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Author Topic: Stream of Time: the ReReBoot  (Read 3533 times)

pisskop

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Stream of Time: the ReReBoot
« on: July 10, 2015, 10:36:51 am »

Intro
A Link to the fullsized exported map, year 100
Spoiler: Reduced Size Map (click to show/hide)


  Ashitar (The Wonderous Land) had always stood as a barren and immaterial plane, inhabited by the thoughts and schemings of those whose existence trancends it.  Then one day it was wrought forth from the nothingness, forged into Flesh and Blood.  from the Blood came a world of dark, a world of purple and mystery.  From the Flesh came the soil, the Soft Rot and weakness that eventually begat life.  A Guiding Star was made to light the softest of the Flesh, and new creatures sprung up from the silt.  Some rejoiced and reveled in the Flesh, while others sought to become one with the Blood that sat at the bottom of the world . . .

  100 years after the great forging of the world (an event known as 'Armok') the world of Blood lies, largely unknown to the world of Flesh.  The most intelligent creatures of the overworld have formed bands of government, and squabble and trade amongst one another in their quest for dominance.  Among these great civilizations walk creatures of might, individuals stronger than any other around them.  These mega-beasts fight for control of the overworld as well, while individual smaller, lesser creatures vye to increase their powers for lesser reasons.  It is in this turmultuous time that our journey begins.



Completed Projects
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Current Project

*HeatRelic  001F, 15Granite100 - xx
  Year 01 - The Arid desert.
    -Water not found until the very end, despite promises from the embark map.
    -The terrifying biome seems to host keas and giant bobcats, as well as blistering rain.  The savage desert has giant dingoes and giant bark scorpions.

  Year 02 - Logistical Stymy
    -Logistics begins to rear its ugly head in the fortress now that we have begin digging at the magma sea, established a jail barracks in the first cavern, moved the children to the only sizeable source of water we have at the base of the third caverns, and maintained our topside farms.
    -A small goblin raiding party of 12 mishmashed warriors appear.

  Year 03 - Green and Green Recruits
    -Goblins menace us in style, terrifying the dwarves inside into vomiting everywhere in the fort.
    -When fighting them off to stop their spells, the recruits ran, leaving the more hardened captains to die under the weight of the goblins.

  Year 04 - The Hydra and the One-Armed Dwarf
    -A hydra shows up and dispatches enough people to gain a new title.
    -A survivor of the the attack has a damaged spine and one arm.  We free him from service and build him a special still.  To this day he crawls around the fortress with his one arm and brews stellar booze.

  Year 05 - Twin barons
    -Heatrelic becomesn a barony.
    -Heatrelic also inherits a barony from HonoredShip.  Rather than leave for the site, he stays here and lives in luxury.

  year 06 - Dukes and Genocide
    -A stream of minor troubles trickle blood from us 1 dwarf at a time
    -Strozu the FB murderizes everything to spawn in the second cavern.
    -We skip over the county rank, become a Duchy.  For some reason our drunk mooch Baron of HonoredShip was also made a duke, forcing us to scramble to update our furnishings.
« Last Edit: July 17, 2015, 08:27:36 pm by pisskop »
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Re: Stream of Time: the ReReBoot
« Reply #1 on: July 10, 2015, 10:47:47 am »

what is this

Well, this is an attempt to document and track the growth of a world and its inhabitants over time, to see how a player can alter the flow of time.

  Now that Ive solved some serious business probs with my raws; namely [slow_learners] being unable to appoint player-fort nobility and the subsequent lack of a broker, mayor, or militia commander and the resulting military.  I have played 3 and a half years to date, and experienced 3 'sieges' that successively grew in number.
  The world is a medium custom world that was run until an appropriate geography was genned and then run for 100 years, as by 250 there were vast swathes of land that was settled by then.
  4 dwarven civs were seeded, 1 of which was destroyed by 100 A.A.

And yes, I just cant play with tilesets, so this will be an ASCII Adventure.
« Last Edit: July 10, 2015, 12:36:45 pm by pisskop »
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Re: Stream of Time: the ReReBoot
« Reply #2 on: July 10, 2015, 10:49:24 am »

Modifications

Spoiler: Seasonal Crops Mod (click to show/hide)

Spoiler: pisskop's creatures (click to show/hide)


Spoiler: A Note on Merlocks (click to show/hide)

Conduct

-Nothing special atm. 
-I will only use DFhack for special embarks.  Due to how it increases memory consumption some I wont be using it.
-using therapist, oc.
« Last Edit: July 11, 2015, 11:46:18 am by pisskop »
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Re: Stream of Time: the ReReBoot
« Reply #3 on: July 10, 2015, 10:59:56 am »

Locations of Note

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Re: Stream of Time: the ReReBoot
« Reply #4 on: July 10, 2015, 11:01:32 am »

Entities of Note




« Last Edit: July 10, 2015, 03:30:36 pm by pisskop »
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Re: Stream of Time: the ReReBoot
« Reply #5 on: July 10, 2015, 11:14:02 am »

Dwarven Civs

*Becormomuz (dwarf) 'The Tempted Crypt'
Spoiler: Year 100 map/history (click to show/hide)
Spoiler: Gods and Kings (click to show/hide)

*Inod Kirar (dwarf) 'The Gate of Rights'
Spoiler: Year 100 map/history (click to show/hide)
Spoiler: Gods and Kings (click to show/hide)

*Morul Rashgur (dwarf) 'The Pages of Attack'
Spoiler: Year 100 map/history (click to show/hide)
Spoiler: Gods and Kings (click to show/hide)

*Uthmidem (dwarf) 'The Shaken Keys' (dead 95A.A.)
Spoiler: Year 100 map/history (click to show/hide)
Spoiler: Gods and Kings (click to show/hide)
« Last Edit: July 10, 2015, 03:00:11 pm by pisskop »
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Re: Stream of Time: the ReReBoot
« Reply #6 on: July 10, 2015, 11:14:39 am »

Other Civilized Races

    Elf

*Iciteyonali (elf) 'The Famous Lake'
Spoiler: Year 100 map/history (click to show/hide)

*Lenelifima (elf) 'The Distinct Hooves'
Spoiler: Year 100 map/history (click to show/hide)

*Menadilapama (elf) 'The Combined Lyrics'
Spoiler: Year 100 map/history (click to show/hide)

*Ribiamane (elf) 'The Squeezing Silkiness'
Spoiler: Year 100 map/history (click to show/hide)



    Human

*Floccusfinis (human) 'The Wispy Realm'
Spoiler: Year 100 map/history (click to show/hide)

*Fructusfoederati (human) 'The Fruity Confederation'
Spoiler: Year 100 map/history (click to show/hide)

*Natio,  Saevusi (human) 'The Kingdom of Savagry'
Spoiler: Year 100 map/history (click to show/hide)

*Osor (human) 'The Beautiful Kingdom'
Spoiler: Year 100 map/history (click to show/hide)

*Osor Ardeo (human) 'The Kingdom of Blazes'
Spoiler: Year 100 map/history (click to show/hide)



    Goblin

*Mallautes (goblin) 'The Curious Spider'
Spoiler: Year 100 map/history (click to show/hide)

*Snamoz Uzor (goblin) 'The Hatred of Rags'
Spoiler: Year 100 map/history (click to show/hide)

*Tamsmunako (goblin) 'The Lined Torments'
Spoiler: Year 100 map/history (click to show/hide)

*Xuspgas Guslo (goblin) 'The Malice of Mist'
Spoiler: Year 100 map/history (click to show/hide)



    Merlock

*Nastrispbehal (merlock) 'The Blotted Kingdom'
Spoiler: Year 100 map/history (click to show/hide)

*Sitsudur (merlock) 'The Silty Ghoul'
Spoiler: Year 100 map/history (click to show/hide)

*Thiliomon (merlock) 'the Distinct Realms'
Spoiler: Year 100 map/history (click to show/hide)

*Ziltamong (merlock) 'The Amazing Nation'
Spoiler: Year 100 map/history (click to show/hide)



    Kobold

tba
« Last Edit: July 12, 2015, 03:40:15 pm by pisskop »
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Re: Stream of Time: the ReReBoot
« Reply #7 on: July 10, 2015, 11:16:06 am »

Player Forts and Adventurers

*Vushzaneg 'HeatRelic', founded by The Tools of Blushing of The Pages of Attack (100 - pres)
Spoiler: On Map (click to show/hide)
« Last Edit: July 10, 2015, 05:41:38 pm by pisskop »
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Re: Stream of Time: the ReReBoot
« Reply #8 on: July 10, 2015, 12:28:13 pm »

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Re: Stream of Time: the ReReBoot
« Reply #9 on: July 10, 2015, 01:31:22 pm »

Fort 001 - Vushzaneg 'HeatRelic'

0001F-00

Spoiler: Prep Log (click to show/hide)

  The dwarven civilization of The Pages of Attack had been moderately successful in expanding their domain.  Though several meagbeasts had attempted to stifle their growth by destroying their unfortifed civilian holdings, POA has thus far been able to avoid a full on war with any of their neighbors and only lacked for two resources at this point; iron and wood.  Although they had both in small quanities, they lacked the power of their closest dwarven neighbors The Gate of Rights.  Even the nearby humans had more steel to their name than the POA currently had.
  After a private council in which several top nobiles including Queen Zuglar Thadkubuk were present, it was decided that the best remedy for both our iron shortage and the defense of our hillocks was to establish a fortress in between the outskirts of our domain and the mountainhomes.  The only solution on that front was the small and lonely peak 'The Tainted Mountain', northward of our surviving settlements and surrounded by savage deserts.  As an added bonus settling a fort at this peak put a military between the goblins of the north and the hillocks.

  Surveyors had scoped the land, and determined there was an aquifer in the desert and none in the mountain.  The nmountain itself was subject to filthy purple rain, although infrequent desert storms seemed to wash away most of the murk when they did roll through the area.  underground, flux and all manner of metals were promised; from gold to limonite to tetrahedrite.  Indeed, while the risk was moderate the rewards for succcess were notable.

Spoiler: map, editted (click to show/hide)

  Travel through The crested Desert was harsh, and several giant creatures were noted.   Although no giant desert scorpions were found, several lone giant bark scorpions and packs of roaming giant dingoes were common sightings.  They kept their distance at the point of a copper axe, however.  Touchdown occured on the 15th of Granite of the year 100A.A.

May the mountains be generous today, in both mineral yield and critter population . . .

S7 Migrants
« Last Edit: July 10, 2015, 01:45:50 pm by pisskop »
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Re: Stream of Time: the ReReBoot
« Reply #10 on: July 10, 2015, 02:28:59 pm »

001F-01  15Granite100 - 27Obsidian100

  On-site, there was precious little in the way of life.  Or unlife, which could be counted as a blessing given our enviournment.  a few scorpions or giant mammals gave a fairly wide berth to the squat little men hauling a wagon and a pack of yelping dogs in tow.
  Littered all over the area was spider silk; half destroyed webs filled with so much sand sticking to them that they looked like taffy treats.  Brown Recluse Men, it seemed.  Well, no sign of them now, so we'll have to take the webs before they come back to claim them.  The mountains  seemed to draw purple-tinted clouds over it occassionally; which would let pour this wicked smelling Filthy Sludge.  The sludge seemed to cause minor blisters to most critters, although a cat that happened to be in the area bleed out from the resulting syndrome.  We shall endeavor to keep our dwarves away from such distastful weather.
Spoiler: blisters everywhere (click to show/hide)

  Setting up to work, a sandy outpost that clung to the mountain was chosen as a likely place to dig for safety.  Quickly smelting picks for the miners, a room was dug out of sand.  This room would double as a nice farm, a sentiment that the farmer agreed with.
Good.  Now we would have plump helmets in the fall.
  Ordering all the required materials inside as soon as possible, we began to tunnel downward in long, 5-horizontal 1-vertical stretches.  A simple sketch:

----\_

We repeated this method until we found the first cavern.  It was a barren wasteland, muddied but devoid of vegatation.
  Frustrated, I ordered an investigation as to the location of the aquifers.  It would appears that the surveyors estimated that an aquifer would be present based upon the composition of the surrounding land!  Those bumblebeards!!

  We immedietely continue digging, hoping that deeper caverns would have some water available.  some of our precious wood is used creating a few barrels and pumps for water purification purposes.


  In the summer 6 migrants arrive.  A family, it seems, 4 children too.  Only 1 seemed old enough to work, so we got 3 children from the deal.  Its okay, we really need the hands for labor, what with how the search for a dorm is going.  We've been camping out in the finshed goods pile by our future Trade Depot for the time being.
  when the caravan did arrive, it showed up with 11 migrants in addition to the outpost liason and the guards in tow.  The extra labor again helped us, and we pierece the 2nd cavern soon after the arrival of the caravan.
This cavern had plant life, but only a small pool of readily accessible water.  We dig to the third then.

  The mountainhomes requested prepared and dried meals, ammunition, and various rock crafts.  This was to be in exchange for dogs, sheep, wood, leather, seeds, and more bitluminous coal.  As the liason and caravan left we set up a kitchen and began distilling plump helmets.  beautiful.
Spoiler: Liason (click to show/hide)

  Over the winter and into the spring we prepped and filled a cistern.  The new year closed out with the kitchen chef cooking our booze into rum-biscuits and us at least having water to drink . . . :\

    -----
 I have included a Map of the area sans the work we did on it, for reference.
« Last Edit: July 10, 2015, 09:34:36 pm by pisskop »
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Re: Stream of Time: the ReReBoot
« Reply #11 on: July 10, 2015, 08:26:37 pm »

001F-02 01Granite101 - 27Obsidian101

  In the spring, one of the S7 miners, Bembal, entered a mood and claimed a shop.  Yay, who knows what he will make.  The days turned to weeks, and the weeks gave way to a month.  migrants arrived, and we distribuited, but the miner still did not start his construction.  Eventually he went insane, and it was only in his madness that we understood his need; Raw glass for studding.  He ran around throwing discarded clothing at passers-by, using his own trousers if they resisted.  His friend Rimtar tried throwing a party to cheer the beard up, but alas.  how much fun can a dwarf have while naked, anyway?

  Back to those migrants, 26 of them showed up.  We didnt have the booze for the 27 we had, let alone 26 more!  More to the point, we didnt have enough food as it stood.  The livestock outside was ordered to be slaughtered, and pastures inside were ordered for the inevitable pet grazers and the favored sheep of the overseer.  At least all these workers will progress the fort . . .

  A wolverine got into the fort and startled the dogs into chasing him.  The bugger made it to the lowest reaches of the tunnel before a child finally took it upon himself to end the merry little chase.
Spoiler (click to show/hide)

  Rimtar was punished for not making glass windows.  Umm, hello mister mayor the herder whose job is to shovel pig shit instead of spewing it, we have a glass worker with proficient skills!  Not that I want you to punish him.  We have established a COTG, so an impromptu beating took the place of jailtime.  I hope that broken shoulder sets proper.
In other news we have confirmed that the scorpions are willing to attack us.
Spoiler: Dog Fight (click to show/hide)
It got away with its prey, but it hasn't returned since that we know of.

  In early winter, moonstone, 12 goblins came.  It was odd to see them.  We all heard the rumors that they did have caravans, but this group had no caravan in tow.  Nor pack animals, come to think of it.  And they had weapons.  Welp.  We hade a glass bridge set up, and its thick bulk would save us.  We withdrew inside and considered our options.
In response to the demands of the COTG, we have taken the time to establish a jail area in the muddy and barren first caverns.  We will eventually make it the Guards Barracks as well.  And while at it we planned an entrace to that cavern for all the silk we've spotted littering it.  Presumably its a savage place there, where spiders would have no competition for top spot on the food chain.  For better or worse . . .

  We are stuck here for now.  With maybe 10 defenders, all green, and all from differing squads, we don't know if we possess the unity to crush through the invaders.  We will likely do that in the late spring if at all.  For now we comfort ourselves in cementing our Dorms below the 3rd cavern and finally reaching the magma sea.  Happy New Years.


Spoiler: ooc (click to show/hide)
« Last Edit: July 10, 2015, 09:35:50 pm by pisskop »
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Re: Stream of Time: the ReReBoot
« Reply #12 on: July 11, 2015, 05:08:24 pm »

001F-03  01Granite102 - 27Obsidian102

  Shortly after the arrival of Spring, the goblins left us.  It was a happy moment, for we no longer had to sit and weigh heavy options, but a moment of shame as well.  The goblins must have been getting reinforcements because a month or so later they returned with an even larger force.  The overseer had the military is muster at the gates.  We will test ourselves against our foe.  That gate is lowered, and stations set out in the somewhat less harsh sun of the desert spring.  The goblins were off in the distance, harrassing a pack of giant dingoes, and at first did not notice us.
  Just as well, too, for the military immedietely began to exhibit signs of cavern sickness.  They all started swaying and retching, falling onto their hands and knees and vomiting up their purple plump helmets biscuits.  We called them inside, and shut the gate back off.  At least they got some of it out of their system!

  While the surface is unavailable to us, it is of no significant loss.  There are only sparse trees available to us every few seasons, and other than that there's the sand and the infrequent animal.  Well, we have plenty of livestock underground with us, and plenty of sand below the surface.  One whole layer of it before it breaks away into hard stone.
While discussing our livestock, we had some goslings, and they were put into their own seperate pens to mature.  They dont get much exercise and its a little crowded, but they're there to eat and mature, not to enjoy themselves.  We also pastured the pair of breeding sheep, and hope to produce horn, leather, and wool from them.

  In the begining of summer, about Galena in fact, we let open our Trade Depot Bridge.  Try to imagine our Depot enclave about 13 Urists deep, and about 9 of those Urists in a large bridge rests.  Large enough to fit a wagon, this bridge is obscured from the view of something standing outside the enclave, providing a defending military with some form of cover from archer attack.
  Lowering the bridge and instructing the guards to wait in the lower half of the 2-pronged entrance, we baited to goblins into our fort and rushed them as they pushed through the door.  Several of the newest recruits ran from the thick of battle, apparantly taken by the terrify spell.  They splashed vomit along the walls as they struggled to both wail, vomit, and flee.
  Most of our militia captains died that day.  All except the commander, one of the S7.  Gifted with a knack for warfare, he and the braver dogs pushed where the recruits fled; saving the day with valor.
Spoiler: Militia Commander (click to show/hide)

All said and done, we lost 3 militia captains from each of the other squads, and and additional dwarf who suffocated while under the numbing effects of the goblin's spell.
  Migrants showed up not 4 hours later.  They said they had been watching for almost 4 days, waiting for a chance top sneak inside.  I told them to clean up the mess, request that was nto completed for over a year.  They picked up our own, but left any strays and the goblins to rot in the middle of the tunnel.  And then of course complained about the smell.
Spoiler: aftermath +1 month (click to show/hide)

  In the fall, the liason comes and chides the herder who is mayor for working in the field over the noble's way of delegation.  The herder vows to never work again, and they discuss a trade agreement.  The mountainhomes orders ammo, hides, axes, seeds, toys, gems, and crafts.  We ask for metal bars and wood in return.

Winter rings uneventful .  . .

« Last Edit: July 11, 2015, 07:45:32 pm by pisskop »
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Re: Stream of Time: the ReReBoot
« Reply #13 on: July 11, 2015, 05:19:14 pm »

001F-04  01Granite103 - 27Obsidian103

  The fortress has by now a functioning and permanent hospital and animal training area above the second cavern.  Rooms have been carved out for the doctors and the best of the animal caretakers, and we have a place to store living creatures too dangereous to let out.  The jail is also nearing completion, and we have extended the natural wall face out to suit our needs.  we also completed the entrance to the first cavern as a by-product.  We now have securable access to this barren cavern.  We will plant seeds here and collect all the webs just laying about.
  Early in the year, a Giant Cave Spider killed our Dyer.  We don't know why he was out there collecting webs instead of our weavers, but such is the way.  We must beign to think about a tomb.  Perhaps this cavern will be suitable?  We must do something.  Our first visibly shaken and unhappy dwarf has shown up, a peasant named Etur.  Bah.

  Hydra!  Early autumn Wothana Fefufemeli Lilaeyi  shows up and issues a challenge with its hoarse roars.  We will met this challenge.  Gathering at our ambush spot, we allow it to path and and then !spring! upon our mighty foe!
  The hydra claims 4 dwarves and 2 dogs, but it died that day.  We are actually unsure who scored the killing blow, as it seems to have bled out.  The last confirmed dwarf to strike it is not credited with the kill, so its one for the legends.
Spoiler: Hydra Fight (click to show/hide)

  The hydra has managed to turn one of our fine dwarves into a one-arm paraplegic.  Cursed with a bruised spine, this dwarf had his right arm torn off at the shoulder.  We are giving him his own still to work and his own special room, and releasing him from service.  Poor beard, at least he is a talented brewer still.  Geddit?
Spoiler: One-Armed Parapleggic (click to show/hide)

  Just before the new year, we set up weapon traps at the entrance of our tomb-to-be.  Almost like clockwork, a shy but destruction minded troll tested our traps for us.  They work well, to say the least.  Our decorative statues however . . . most of our statues are of some bat that lived 100 years ago and bothered some elves, so we'll be ordering new sets for the tombs and our upcoming nobility.
Spoiler: Feretu the Giant Bat (click to show/hide)

Here is a HUGE Map of the fort as it stands now.  It doesnt have the hydra on it, but its corpse fell like 3-tiles from the Trade Depot, on the green glass bridge.  I am in the latter half of year 5 for myself at the time of writting this, and this is the spot I began this thread.
« Last Edit: July 11, 2015, 08:10:31 pm by pisskop »
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Re: Stream of Time: the ReReBoot
« Reply #14 on: July 12, 2015, 01:46:38 pm »

001F-05 01Granite104 - 27 Obsidian104

  Tomb preperations began, and, as if smelling the progress, some fool in a settlement called 'HonoredShip' dies and one of our own becames the Baron of HonoredShip.  As he is now the highest ranking dwarf in the settlement he gets to call the shots.  Our 'acting baron' is also knee deep in the giant cluster of an extended family we have here at HeatRelic.
Spoiler: His relatives (click to show/hide)

  We struggled to get a room put together for our new noble.  We had a space dug out, but it wasnt even engraved or smoothed yet.  We got to work making furniture fit for him and his wife, and around the time the elven diplomat stopped by we had everything about in order.
  The elf didn't come to chat or congratulate us on our new fortress.  Skipping over the Mayor's office 2 floors above the Baron's, the elf simply warned us that our destruction of what few trees remained in the area would not be tolerated forever.  The he took off without even stopping for a drink.
We are currently determined not to let the Elves' poor taste in leadership stop them from importing the few random creatures they keep bringing.  So far we have a python, a cheetah, a lion, and a gazelle.  We war-trained the lion and assigned him to our baron Ingrish.

  Our soldiers are not being buried in a timely manner, and I have instituited temporary coffins in the corpse room as a temporary security.  Later, once everything settles down, I can deconstruct them one-by-one and allow burials one-by-one to choose their resting locations in accordance with their stations in life.
  I have noticed that, over the summer, the children of the fort have taken a liking to the jail and the guard's barracks.  They seem to like watching the critters of the cavern through the fortifications, and like to tease the prisoners and even watch the guards conduct drills.  The baron's 2 kids are chief amoung them . . .

  A human diplomat arrives ahead of his caravan, came to see our new nobility.  The mayor tried cautiously to hint that this baron was not our own, but the human seemed undettered and saw the acting baron nonetheless.  He didnt say to much of note, but exchanged his human news of nobility and settlments.  Dull, but such social calls can only strengthen our ties.
I notice his two bodyguards eyeballing our traps as they walk by.  They're fairly crafty, for humans.

  In Limestone our own liason arrived.  They had heard that a member of our population had inherited a barony, and had rushed to appoint us our own who would act in our own interests.  The overseer stepped forward with a young dwarf who he had apparently hand selected for the position a while ago.  A 14 year old reserve glass smith, this fellow was a child when he arrived on-site. 
A simple dwarf with practical tastes.  We can support such a carefully thought out choice.  And already a better choice than that Dobar.

  And did the baron ever lead us.  A minecart system was hastily planned.  A 2nd warbeast training room was dug.  A reserve squad was implimented and more civilian squads were planned.  An entrance to the second or third cave authorized.  We are going to expand into our rightful positions.

  20 Timber.  An Adriti was stricken by a deep depression.  though skilled with heavy armor and a crossbow, the loss of her husband in the hydra attack proved to ultimately be too much for her.  She lasted 2 weeks without water or booze.  Sobriety kills.
Spoiler: Adriti goes depressed (click to show/hide)

  After her death, a conscript from the alpha squad names his steel axe.
  And with that the mystery of who slayed the Hydra is solved.

  Baron Ingrish's tomb is progressing sufficiently.  We smoothed and engraved it, and after some deliberation, convinced him that the militia commander was better suited for our artifact coffin than he was.  Some of the artwork engraved upon the walls could be improved.
Spoiler: God of Death (click to show/hide)
  Some of our statues and engraving cover the deaths that have occured, and the Bat Feretu is losing populatity.  So much the better.

« Last Edit: July 13, 2015, 11:02:32 am by pisskop »
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
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