements that allow our warp drives to function. Though most who have this occur die a quick death, or go insane, you are different. At first you noticed strange things happening; your coffee suddenly becoming very hot when one of your enemies walked by, or you dropping something, just to have it float back from the ground into your hands.

You are very lucky, among a very small group of people who do not die from exposure, but instead gain these powers. The last thing you remember is having a hood being put over your head, and being injected with something that must have been a sedative.

Spoiler: What is this? (click to show/hide)
Spoiler: How do I play? (click to show/hide)
Spoiler: How do I join? (click to show/hide)

Note: Your characters know about their powers.

Post your sheet if you want to play and the limit has been hit, there is a wait list. The limit will be increased at various times during the game.

Wait List:
NAV
conein
The Moonlit Shadow
H4zardZ1
FallacyofUrist

Player List:
Spoiler: Ozark / Newton Smith (click to show/hide)
Spoiler: Megggas / Phil Jenkins (click to show/hide)
Spoiler: conein / Melkas (click to show/hide)
Spoiler: H4zardZ1 / Dest Eterna (click to show/hide)
« Last Edit: October 05, 2015, 08:07:36 pm by HavingPhun »
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Harry Baldman

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Re: Space Magic: Looking for players [0/4]
« Reply #1 on: July 08, 2015, 08:36:53 am »

Name: PFC Fridge

Appearance: a heavyset young Asian-looking man with a serious look on his face and a really loud voice, PFC Fridge is wearing a very sparsely decorated military uniform that does seem to indicate that he is probably a real PFC as far as anyone can tell.

Type of Power: telekinesis.

Skills: Marksmanship, Fisticuffs, Warp Drive Maintenance
« Last Edit: July 08, 2015, 09:11:27 am by Harry Baldman »
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Ozarck

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Re: Space Magic: Looking for players [0/4]
« Reply #2 on: July 08, 2015, 09:05:15 am »

name: Newton Smith
appearance: a tall, thin, pale guy with black hair and closely cropped black beard.
ability: gravity manipulation.
skills: navigation, intelligence/counter-intelligence, potash making Sniper.

Spiderking50

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Re: Space Magic: Looking for players [0/4]
« Reply #3 on: July 08, 2015, 09:33:17 am »

Name: Jon Goldbloom
Appearance: Blond hair, angular face, blue eyes, lean of build, but has a bit of fat that looks like its been gained recently.
Type of Power: Electricity generation and manipulation (Was going to go with bio/tech manipulation, but I thought that would be over powered.)
Skills: Tech repairs, hacking, identification of objects
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HavingPhun

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Re: Space Magic: Looking for players [3/4]
« Reply #4 on: July 08, 2015, 09:40:14 am »

These are all good, I am just going to wait for one more person. I will begin the game tomorrow or maybe later today if we have enough people. Feel free to modify your sheets however you want until the game begins.
« Last Edit: July 08, 2015, 09:47:27 am by HavingPhun »
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Salsacookies

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Re: Space Magic: Looking for players [3/4]
« Reply #5 on: July 08, 2015, 10:18:04 am »

Name: Bob Smith
Appearance: An average built person in his late teens. Wears your regular attire you'd expect in this sort of time period.
Type of Power: Air-Weaponization
Skills: Janitorial Labor, Package delivery, and an additional mish-mash of skills gained from various odd jobs.
« Last Edit: July 08, 2015, 11:22:55 am by Salsacookies »
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HavingPhun

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Re: Space Magic: Looking for players [3/4]
« Reply #6 on: July 08, 2015, 10:56:47 am »

Type of Power: What he believes is real, becomes real. It can be good or bad, and Bob doesn't know he has this power.
This is definetely interesting, but I am wondering how exactly this would work. Could you give me some examples of how this would work? My main concern is that it may be too powerful, or something that is difficult to understand. Also, what do you mean by 'what he believes'? Such as if he had a misconception on how something functioned, and then it changed to function that way because that is what he believes?

If you can explain how it would work and I think it is acceptable I'll take that power. But, I believe you might just want to pick another. For the powers I want to avoid passive type effects for now at least. But later on I will probably allow them.
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Salsacookies

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Re: Space Magic: Looking for players [3/4]
« Reply #7 on: July 08, 2015, 11:03:30 am »

Type of Power: What he believes is real, becomes real. It can be good or bad, and Bob doesn't know he has this power.
This is definetely interesting, but I am wondering how exactly this would work. Could you give me some examples of how this would work? My main concern is that it may be too powerful, or something that is difficult to understand. Also, what do you mean by 'what he believes'? Such as if he had a misconception on how something functioned, and then it changed to function that way because that is what he believes?

If you can explain how it would work and I think it is acceptable I'll take that power. But, I believe you might just want to pick another. For the powers I want to avoid passive type effects for now at least. But later on I will probably allow them.

Got it. It is kinda hard to explain. Think of the Orks from warhammer 40k. If something is a certain color, it has that effect. Their guns work because they think they should, but if someone else tries to use it, it falls apart in their hands because it's a bunch of scrap metal. Another example, yellow makes things go fast, even though it's like a super heavy tank, because they think yellow makes things go fast. My explanation anyways.

As for a different power, how about the ability to make weapons from thin air, by making that part of the air condense to a compact, solid form?
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HavingPhun

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Re: Space Magic: And it begins! [4/4]
« Reply #8 on: July 08, 2015, 11:14:50 am »

Got it. It is kinda hard to explain. Think of the Orks from warhammer 40k. If something is a certain color, it has that effect. Their guns work because they think they should, but if someone else tries to use it, it falls apart in their hands because it's a bunch of scrap metal. Another example, yellow makes things go fast, even though it's like a super heavy tank, because they think yellow makes things go fast. My explanation anyways.

As for a different power, how about the ability to make weapons from thin air, by making that part of the air condense to a compact, solid form?
Hmm, I understand your explanation. But, I will have to think about that before I let people use it.

The second power will work. The way it will work is that items like swords and other simple things will be relatively easy for you to create. But, if you wanted to create something more complex it would be much more taxing on your body and tire you more quickly. You could do something like say, make a sword, but make it sharper, or make a warhammer and make it heavier.

We have our four. I will begin the game shortly. Anyone else who wanted to play but didn't post in time, post your sheets anyways. I'll put you on a waitlist.
« Last Edit: July 08, 2015, 11:17:01 am by HavingPhun »
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HavingPhun

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Re: Space Magic: And it begins! [4/4]
« Reply #9 on: July 08, 2015, 12:13:53 pm »

Beginning of RTD:

I am going to note the strength and endurance stats for your powers that each of you recieve at the start of the game. After this they will probably remain a hidden stat that you will not be able to actively see. They will increase with more use of your powers. If you do not like your roll, I'll give you one extra and you can choose between the two and decide which you want.

Harry Baldman - PFC Fridge:
You wake up in a small room which could best be described as a broom closet. There is a single fluorescent light illuminating the area. The room is strangely empty asides from you and a discarded pipe on the ground.

You try to place a constant humming noise. It is being emitted from the inside of a vent on the wall. It seems eerily similar to the sound air filters on the ships you would train on. Jenkins really has gone too far this time.

Initial strength stat: 5
Initial endurance stat: 2

Ozark - Newton Smith:
You awaken in what seems to be an old medbay. It is sparsely decorated with posters about maintaining health during long term space voyages. Only a few roller beds remain, all the other equipment is mysteriously gone. There are two doors.

One leads to a small office, which you can see inside of through a large rectangular window. There is a computer, desk and many office things within. Someone forgot to log off the computer. The desk, chair, and computer are bolted down. But, there is also a rather heavy looking ornate metal statue sitting on the desk that is not. The other door has a picture that tells you it is an elevator.

Initial strength stat: 6
Initial endurance stat: 1

Spiderking50 - Jon Goldbloom:
You wake up to the methodical hums and clicks of data servers. You are in a medium sized room, that is quite chilly. Upon looking at the servers you can tell that they are not common civilian rigs. They are some fancy military equipment.

You see several access terminals and an assortment of various connector cables neatly coiled up on a desk. One of the terminals has a sticky note which says: "Bill, stop downloading porn on our encrypted connection! How many times do I have to tell you?".

There is a door several paces away from you. A red light is glowing on it. Is it locked?

Initial strength stat: 1
Initial endurance stat: 6

Salsacookies - Bob Smith:
You wake up to the sound of the all too familiar conveyors used on the delivery systems of ships, stations, and underground bases. It's a rather confusing situation, because you can hear the conveyors but cannot see them... or anything else for that matter. There is a hard drop and you hit your head. Cursing, you realize that you are in a shipping crate. They just don't pay you enough for this shit.

Initial strength stat: 3
Initial endurance stat: 3

Also, to avoid confusion. The strength and endurance stats have to do with your mind powers, not with your physical body. Any questions?
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Spiderking50

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Re: Space Magic: And it begins! [4/4] Waitlist available.
« Reply #10 on: July 08, 2015, 01:18:32 pm »

I examine the access terminals. See if there is any information to be had anywhere on them or on the desks that they are on.
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Salsacookies

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Re: Space Magic: And it begins! [4/4] Waitlist available.
« Reply #11 on: July 08, 2015, 01:20:11 pm »

Create a sharp blade to cut a hole into the box, and look out to see where I am
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Harry Baldman

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Re: Space Magic: And it begins! [4/4] Waitlist available.
« Reply #12 on: July 08, 2015, 01:42:41 pm »

PFC Fridge regards the room dully for a moment, then grabs the pipe. Probably won't have to beat anyone to death, but who knows. Maybe it'll be a good walking stick.

Get out of the broom closet, pipe in hand. Check the area. Has something clearly gone wrong?
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High tyrol

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Re: Space Magic: And it begins! [4/4] Waitlist available.
« Reply #13 on: July 08, 2015, 02:22:20 pm »

ptw
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Ozarck

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Re: Space Magic: And it begins! [4/4] Waitlist available.
« Reply #14 on: July 08, 2015, 04:37:34 pm »

Reflect on my situation. Have I heard rumors of this kind of thing before? Have i participated in something like this? Who was likely to grab me in such a way? Why wold they dump me in such a place? Was I grabbed on planet, on ship, or on station?

I examine myself. What am I wearing: the clothes i had on when taken (standard spacer military suit), or something different? What have I on my possession?

While doing this, I listen carefully to my surroundings. Does this medbay have the feel of a planetside location or a spacebound one? Do I detect the telltales of other living beings nearby?
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