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Author Topic: Two Fold C9++: (3/15) Town Victory: Mutual KO - no replacement after all  (Read 46035 times)

flabort

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Two Fold C9++

The war had been going on for decades. The once grand city had been reduced to a mere village, and the remaining citizens were fed up.
"We have to drive them both out!" one of them cried. "They have made their war our buisness, and it's time we fought back!"
The gathered townsfolk muttered mostly in agreement. The local mafia had all but decimated any buisness in the dying town in their fight against the wild werewolves, who had caused so much property damage in their fight for freedom from the mafia that the city looked like a ghost town. And the innocent bystanders who had gotten caught up in this fight were all but extinct. The fifteen individuals left hardly knew eachother, but they did know that if there was to be peace, there was going to have to be one last stand.

Two Fold C9++ is a Semi-Open setup from the Mafia Scum wiki, using a randomization system to determine the roles in the game; there are two scum teams, the Mafia and the Werewolves, and there is room for 15 players.

Rules
  • This setup uses a Daystart; most mafia players will be familiar with the day and night phases. The thread will be locked during the night.
  • Days and Nights last 48 hours each, and days last 72 hours. Weekends count for 0 day hours or 24 night hours.
  • Days may be extended up to twice, for 24 hours each. Three extend votes, or a majority, whichever is lower, is required to extend. Days may be shortened, as well, to end the day as soon as I am capable.
  • Extensions or shortens may be opposed; opposition votes count against the attempt to extend or shorten.
  • Votes for the lynch must be in color RED, and preferably BOLD so that I can see it. All caps is not nessesary, but would also help your mod.
  • Everything I say is going to be straight up truth; no bastardry in this game, cops are guaranteed to be sane, etc.
  • Questions about your roles may be PMed to me, and I will answer them via PM. I will not answer most questions in the thread.
  • No PMing other players; the scum teams will get a mafia-chat on Quicktopic, and the dead will also get a quicktopic.
  • There are NO hammers. If a majority vote is reached, the day will continue as normal.

    Example Role PM
    Quote from: PM
    Welcome, <name>, you are a <Town/Mafia/Wolf> <role>[ and <role>].

    You have the following abilities:
     <ability>
     [<ability>]

    If you have a quicktopic, it goes here

    Game will begin once we have 15 players. Nights and days will typically end and begin during the PM in my time-zone (Alberta, Canada), unless they are shortened.

    Players
  • TheDarkStar Killed Night 3, Mafia Godfather
  • FallacyofUrist
  • Deus Asmoth Lynched Day 4, Wolf JOAT
  • Comrade Shamrock Killed Night 2, Town Tracker
  • Varee
  • Arcvasti Killed night 4, Town Cop/Guardian
  • Dampe Lynched day 3, Town 1-shot Cop
  • NotQuiteThere
  • The Moonlit Shadow Lynched day 2, Vanilla townie
  • DoctorMcTaalik
  • fillipk Killed Night 3, Vanilla Townie
  • roo Lynched day 1, Mafia goon
  • kilakan Killed night 1, Vanilla townie
  • Persus13 Killed night 1, Vanilla townie
  • Tea
Replacement list
  • Notquitethere replaced in for RedMageCole
  • Tea replaced in for 4maskwolf
  • Deus Asmoth replaced in for Teneb
  • Fallacy of Urist NEEEEEEDS replacing
« Last Edit: September 26, 2015, 10:19:23 pm by flabort »
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TheDarkStar

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Re: Two Fold C9++: Signups are open!
« Reply #1 on: July 09, 2015, 02:16:45 pm »

In.
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

FallacyofUrist

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Re: Two Fold C9++: Signups are open!
« Reply #2 on: July 09, 2015, 04:17:44 pm »

Is this going to be overwhelmingly complicated(not suited for a beginner) or just difficult?

Also... does quicktopic require an account, by any chance?
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zombie urist

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Re: Two Fold C9++: Signups are open!
« Reply #3 on: July 09, 2015, 05:04:47 pm »

Quick topic doesn't require an account
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zombie urist

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Re: Two Fold C9++: Signups are open!
« Reply #4 on: July 09, 2015, 05:06:13 pm »

I seem to remember toaster (or maybe toonyman?) running a similar setup before.
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FallacyofUrist

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Re: Two Fold C9++: Signups are open!
« Reply #5 on: July 09, 2015, 06:44:24 pm »

Quick topic doesn't require an account
Thank you. This game doesn't seem too complicated...
arrghh... must... figure... out... complexity...

er. Tentative in. Let's hope it doesn't explode in my face.
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Teneb

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Re: Two Fold C9++: Signups are open!
« Reply #6 on: July 09, 2015, 06:58:47 pm »

In
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flabort

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Re: Two Fold C9++: Signups are open!
« Reply #7 on: July 09, 2015, 08:08:16 pm »

Is this going to be overwhelmingly complicated(not suited for a beginner) or just difficult?

Also... does quicktopic require an account, by any chance?
There are generally a large number of vanilla townies in my test-generated setups. I'll be generating the finalized set-up when the game starts, but there aren't many power roles.
The possible power roles are pretty simple. At most you'd wind up with one townie with two powers; if they would get a third power it gets rerolled. You also don't find townies with the same kind of power; you may be a doctor+seer, but you won't be a cop+seer. The most complicated thing in the game is generating it, basically.

Difficulty, well, the modules exist to keep it balanced and not too difficult for any one player or faction. The hardest part for a beginner is that there are two scum teams; again, it's been balanced so that no matter what size the teams may be, it's not too much more difficult  than a regular set-up like a beginner's mafia. The other hardest part is the number of players; in large games, it's possible to be overwhelmed by the number of posts.

As far as the power roles and complicated-ness, though, they don't contribute very much to the difficulty of the game.

Quicktopic doesn't require an account. You can sign up if you want, but it's not necessary.
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FallacyofUrist

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Re: Two Fold C9++: Signups are open!
« Reply #8 on: July 09, 2015, 09:15:12 pm »

Thank you. I think I'm going fully in. This shouldn't be too difficult for someone who's just started, like me.
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Comrade Shamrock

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Re: Two Fold C9++: Signups are open!
« Reply #9 on: July 11, 2015, 12:15:37 pm »

In. Can I be town, pwetty please?  :P
« Last Edit: July 11, 2015, 12:20:53 pm by Comrade Shamrock »
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flabort

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Re: Two Fold C9++: Signups are open!
« Reply #10 on: July 11, 2015, 02:45:33 pm »

We'll see what the RNG says about it. ;)
But you've got some good odds, with 9-11 townies in the setup.
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The Cyan Menace

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Comrade Shamrock

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Re: Two Fold C9++: Signups are open!
« Reply #11 on: July 11, 2015, 06:50:59 pm »

In the six games I have been town twice. RNG does not like me.

BM1: Scum with worldmaster
BM2: Jailor D1 lynch
BM3: Scum with hector
4maskgame WW2: Triple vote town
Persus13 Civil war: Scum with roo
BYOR: Ongoing, just look at it. I'm dead.

I actually have managed to avoid being vanilla so far.

FallacyofUrist

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Re: Two Fold C9++: Signups are open!
« Reply #12 on: July 11, 2015, 07:15:43 pm »

Fallacy's Law: assuming that luck will have a given result will likely result in in a completely different result.
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H4zardZ1

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Re: Two Fold C9++: Signups are open!
« Reply #13 on: July 12, 2015, 01:10:22 am »

IN.
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Varee

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Re: Two Fold C9++: Signups are open!
« Reply #14 on: July 13, 2015, 03:55:16 am »

IN ,
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